Page 11 of 14
Re: MODERN CONFLICTS (Passing and testing)
Posted: Tue Feb 18, 2025 11:31 pm
by bondjamesbond
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 12:14 am
by Imeror
Thanks to Estherr's intels (I'm sure he has contacts in the Indian army, but shhhh), I'm advancing far more quickly.
Destroy ennemy supplies is indeed not only a secondary objectives, it also add massive penalties to the ennemy : so make their search (and destruction, of course) an absolute priority.
But it have to wait until tomorrow.
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 2:13 am
by bondjamesbond
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 1:05 pm
by bondjamesbond
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 2:12 pm
by Imeror
This time, it worked like a charm! The early destruction of supply depots makes the scenario almost too easy. I played cautiously and took my time securing the map, so I didn't achieve a decisive victory. However, I can see how I could get it if I replay the campaign.
Still no casualties among my core. Other generals complain that I send their auxiliaries units to their death instead of mine, but I will tell to High-command that they are just jealous
I also encountered an issue with Microsoft Visual, but since the game automatically saves at the beginning of each turn, it's quickly resolved.
I decided to investigate behind the scenes of the scenario to understand why the message "ennemy penalties etc..." kept appearing constantly.
I didn't write the scripts, so I don't have the exact logic Akkula used (it's always a bit tricky to understand someone else's programming since we don't know the logical chain they had in mind; so my analysis could be wrong). Apparently, the effect (reduction of ammunition and unit strength) is in the same script as the message presenting it. Since the effect have to occurs every turn, the message also appears every turn. For it to take effect correctly, it seems it must happen during the AI's turn, so the messages pop up when the AI is playing, preventing us to see the screen while it is playing.
There might be a way to fix this (for example, by creating two scripts with the same trigger: one for the message to appear once at the beginning of the player's turn, and the other for the penalties during the opponent turn), but I think Akkula needs a break after the long marathon to finish 2.0. It's not too bothersome not seeing what the AI is doing since we catch up during our turns anyway.
It's a good idea to implement penalties with the destruction of depots. I also created a scenario with the secondary objective of destroying the enemy's material depots, but I didn't think of penalizing the enemy by destroying them, as done here. Or I was to inexperienced to try to do it, I don't remember
It seems impossible the first time you play it; but doable without to much trouble the second one when you know how it works. A really cool scenario, on the whole.
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 3:16 pm
by bondjamesbond
Imeror wrote: ↑Wed Feb 19, 2025 2:12 pm
This time, it worked like a charm! The early destruction of supply depots makes the scenario almost too easy. I played cautiously and took my time securing the map, so I didn't achieve a decisive victory. However, I can see how I could get it if I replay the campaign.
Still no casualties among my core. Other generals complain that I send their auxiliaries units to their death instead of mine, but I will tell to High-command that they are just jealous
I also encountered an issue with Microsoft Visual, but since the game automatically saves at the beginning of each turn, it's quickly resolved.
I decided to investigate behind the scenes of the scenario to understand why the message "ennemy penalties etc..." kept appearing constantly.
I didn't write the scripts, so I don't have the exact logic Akkula used (it's always a bit tricky to understand someone else's programming since we don't know the logical chain they had in mind; so my analysis could be wrong). Apparently, the effect (reduction of ammunition and unit strength) is in the same script as the message presenting it. Since the effect have to occurs every turn, the message also appears every turn. For it to take effect correctly, it seems it must happen during the AI's turn, so the messages pop up when the AI is playing, preventing us to see the screen while it is playing.
There might be a way to fix this (for example, by creating two scripts with the same trigger: one for the message to appear once at the beginning of the player's turn, and the other for the penalties during the opponent turn), but I think Akkula needs a break after the long marathon to finish 2.0. It's not too bothersome not seeing what the AI is doing since we catch up during our turns anyway.
It's a good idea to implement penalties with the destruction of depots. I also created a scenario with the secondary objective of destroying the enemy's material depots, but I didn't think of penalizing the enemy by destroying them, as done here. Or I was to inexperienced to try to do it, I don't remember
It seems impossible the first time you play it; but doable without to much trouble the second one when you know how it works. A really cool scenario, on the whole.
What level of difficulty are you playing on my friend? ))) If you are also playing on Field Marshal General, then hats off to you.) In short I need to change my methods ) What is good on the plains and in the cities is terrible in the mountains especially when you are managing an army of the Cold War ))))
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 4:52 pm
by Imeror
No, it's just in the regular difficulty (colonel, if I remind well). I want to discover the content of this version, so I keep the difficulty at a medium level on my first try to not be stuck. I usually add difficulty once I finish a campaign once.
Seeing that you struggle, I have the confirmation it was the right choice
Now that you know where are the depots, strike them with your Gazelle early ; it will make your mission easier.
Mission 3 will suit you more. A more classical battle, with secondary objectives to spice things. No spoil

Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 4:58 pm
by Akkula
There is no cold war equipment. All the units in the Chinese roster are in active service in real life.
Maybe a couple might be decomissioned recently, keep in mind the WW3 story takes place in 2017-2019.
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 5:16 pm
by bondjamesbond
Imeror wrote: ↑Wed Feb 19, 2025 4:52 pm
No, it's just in the regular difficulty (colonel, if I remind well). I want to discover the content of this version, so I keep the difficulty at a medium level on my first try to not be stuck. I usually add difficulty once I finish a campaign once.
Seeing that you struggle, I have the confirmation it was the right choice
Now that you know where are the depots, strike them with your Gazelle early ; it will make your mission easier.
Mission 3 will suit you more. A more classical battle, with secondary objectives to spice things. No spoil
Helicopter is good as long as there are no fighter jets and air defences around )))) And so the Indian copy of the mirage in the attack aircraft configuration easily fights with my clones of Mig-21 fighters ) ) What they are good at is beating Indian helicopters both combat and transport ))) And so it is really a very good map though I have not conquered it yet ))))
Akkula wrote: ↑Wed Feb 19, 2025 4:58 pm
There is no cold war equipment. All the units in the Chinese roster are in active service in real life.
Maybe a couple might be decomissioned recently, keep in mind the WW3 story takes place in 2017-2019.
I read the scenario and realise that this is a war in the 21st century but so far my equipment reminds me more of a militia that was given the property from a military museum ))))
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 5:25 pm
by Akkula
Well, blame the real life PLA then. All the equipment from the mod is perfectly valid as modern military.
Story wise, it doesn't make any sense to throw top notch technology equipment to solve some skirmishes / low intensity combats on borders. Not to mention the gameplay progression.
Regards,
Akkula.
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 5:38 pm
by bondjamesbond
Akkula wrote: ↑Wed Feb 19, 2025 5:25 pm
Well, blame the real life PLA then. All the equipment from the mod is perfectly valid as modern military.
Story wise, it doesn't make any sense to throw top notch technology equipment to solve some skirmishes / low intensity combats on borders. Not to mention the gameplay progression.
Regards,
Akkula.
My friend don't take my words to heart I'm very grateful to you for making a great modern genius mod ! I understand that the Chinese company will gradually open up as you go along and the units will improve but now I guess I'm just not used to it yet as it's a new Asian world for me and your other fans ) And as a fan of all sorts of military history forums and games I know that two nuclear powers are fighting on the border with sticks and stones )))
https://ru.wikipedia.org/wiki/Пограничн ... _Даманском
https://pikabu.ru/story/indokitayskie_r ... ki_7708377
https://en.topwar.ru/206797-ocherednaja ... t-lak.html
And the Chinese started fighting with sticks and fists in 1969 on the island of Damansky. Everything started with sticks and slingshots and ended with the testing of new at that time secret Grad MLRS ) Then for 5 years they told everyone that the Russians wanted to burn the island with Lazar )
https://vatnikstan.ru/history/damansky/
https://www.bbc.com/russian/features-49555803
https://sharikowa.livejournal.com/34281.html
The latest clashes have taken place between border guards without the use of firearms. There is an agreement between the parties on this - in the event of clashes, they should not open fire, but try to hold the enemy in hand-to-hand combat.
This has been the case in recent years. In the summer of 2017, there was a 73-day standoff between the militaries of the two countries, with skirmishes on the Doklam Plateau (Dokalam, Donglang - a region at the junction of the borders of Bhutan, the Indian state of Sikkim and the Tibet Autonomous Region of the PRC). In September 2019, the militaries of the two countries stood opposite each other in a chain around Pangong Tso Lake in the same Ladakh for about a day to keep each other out. Firearms were not used on these occasions: the militaries fought with their fists and threw stones. But this time, nail-studded batons were also used. Perhaps that is why there are so many casualties this time. Only these two countries are nuclear powers. And it's not just sticks and stones in their armoury.
https://fergana.ru/articles/119244/
https://tass.ru/opinions/8772887
Good thing the Indian planes were running out of rockets ))))) I guess mine are flying with their eyes closed or random doesn't like my troops these days ))))
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 9:33 pm
by Imeror
Just quick reminders about tanks and gameplay progression in MC

