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Re: Return of pursuing madness

Posted: Sun Jan 26, 2020 8:16 pm
by rbodleyscott
kbo1915 wrote: Sun Jan 26, 2020 6:21 pm I'm ok with the "pursuing madness" even though I'm regularly caught out with it. The pursuit issue that I find frustrating is when a cav unit is pursuing another unit that after 2-3 turns stops routing for 3-4 turns, leaving the pursuing unit very exposed and vulnerable, frozen in place. My feeling is that if a broken unit stop routing they should disperse just like if they're initially blocked from routing, or at least let the pursuing unit take some kind of action.
I am not really sure what you mean by this. Routers cannot rally while they are still being pursued, so if they rally the pursuers must already have stopped pursuing.

Re: Return of pursuing madness

Posted: Sun Jan 26, 2020 10:23 pm
by kbo1915
rbodleyscott wrote: Sun Jan 26, 2020 8:16 pm
kbo1915 wrote: Sun Jan 26, 2020 6:21 pm I'm ok with the "pursuing madness" even though I'm regularly caught out with it. The pursuit issue that I find frustrating is when a cav unit is pursuing another unit that after 2-3 turns stops routing for 3-4 turns, leaving the pursuing unit very exposed and vulnerable, frozen in place. My feeling is that if a broken unit stop routing they should disperse just like if they're initially blocked from routing, or at least let the pursuing unit take some kind of action.
I am not really sure what you mean by this. Routers cannot rally while they are still being pursued, so if they rally the pursuers must already have stopped pursuing.
I'm sorry if I wasn't clear, the router has not rallied, still technically routing, just ubblocked in open terrain and not moving during its rout phase. That means the pursuer is frozen and vulnerable.