Gates of Berlin v. 0.9
Orphan here. I am guessing AI Team 4 "Zone-1":

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Mission Briefing: "I've previously arranged for several V
1 weapons to be available..."
Trim the final "n" from // UNIT NAMES unit_28 = Generalfeldmarschall Habermann
n
In the "Ger 11 objs" trigger, I suggest that the Unit Owner setting for "Check VP Count" be changed from the German Grey Alliance to
Team 1. Reason: There is a chance that Lebus will stay in the hands of the KM Brown Alliance and thus would not count toward the primary VP's held by the Grey Alliance.
I say, something must be done about this damned fool Habermann. On the very first turn, he dashes north, along Soviet front lines I might add, and gets himself killed forthwith no matter what is done to try and protect him. The immediate order for him to "Exit the Map" is his death warrant.
I was going to recommend placing Habermann under human control so that his escape could be rationally planned except that moving the KM faction to the human Grey Alliance column will include the V1s and doing so will also disqualify Habermann from using the Brown Alliance exit hexes. Instead, you could delay and then route Habermann's escape with a series of triggers.
Such as having Habermann on "Static Defense" at first and then a step-by-step approach involving "Check Unit(s) Near Hex" (enemy cleared from 5 hexes of next destination) and "Check Supply Connection" (open from current location to the next destination); if both are true, "Setup AI Team" to move to next destination. I took a look at it and found that you could set this up with two folders of five activation triggers; the first two triggers in each being the same with the third trigger diverging paths to either the northern or southern exit hex. A scenario start random trigger would choose between the two folders.
I like this approach because Habermann's movements are out of the player's hands, necessitating careful monitoring and protection and being more challenging than if the player did the driving himself. If you choose to alter this module in this manner, then perhaps change the objective to "Save Generalfeldmarschall Habermann" and update the mission description to something like "Escort Generalfeldmarschall Habermann to safety. He will move only if he sees a way clear to the next waypoint and will exit at one of the Escape Zones in the west. Once he is back at headquarters, he will order the launch of any remaining V1 rockets."
I found out something new: Even though you point to Generalfeldmarschall Habermann with the "U" objective hex link, apparently if there are "H" links, those will override and the "U" link is disregarded. Anyway, that being the case, you only point to one of the exit hexes. You should also point to the other or, my preference would be to point to the unit instead and let the player find the exit hexes. They are mentioned in the mission description and are easy to find.
There's a design flaw concerning the victory points. See how the scenario starts with two secondary objectives already in hand:

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That's because there are secondary VP flags on the exit hexes and the true secondary objectives - the Oder River crossings - are marked with primary VP flags. Simple to fix: Mark the exit hexes with ordinary capture point flags and place secondary VP flags on the Oder River crossings.
Wrong alliance selected here:

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Suggestion for a nifty additional secondary objective: "Destroy all enemy pontoon bridges." By that, I mean this type of crossing:

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and here is how I would do it (linked to the objective, of course, which I forgot to do before I took the screenshot):

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Along with a revised briefing; perhaps this added: "The goal thereafter is to ultimately drive the Soviets back across the Oder River. Three major turnpike and railroad crossings must be captured intact - we may have use for them again soon - but the ten pontoon bridges that the enemy has thrown over the Oder must be destroyed. Engineer units will be required." Just a suggestion.
Incidentally, may I offer you this "maus" image instead of the one that you used? That one looks like somebody's models.

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Source:
https://www.militaryimages.net/media/pa ... ank.85183/