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Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Thu Jan 23, 2020 4:17 pm
by shiroronin
Yep I know, but in my previous "Krieg" campaigns there was a constant problem with that "hard-disappearing" tank when it was destroyed before Ioannina had been captured

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Thu Jan 23, 2020 5:48 pm
by shiroronin
Another one:

Another poor tank -> Pz 35(t) (LT35) became "secret project" 2321 :shock:

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Thu Jan 23, 2020 8:28 pm
by GabeKnight
shiroronin wrote: Thu Jan 23, 2020 5:48 pm Another one:
"secret project" 2321
Yeah, you'll find many more missing texts with the v8.3 update. No need reporting those, it's "intentional"...

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Fri Jan 24, 2020 10:50 am
by shiroronin
Thanks :!:
Now I see "That's intentional, they are added with Red Steel, which is not part of this patch." :roll:

Re: Units Bugs (v8.3.0)

Posted: Sun Jan 26, 2020 6:43 am
by terminator
shiroronin wrote: Mon Jan 20, 2020 1:11 pm A funny glitch...local angry mob (Greeks+lot of ouzo) captured my :shock: Panzer IV D :!: :shock: ...too bad for them it's a graph glitch not an opportunity :wink:
Apparently the same kind of overlay graphic glitch with the name of the locality that should have disappeared:

Capture d’écran (519).jpg
Capture d’écran (519).jpg (114.44 KiB) Viewed 3549 times
PS: if you load the savegame, this graphic glitch has disappeared.

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Wed Jan 29, 2020 1:29 pm
by dan_hnnng
Ever since I updated to 8.3 my FW190's are Tactical Bombers in Endseig.

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Wed Jan 29, 2020 1:56 pm
by terminator
dan_hnnng wrote: Wed Jan 29, 2020 1:29 pm Ever since I updated to 8.3 my FW190's are Tactical Bombers in Endseig.
FW190 A & D = Fighters
FW190 F & G = Tactical Bombers

First mission Endsieg :

FW190(Endsieg)(1).jpg
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FW190(Endsieg)(2).jpg
FW190(Endsieg)(2).jpg (311.74 KiB) Viewed 3503 times

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Sat Feb 08, 2020 8:25 am
by dan_hnnng
All good. :)

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Thu Feb 13, 2020 10:00 pm
by GabeKnight
dan_hnnng wrote: Sat Feb 08, 2020 8:25 am All good. :)
Nope, it ain't. :?

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Fri Feb 14, 2020 3:00 pm
by terminator
GabeKnight wrote: Thu Feb 13, 2020 10:00 pm
dan_hnnng wrote: Sat Feb 08, 2020 8:25 am All good. :)
Nope, it ain't. :?
In other games(PzC1) FW190 F & G = Tactical Bombers :

Fw190F&G.jpg
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Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Sat Feb 15, 2020 2:30 am
by GabeKnight
terminator wrote: Fri Feb 14, 2020 3:00 pm In other games(PzC1) FW190 F & G = Tactical Bombers :
And you're okay with that change? Putting units into a different class with OoB does not just change the "text" of the unit, but it changes the whole unit combat behaviour. I hope you didn't use any of those units inside one of your scens, because now you would have to possibly recheck gameplay balance. The player or enemy AI might end up with a tactical-bombers-only airforce... :roll: :lol:

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Sat Feb 15, 2020 9:21 am
by Erik2
GabeKnight wrote: Sat Feb 15, 2020 2:30 am
terminator wrote: Fri Feb 14, 2020 3:00 pm In other games(PzC1) FW190 F & G = Tactical Bombers :
And you're okay with that change? Putting units into a different class with OoB does not just change the "text" of the unit, but it changes the whole unit combat behaviour. I hope you didn't use any of those units inside one of your scens, because now you would have to possibly recheck gameplay balance. The player or enemy AI might end up with a tactical-bombers-only airforce... :roll: :lol:
Could this be solved by making these (and similar) units switchable between fighter- and tactical bomber-mode?
In essence making them fighter-bombers. More options/fun for the players as well.

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Sat Feb 15, 2020 9:39 am
by terminator
GabeKnight wrote: Sat Feb 15, 2020 2:30 am
terminator wrote: Fri Feb 14, 2020 3:00 pm In other games(PzC1) FW190 F & G = Tactical Bombers :
And you're okay with that change? Putting units into a different class with OoB does not just change the "text" of the unit, but it changes the whole unit combat behaviour. I hope you didn't use any of those units inside one of your scens, because now you would have to possibly recheck gameplay balance. The player or enemy AI might end up with a tactical-bombers-only airforce... :roll: :lol:
What I know is that FW190 F & G belong as Tactical Bombers and not Fighters.
Maybe we need to change some stats ?
While waiting to find a solution, it is better to leave them as Fighters if this is a problem in the gameplay.

PS: in PzC2, FW190 F & G are also Tactical Bombers.