:
- In the original NATO campaign, the player starts with an M60A3 in their starting army, vehicles that were retired in 1997;
- The same goes for the French AMX-30, replaced since 1993 by the Leclerc. The last one was retired from service in 2011;
- In the original Russian campaign, the player starts with a T-55 if my memory is correct. There was a little explanation about why you have to use outdated equipment: many vehicles were destroyed by surprise airstrikes, so old depots were opened to equip your force;
- I've used the same kind of "explanation" in my European campaign: the situation is very dire in Europe, so old AMX-30s are refurbished in a hurry to allow the Leclercs to stay on the mainland;
- My initial Russian campaign also starts with outdated equipment. I've updated the pack so it looks less ugly (T-64 instead of T-55 and T-62... yeah, that's still ugly, but a little bit less

), but I also wanted to keep the progression in mind.
So having outdated equipment to start is a tradition anyway

. T-59 are in an even better spot since they are still in service in the PLA (even if we can argue that their roles are nowadays more to be training and support vehicles than MBT). All the vehicles liste above aren't, yet we start with them.
The moments when you unlock new equipment in a "Panzer General and sequel" campaign are always pleasant. You look at your new unit list and ask yourself: "What dirty move could I do with all of those toys?".
Unless you are doing a short campaign, it's always a plus to unlock equipment as you progress. The more : the better

You start low, but you know that rewards arrive.
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 10:17 pm
by bondjamesbond
Imeror wrote: ↑Wed Feb 19, 2025 9:33 pm
Just quick reminders about tanks and gameplay progression in MC

:
- In the original NATO campaign, the player starts with an M60A3 in their starting army, vehicles that were retired in 1997;
- The same goes for the French AMX-30, replaced since 1993 by the Leclerc. The last one was retired from service in 2011;
- In the original Russian campaign, the player starts with a T-55 if my memory is correct. There was a little explanation about why you have to use outdated equipment: many vehicles were destroyed by surprise airstrikes, so old depots were opened to equip your force;
- I've used the same kind of "explanation" in my European campaign: the situation is very dire in Europe, so old AMX-30s are refurbished in a hurry to allow the Leclercs to stay on the mainland;
- My initial Russian campaign also starts with outdated equipment. I've updated the pack so it looks less ugly (T-64 instead of T-55 and T-62... yeah, that's still ugly, but a little bit less

), but I also wanted to keep the progression in mind.
So having outdated equipment to start is a tradition anyway

. T-59 are in an even better spot since they are still in service in the PLA (even if we can argue that their roles are nowadays more to be training and support vehicles than MBT). All the vehicles liste above aren't, yet we start with them.
The moments when you unlock new equipment in a "Panzer General and sequel" campaign are always pleasant. You look at your new unit list and ask yourself: "What dirty move could I do with all of those toys?".
Unless you are doing a short campaign, it's always a plus to unlock equipment as you progress. The more : the better

You start low, but you know that rewards arrive.

