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Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Posted: Sat Sep 12, 2026 6:18 pm
by Messmann
Locarnus wrote: Sat Sep 12, 2026 5:42 pm
Thank you!
The hero rng is imho one of the most frustrating aspects of Panzer Corps, especially for longer campaigns.
Yes, the longer the campaign lasts, the more disappointing heroes come up.
Be that as it may, I wonder what might happen if you convert a unit with a range hero to a tank unit.

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod
Posted: Sat Sep 12, 2026 7:22 pm
by Locarnus
Messmann wrote: Sat Sep 12, 2026 6:18 pm
Locarnus wrote: Sat Sep 12, 2026 5:42 pm
Thank you!
The hero rng is imho one of the most frustrating aspects of Panzer Corps, especially for longer campaigns.
Yes, the longer the campaign lasts, the more disappointing heroes come up.
Be that as it may, I wonder what might happen if you convert a unit with a range hero to a tank unit.
Afaik range only matters for arty and AA classes.
Eg in my mod switchable vehicles like mobile AA and self propelled arties generally use tank instead of AT class for direct fire mode.
But it has been a while that I dived deep into that.
With regards to the equipment file I'm currently more focused on airforce balancing, which is a headache.
