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Re: After 300 h: Issues and hints on Empires
Posted: Thu May 28, 2020 2:14 pm
by Horseman
Hmmmm - according to wikki (yes not the most reliable of sources so I'm erring on the side of you're probably right) about 2/3 of military casualties were combat related.
Re: After 300 h: Issues and hints on Empires
Posted: Thu May 28, 2020 11:15 pm
by Kaede11
Asking here... is the decadence mechanic as broken as the OP says? Im playing macedon atm and my decadence is really hard to manage.
Re: After 300 h: Issues and hints on Empires
Posted: Thu May 28, 2020 11:45 pm
by Surt
Kaede11 wrote: ↑Thu May 28, 2020 11:15 pm
Asking here... is the decadence mechanic as broken as the OP says? Im playing macedon atm and my decadence is really hard to manage.
Depends on if your playing to paint the map your colour or keeping expansion slow, your build choices, difficulty level etc.
Re: After 300 h: Issues and hints on Empires
Posted: Fri May 29, 2020 3:21 am
by MarkShot
Few games are exploit free.
* The more complex a game, the more the opportunity for exploits.
* The longer a game, the more the opportunity for exploits.
Many grand strategy games attempt some form of snow balling prevention:
TW - everyone declares war on you at some threshold.
EU4 - coalitions form against you.
FOGE - decadence destroys you from within
I think Empires deserves a great deal of credit for pioneering a very different anti-snowballing strategy. Is it perfect?; no there are going to be exploits.
Also, in real life, it does happen: Alexander, Rome, Mongols, Great Britain, etc... (You could say in the vernacular of EU4; all kind of started as OPMs)
Empires allow winning without painting the map; but as someone astutely pointed out when I raised this issue, you must make sure that your main rival is not in a position to paint the map too.
Re: After 300 h: Issues and hints on Empires
Posted: Fri May 29, 2020 11:16 am
by Surt
MarkShot wrote: ↑Fri May 29, 2020 3:21 am
Few games are exploit free.
* The more complex a game, the more the opportunity for exploits.
* The longer a game, the more the opportunity for exploits.
Many grand strategy games attempt some form of snow balling prevention:
TW - everyone declares war on you at some threshold.
EU4 - coalitions form against you.
FOGE - decadence destroys you from within
I think Empires deserves a great deal of credit for pioneering a very different anti-snowballing strategy. Is it perfect?; no there are going to be exploits.
Also, in real life, it does happen: Alexander, Rome, Mongols, Great Britain, etc... (You could say in the vernacular of EU4; all kind of started as OPMs)
Empires allow winning without painting the map; but as someone astutely pointed out when I raised this issue, you must make sure that your main rival is not in a position to paint the map too.
That was very well said and I can feel I am improving on managing all these things for each turn
