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Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Tue Jul 23, 2013 9:44 pm
by GottaLove88s
jcb989 wrote:I'll cast about for a good dive-horn sound file for you to combine with that animation.
Something from Silent Hunter, perhaps vintage 1987
Try these for starters...

Destroyer -> http://www.ramrcandramtrack.com/sound/Ram61.wav
Sub crash dive -> http://sep800.mine.nu/files/sounds/submarinealert.wav
Large APA transport -> http://www.loyalhannadockyard.com/PLAY%20JJC-M101-2.wav
Something smaller -> http://www.cadour.net/cadeaux/Sons/Bateaux/nave.wav

http://www.policeinterceptor.com/navysounds.htm
http://hnsa.org/sound/index.htm#calls

Please add more!! General alert (when enemy aircraft are sighted would be awesome)...

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Wed Jul 24, 2013 8:34 am
by GottaLove88s
Hey Amaris, Have you seen Iain's latest on BA2?
Trenches would be mighty fine in the Pacific jungles...!
(but, man, I wish I had your shimmery water on my feeble Mac)

Iain's latest post from Historicon -> viewtopic.php?f=104&t=43783#p414714
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Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Wed Jul 24, 2013 8:37 am
by LandMarine47
GottaLove88s wrote:Hey Amaris, Have you seen Iain's latest on BA2?
Trenches would be mighty fine in the Pacific jungles...!
(but, man, I wish I had your shimmery water on my feeble Mac)

Iain's latest post from Historicon -> viewtopic.php?f=104&t=43783#p414714
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If that the east front imagine a Beachhead..... Hell on earth. My BA nightmare is Urban Fighting :shock:

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Thu Aug 01, 2013 4:11 pm
by Amaris
Oh yeah I saw that (too drooled on my screen.)
And the graphic engine seems much smoother.

We need them. :mrgreen:

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Thu Aug 15, 2013 10:41 am
by Amaris
After few days of holidays :P I present my first 3D model entirely done by myself :mrgreen: the naval mine:

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Textures must be improved, but I am very satisfied. :mrgreen:

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Thu Aug 15, 2013 2:21 pm
by morge4
Very Nice....and the mines also! :D

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Thu Aug 15, 2013 11:17 pm
by jcb989
That does look very good.

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Thu Aug 15, 2013 11:37 pm
by LandMarine47
That's epic! Oh how this is going to be abused.... :D

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Fri Aug 16, 2013 2:13 pm
by Amaris
Not really a ship :mrgreen: but here my first 'big' 3D model, the Japanese 94-6 type truck:

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Type 94 6-Wheeled Truck

Introduced Year : 1934
Weight : 5.3 ton
Dimensions: 5.4 x 1.9 x 2.2(h) m
Speed (max) : 60 km/hr
Engine : Gasoline Engine (Ko Model) 70HP, Diesel Engine (Otsu Model) 70HP
Loading Capacity : 1.5 ton
Manufacturer : Isuzu

Without texture, here my model:

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Vertices: 2074
Faces: 3840

But I don't do any optimization. So I guess it'll be working well with BA engine. :P

Next step will be to understand how make a good texture. :oops:
And may be improve the 3D model.

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Fri Aug 16, 2013 3:50 pm
by jcb989
I wish I knew how to do that sort of thing. very impressive again, the ability to make new unit types from thin air!

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Fri Aug 16, 2013 3:59 pm
by Amaris
I've never done 3D model before, you must just start. :wink:

I use Gmax (free: http://www.turbosquid.com/gmax) and there are more tutorial online.

For the Japanese truck I found this blueprint: http://carblueprints.info/eng/view/othe ... er-hardtop
Imported into Gmax, I used it as a guide.

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Sat Aug 17, 2013 9:26 am
by Amaris
A first try to do a Japanese house:

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My texture skill grow up. :mrgreen:
By cons a lot of work...

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Sat Aug 17, 2013 10:51 am
by Amaris
Texture in progress:

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Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Sat Aug 17, 2013 10:53 am
by LandMarine47
Are you using the ambush skin from the Nromandy Campagin? :) I can see it

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Sat Aug 17, 2013 11:23 am
by Amaris
LandMarine47 wrote:Are you using the ambush skin from the Nromandy Campagin? :) I can see it
I use the German truck texture file in fact (see screenshots.)
But I think about create my own texture file for a better result.
More texturing:

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Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Sat Aug 17, 2013 4:17 pm
by Amaris
I improved my 3D model for an easily texturing and so the truck is almost done:

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This truck is pretty nice. :mrgreen:

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Sun Aug 18, 2013 9:17 am
by Amaris
I have improve the basis model (adding a support for the headlights, better alignment of objects) and I start to work on texture:

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Vertices: 2300

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Sun Aug 18, 2013 9:26 am
by LandMarine47
Hold on! Did you say headlights :shock:! Your really pushing BAs boundaries Amaris :D

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Sun Aug 18, 2013 9:42 am
by Amaris
LandMarine47 wrote:Hold on! Did you say headlights :shock:! Your really pushing BAs boundaries Amaris :D
Well headlights are only a esthetic detail of the model. :oops:
They do not work. :wink:
Unless... :mrgreen:

Re: New 3d warships - Cruiser, Destroyer, Minesweeper

Posted: Sun Aug 18, 2013 9:46 am
by LandMarine47
Oh ok thought you meant working headlights! But hey never say never right :lol: