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Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Tue Jul 23, 2013 9:44 pm
by GottaLove88s
jcb989 wrote:I'll cast about for a good dive-horn sound file for you to combine with that animation.
Something from Silent Hunter, perhaps vintage 1987
Try these for starters...
Destroyer ->
http://www.ramrcandramtrack.com/sound/Ram61.wav
Sub crash dive ->
http://sep800.mine.nu/files/sounds/submarinealert.wav
Large APA transport ->
http://www.loyalhannadockyard.com/PLAY%20JJC-M101-2.wav
Something smaller ->
http://www.cadour.net/cadeaux/Sons/Bateaux/nave.wav
http://www.policeinterceptor.com/navysounds.htm
http://hnsa.org/sound/index.htm#calls
Please add more!! General alert (when enemy aircraft are sighted would be awesome)...
Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Wed Jul 24, 2013 8:34 am
by GottaLove88s
Hey Amaris, Have you seen Iain's latest on BA2?
Trenches would be mighty fine in the Pacific jungles...!
(but, man, I wish I had your shimmery water on my feeble Mac)
Iain's latest post from Historicon ->
viewtopic.php?f=104&t=43783#p414714

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Wed Jul 24, 2013 8:37 am
by LandMarine47
GottaLove88s wrote:Hey Amaris, Have you seen Iain's latest on BA2?
Trenches would be mighty fine in the Pacific jungles...!
(but, man, I wish I had your shimmery water on my feeble Mac)
Iain's latest post from Historicon ->
viewtopic.php?f=104&t=43783#p414714

If that the east front imagine a Beachhead..... Hell on earth. My BA nightmare is Urban Fighting

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Thu Aug 01, 2013 4:11 pm
by Amaris
Oh yeah I saw that (too drooled on my screen.)
And the graphic engine seems much smoother.
We need them.

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Thu Aug 15, 2013 10:41 am
by Amaris
After few days of holidays

I present my first 3D model entirely done by myself

the naval mine:
Textures must be improved, but I am very satisfied.

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Thu Aug 15, 2013 2:21 pm
by morge4
Very Nice....and the mines also!

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Thu Aug 15, 2013 11:17 pm
by jcb989
That does look very good.
Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Thu Aug 15, 2013 11:37 pm
by LandMarine47
That's epic! Oh how this is going to be abused....

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Fri Aug 16, 2013 2:13 pm
by Amaris
Not really a ship

but
here my first 'big' 3D model, the Japanese 94-6 type truck:
Type 94 6-Wheeled Truck
Introduced Year : 1934
Weight : 5.3 ton
Dimensions: 5.4 x 1.9 x 2.2(h) m
Speed (max) : 60 km/hr
Engine : Gasoline Engine (Ko Model) 70HP, Diesel Engine (Otsu Model) 70HP
Loading Capacity : 1.5 ton
Manufacturer : Isuzu
Without texture, here my model:
Vertices: 2074
Faces: 3840
But I don't do any optimization. So I guess it'll be working well with BA engine.
Next step will be to understand how make a good texture.
And may be improve the 3D model.
Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Fri Aug 16, 2013 3:50 pm
by jcb989
I wish I knew how to do that sort of thing. very impressive again, the ability to make new unit types from thin air!
Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Fri Aug 16, 2013 3:59 pm
by Amaris
I've never done 3D model before, you must just start.
I use Gmax (free:
http://www.turbosquid.com/gmax) and there are more tutorial online.
For the Japanese truck I found this blueprint:
http://carblueprints.info/eng/view/othe ... er-hardtop
Imported into Gmax, I used it as a guide.
Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Sat Aug 17, 2013 9:26 am
by Amaris
A first try to do a Japanese house:
My texture skill grow up.
By cons a lot of work...
Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Sat Aug 17, 2013 10:51 am
by Amaris
Texture in progress:

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Sat Aug 17, 2013 10:53 am
by LandMarine47
Are you using the ambush skin from the Nromandy Campagin?

I can see it
Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Sat Aug 17, 2013 11:23 am
by Amaris
LandMarine47 wrote:Are you using the ambush skin from the Nromandy Campagin?

I can see it
I use the German truck texture file in fact (see screenshots.)
But I think about create my own texture file for a better result.
More texturing:

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Sat Aug 17, 2013 4:17 pm
by Amaris
Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Sun Aug 18, 2013 9:17 am
by Amaris
I have improve the basis model (adding a support for the headlights, better alignment of objects) and I start to work on texture:
Vertices: 2300
Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Sun Aug 18, 2013 9:26 am
by LandMarine47
Hold on! Did you say headlights

! Your really pushing BAs boundaries Amaris

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Sun Aug 18, 2013 9:42 am
by Amaris
LandMarine47 wrote:Hold on! Did you say headlights

! Your really pushing BAs boundaries Amaris

Well headlights are only a esthetic detail of the model.
They do not work.

Unless...

Re: New 3d warships - Cruiser, Destroyer, Minesweeper
Posted: Sun Aug 18, 2013 9:46 am
by LandMarine47
Oh ok thought you meant working headlights! But hey never say never right