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Sun Feb 16, 2020 12:55 am
by GabeKnight
Erik2 wrote: Sat Feb 15, 2020 9:21 am Could this be solved by making these (and similar) units switchable between fighter- and tactical bomber-mode?
In essence making them fighter-bombers. More options/fun for the players as well.
That "Ruestsatz" option was proposed by Andy, I believe, and implemented sucessfully in Horst's mod, for example, where it worked just fine. Even the solution inside your campaigns, using air exit hexes to change some fighters for bombers, works okay.
terminator wrote: Sat Feb 15, 2020 9:39 am What I know is that FW190 F & G belong as Tactical Bombers and not Fighters.
Maybe we need to change some stats ?
While waiting to find a solution, it is better to leave them as Fighters if this is a problem in the gameplay.

PS: in PzC2, FW190 F & G are also Tactical Bombers.
I wouldn't mind if it would have been like this from the start, I'm having concerns about a change at this point of the game. Up until now the FW190 were excellent dogfighters with decent ground attack capability. Even when put into the "tact. bomber" class, they are still not effective as the Stukas.
No idea about the stats, but compare the "air sml att" values with any other airplane there. Even the "air def" seems a bit high for early 1943's units.

But maybe I'm overthinking this. I feel like I'm on some crusade, fighting against windmills, as always. :roll:

Erik, Terminator, Bruce,..., don't you have any reservations what that change means to your own custom scens/campaigns? It probably won't matter much in the German campaigns, I guess, as the player chooses his stuff himself, but what about the US campaigns with pre-placed units for the AI? Fighter replacements being bombers?

For example, just yesterday I've played a custom scen with two or three FW190 G's (I think). If I didn't play that out of my mod, I wouldn't have had any dogfighters in my airforce. Just Stukas and FW190-bombers. Sure, I still could've won this way as the FW's are damn hard to shoot down by enemy dogfighters, but it would've been strange and against the intended game balance.

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Sun Feb 16, 2020 11:28 am
by Erik2
I will most probably go through my campaigns with German AI and check the FW190s.
After the final decision has been made...

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Mon Feb 17, 2020 12:39 pm
by GabeKnight
Erik2 wrote: Sun Feb 16, 2020 11:28 am I will most probably go through my campaigns with German AI and check the FW190s.
After the final decision has been made...
I see, thanks. As it seems that nobody, not even you, care about this change, then Bebro was probably right and I'm just overreacting. Okay, I'll let it go and we'll see what'll happen with the next update. Sorry about all the fuss, then. :shock: :oops:

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Mon Feb 17, 2020 3:07 pm
by Erik2
GabeKnight wrote: Mon Feb 17, 2020 12:39 pm
Erik2 wrote: Sun Feb 16, 2020 11:28 am I will most probably go through my campaigns with German AI and check the FW190s.
After the final decision has been made...
I see, thanks. As it seems that nobody, not even you, care about this change, then Bebro was probably right and I'm just overreacting. Okay, I'll let it go and we'll see what'll happen with the next update. Sorry about all the fuss, then. :shock: :oops:
It is not that I don't care...
But since the original PzC scenarios already have these (AI-controlled) FW190 units as tac bombers my conversions are "correct" :wink:

Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Sun Apr 12, 2020 5:54 pm
by terminator
Hungarian 37mm pak36

With the expiration date 07/10/1940, I think it will never be possible to buy it during a conflict in ww2 for the Hungarians (?) :(

37mmpak36Hun.JPG
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Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Sat Apr 18, 2020 8:21 pm
by terminator
Kriegsmarine Engineers

In reality, there is no land transport available for kriegsmarine engineers unlike the picture :

Kriegsmarine.JPG
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Kriegsmarine(2).JPG
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Re: Units Bugs and other Bugs (v8.3.0) ...

Posted: Thu Apr 23, 2020 1:07 pm
by terminator
Unit Accenting Glow Bug


Unit Accenting Glow(1).jpg
Unit Accenting Glow(1).jpg (225.8 KiB) Viewed 2920 times

Definitely the latest bug for this version.

Playing Red Star with the option Unit Accenting Glow (Player colours), I realized that enemy units coming out of the war fog will never have this Unit Accenting Glow (Player colours) even in the next turn. The only way for these enemy units to acquire this Unit accenting glow (Player colours) is to make a savegame and reload the savegame.
That this Unit Accenting Glow (Player colours) does not appear during the turn it is not too serious but that nothing changes in the next turn starts to pose problem after a certain time.
Over time, there are fewer and fewer enemy units with this Unit Accenting Glow (Player colours) :(
At the beginning of each turn, the Unit Accenting Glow should be updated :idea:

Unit Accenting Glow(2).jpg
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Same problem with Unit Accenting Glow Always on :(

Unit Accenting Glow(3).jpg
Unit Accenting Glow(3).jpg (282.58 KiB) Viewed 2920 times

PS: waiting for 8.4.1 for a new test but I’m not optimistic