Re: Question about Commanded shot
Posted: Thu Apr 09, 2020 7:38 am
Still modding my "Early Swedish Cav with CS" unit to make then effective against Cuirassiers (leaving apart the Polish Winged Hussars for the moment), I came across some questions :
1) Cohesion test
Does cohesion test taken after losing impact phase combat against (in my case) impact mounted also depends on the stats of the next melee Round ?
In other words, if the Net PoA of the next Melee Round favours the troop testing for having lost impact foot, will it have more chance to pass the test successfully ?
(because of if "trusting" in its ability to win the next melee)
If so, is the next melee a significant factor for the cohesion test after losing impact phase ?
(a bit like it was the case, iirc, in a previous situation posted on the FoG2 forums about a cavalry unit preferring to evade on the impact, partly because of the next melee phase outcome.)
2) Musket and Armour
Here is a thing that surprised me :
In the two following cases, the Armours are unchanged. Only one thing changes : the Musket attribute.
But the Armour Advantage changes.
Is it a way to take into account that muskets keep on shooting during the melee ?


(edit)
3) And from the above :
Is it possible to create a cavalry unit :
1) Cohesion test
Does cohesion test taken after losing impact phase combat against (in my case) impact mounted also depends on the stats of the next melee Round ?
In other words, if the Net PoA of the next Melee Round favours the troop testing for having lost impact foot, will it have more chance to pass the test successfully ?
(because of if "trusting" in its ability to win the next melee)
If so, is the next melee a significant factor for the cohesion test after losing impact phase ?
(a bit like it was the case, iirc, in a previous situation posted on the FoG2 forums about a cavalry unit preferring to evade on the impact, partly because of the next melee phase outcome.)
2) Musket and Armour
Here is a thing that surprised me :
In the two following cases, the Armours are unchanged. Only one thing changes : the Musket attribute.
But the Armour Advantage changes.
Is it a way to take into account that muskets keep on shooting during the melee ?


(edit)
3) And from the above :
Is it possible to create a cavalry unit :
- really strong on the Impact (ie able to often generate Cohesion test as it charges at full speed after a musket salvo),
- and really weak during the melee (being without armour and less numerous vs Cuirassiers) ?




