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Re: Supply Rules Seriously Flawed

Posted: Thu May 28, 2020 2:26 pm
by NETSCAPE
I view PC1 and PC2 as a moderately complex game. If they implemented a more complex system of supply & logistics it would turn into a more complex game that would make it more of a niche game and in turn would be a different target audience (less customers if we're being realistic here).

In it's current state this game is really easy to just "hop in" and have some fun. But it can also take some critical thinking to fully master the game mechanics.

That being said... if anyone wants to go full autism with supply & logistics there are plenty of complex games with massive manuals that will make your head implode... take GGWITE for example.

Re: Supply Rules Seriously Flawed

Posted: Thu May 28, 2020 2:28 pm
by Horseman
NETSCAPE wrote: Thu May 28, 2020 2:26 pm I view PC1 and PC2 as a moderately complex game. If they implemented a more complex system of supply & logistics it would turn into a more complex game that would make it more of a niche game and in turn would be a different target audience (less customers if we're being realistic here).

In it's current state this game is really easy to just "hop in" and have some fun. But it can also take some critical thinking to fully master the game mechanics.

That being said... if anyone wants to go full autism with supply & logistics there are plenty of complex games with massive manuals that will make your head implode... take GGWITE for example.
I tried GGWITE once.....I think my head almost exploded! Never try an play that one after a few drinks....

I think more complex supply rules would be something that could be switched on or off as an option. Gives players the choice on how to play and how comlpaex they want to make it.