Decommissioned Type 59 tanks converted to remote control by China.
https://fr.topwar.ru/186565-opolchenie- ... enija.html
I love Cold War technology )I also like military conflicts that took place after 1945 ) ) I also understand that starting from small you can get bigger and better but now my business in the second Chinese map is just like this )))) For example in the Russian company I had no problems to hold back the Poles who were rushing to Königsberg with old equipment from preserved warehouses If someone has already passed this map at least at the level of colonel I would love to watch this giant of thought who without any cheats and tricks with dumbing down the AI passed ) If there is no possibility to record a full video on YouTube you can attach your replay I will watch it in the game itself )
\My Games\Panzer Corps\Replay will be even better and without montage.)
https://www.kommersant.ru/doc/2284363
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 10:23 pm
by Imeror
I have done it on colonel (the default difficulty, I'm not sure of the name), I can send you the save; maybe it could help
PS : in fact, the explanation about tanks arrived
High-Command is preparing something.
Re: MODERN CONFLICTS (Passing and testing)
Posted: Wed Feb 19, 2025 10:37 pm
by bondjamesbond
Imeror wrote: ↑Wed Feb 19, 2025 10:23 pm
I have done it on colonel (the default difficulty, I'm not sure of the name), I can send you the save; maybe it could help
PS : in fact, the explanation about tanks arrived
High-Command is preparing something.
And I am not indignant about old equipment, I even like it, since in reality, no matter what modern equipment is, the main thing is its crew) And military talent, but it is in this map that I cannot find my tactics like the Ardennes 1940 blitzkrieg))) I read and watched documentaries where, for example, the same Jews defeated the Arabs with smaller forces, who led an avalanche on the T-55 and T-62.
So I respect such veterans as the T-34-85, T-55 and T-62, who are in service with many not very wealthy countries and are even still fighting.
https://en.topwar.ru/232833-taliban-rea ... hniku.html
https://vk.com/wall-118521550_226261
https://news.rambler.ru/army/54232723-t ... ys-soldat/
https://vk.com/wall-50957736_626038
https://t.me/ogilvi/15
https://avia.pro/news/sovetskie-tanki-n ... it-talibov
‘Documents’ folder. \My Games\Panzer Corps\Replay
Saves are of course good and if I wanted to skip this map, I could easily gain cheats on super pumped troops, billion dollar prestige, remove the fog of war, add a whole bunch of moves and so on )) But I am interested in the process of this mission as to beat everyone and everywhere to manage without turning to sorcerers )))So I am waiting for you to replay this map, especially you are already a professional there ))))))

I watched your replay until turn 10, then it suddenly ended. Your tactics are clear to me, the quick defeat of two warehouses, the enemy begins to suffocate from lack of resources and you advance. But the AI is not as harsh to you as to my troops, you blow everything up so dashingly, you do not miss as if the gods of random kissed you on the crown of the head. And is there a sequel, what happened to you next?
https://ru.wikipedia.org/wiki/Фронт_нац ... фганистана
Panjsher militias have revived Soviet tanks and are now ready to defend Afghanistan from Taliban invasion.
https://t.me/c/1309352679/21401

The Chinese grenade launcher is a very rare species but this unit disappears from me in the second mission even if they don't die ))))

A point-blank shot at a T-72B tank from an NLAW PTRK. The Russian Armed Forces/DPR MNM tank survived the hit and continued moving

German Wiesel AWC during the Nordic Response 2024 exercise.
For example if there was a choice to take T-34-85 tanks or this lilliputian I would choose better the old man from WW2
Here's my replay, I'm also very cool in the first mission.
Re: MODERN CONFLICTS (Passing and testing)
Posted: Thu Feb 20, 2025 10:20 pm
by bondjamesbond
Re: MODERN CONFLICTS (Passing and testing)
Posted: Fri Feb 21, 2025 8:42 pm
by bondjamesbond
Re: MODERN CONFLICTS (Passing and testing)
Posted: Sun Feb 23, 2025 12:39 pm
by bondjamesbond
Re: MODERN CONFLICTS (Passing and testing)
Posted: Mon Feb 24, 2025 5:55 am
by bondjamesbond
Re: MODERN CONFLICTS (Passing and testing)
Posted: Mon Feb 24, 2025 3:58 pm
by bondjamesbond