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Re: Scout the area

Posted: Mon Nov 25, 2019 4:42 pm
by Paul59
PoorOldSpike wrote: Mon Nov 25, 2019 2:27 pm
Paul59 wrote: Mon Nov 25, 2019 12:38 pm Strange, I have seen this happen many times in normal play, it's very odd that you cannot replicate it.
Seen what happen? Which screenshots are we talking about?
Oh sorry, nothing to do with your screenshots, I meant this; "Another thing worth mentioning is that using the Scout command will often provoke reaction fire on your unit from any enemy they discover. I'm not sure if this is working as designed, or is a bug. Presumably the act of sending out individual men to scout also reveals the presence of your scouting unit to the enemy."

Re: Scout the area

Posted: Mon Nov 25, 2019 6:36 pm
by tomlowshang
Thanks for the detailed reply. I had no idea what I was starting. :lol:

It seems more plausible that the unit is using binoculars or simply observing carefully, rather than sending out invisible scouts.

Re: Scout the area

Posted: Tue Nov 26, 2019 1:57 am
by PoorOldSpike
Paul59 wrote: Mon Nov 25, 2019 4:42 pm..Another thing worth mentioning is that using the Scout command will often provoke reaction fire on your unit from any enemy they discover. I'm not sure if this is working as designed, or is a bug. Presumably the act of sending out individual men to scout also reveals the presence of your scouting unit to the enemy."
The scout order in BA2 has never provoked reaction fire in all the times I've used it, maybe it happened to you in BA1 and they might have corrected it in BA2?
I mean, if the scout order is going to provoke reaction fire it'd be suicidal to use it..:)
As Tomlowshang suggests, the scout order probably means one man stealthily checks out the enemy position without being detected-

Image

Re: Scout the area

Posted: Tue Nov 26, 2019 8:43 am
by Paul59
PoorOldSpike wrote: Tue Nov 26, 2019 1:57 am maybe it happened to you in BA1 and they might have corrected it in BA2?
That might explain what I remember seeing, I always get the two games muddled up, I still play BA1.

Re: Scout the area

Posted: Wed Nov 27, 2019 5:29 am
by PoorOldSpike
Paul59 wrote: Tue Nov 26, 2019 8:43 am
PoorOldSpike wrote: Tue Nov 26, 2019 1:57 am maybe it happened to you in BA1 and they might have corrected it in BA2?
That might explain what I remember seeing, I always get the two games muddled up, I still play BA1.
Another possibility is that I might have set up my BA2 'Scouting order' test wrongly in some way, so if you run a similar test now in BA2, and the scouting order doesn't provoke reactive fire it'll confirm my test is valid..:)

PS- I rarely play BA1 because I'm totally hooked on BA2's Skirmish generator which throws up a different battle each time.
Sadly, BA1 (and most other games) don't have such a generator and we have to play the same old scenarios time after time.

Re: Scout the area

Posted: Wed Nov 27, 2019 9:08 am
by Paul59
PoorOldSpike wrote: Wed Nov 27, 2019 5:29 am
Paul59 wrote: Tue Nov 26, 2019 8:43 am
PoorOldSpike wrote: Tue Nov 26, 2019 1:57 am maybe it happened to you in BA1 and they might have corrected it in BA2?
That might explain what I remember seeing, I always get the two games muddled up, I still play BA1.
Another possibility is that I might have set up my BA2 'Scouting order' test wrongly in some way, so if you run a similar test now in BA2, and the scouting order doesn't provoke reactive fire it'll confirm my test is valid..:)

PS- I rarely play BA1 because I'm totally hooked on BA2's Skirmish generator which throws up a different battle each time.
Sadly, BA1 (and most other games) don't have such a generator and we have to play the same old scenarios time after time.
I created a test scenario in BA1, and the "Scouting" command provoked reaction fire. I then created a similar test scenario in BA2, and the "Scouting" command did not provoke any reaction fire.

So indeed, this is a BA1 phenomena that was changed in BA2. Good to know.

Re: Scout the area

Posted: Wed Nov 27, 2019 2:23 pm
by PoorOldSpike
Paul59 wrote: Wed Nov 27, 2019 9:08 am I created a test scenario in BA1, and the "Scouting" command provoked reaction fire. I then created a similar test scenario in BA2, and the "Scouting" command did not provoke any reaction fire.
So indeed, this is a BA1 phenomena that was changed in BA2. Good to know.
Yes, we can't beat hands-on testing to get to the bottom of things..:)

PS- The mods I currently use are your excellent Random Skirmish Mod and Ajax's excellent Army lists (with Russ snipers), but do you know of any other mods scattered around the nooks and crannies of the forum that I might be interested in?

Re: Scout the area

Posted: Wed Nov 27, 2019 11:48 pm
by Paul59
PoorOldSpike wrote: Wed Nov 27, 2019 2:23 pm
Paul59 wrote: Wed Nov 27, 2019 9:08 am I created a test scenario in BA1, and the "Scouting" command provoked reaction fire. I then created a similar test scenario in BA2, and the "Scouting" command did not provoke any reaction fire.
So indeed, this is a BA1 phenomena that was changed in BA2. Good to know.
Yes, we can't beat hands-on testing to get to the bottom of things..:)

PS- The mods I currently use are your excellent Random Skirmish Mod and Ajax's excellent Army lists (with Russ snipers), but do you know of any other mods scattered around the nooks and crannies of the forum that I might be interested in?
Apart from some good scenarios and campaigns I can't really think of much. Phillipe_at_bay has a nice little mod that changes the look of the unit icons (that's the little flags above each unit) and victory markers, but to be honest I only use his new unit icons.

I have only played a few of the user created scenarios, as I have only recently finished the vanilla campaigns, but I am enjoying "Combat Missions" so far, the maps are really nice done.

Amaris' Stalingrad is great, especially the new custom buildings, but it is very hard as it is a follow on campaign and you really have to look after your core force. After about 4 scenarios I had virtually nothing left and it was impossible to continue. I will have to play it again sometime, and try to do better.

Everything is very fragmented around the forums, and most of the old scenario links are dead unfortunately, although there is a lot of stuff you can download using the games Download Community Scenarios button.

Re: Scout the area

Posted: Thu Jan 23, 2020 9:40 am
by Paul59
PoorOldSpike wrote: Wed Nov 27, 2019 2:23 pm
Paul59 wrote: Wed Nov 27, 2019 9:08 am I created a test scenario in BA1, and the "Scouting" command provoked reaction fire. I then created a similar test scenario in BA2, and the "Scouting" command did not provoke any reaction fire.
So indeed, this is a BA1 phenomena that was changed in BA2. Good to know.
Yes, we can't beat hands-on testing to get to the bottom of things..:)
Here's an interesting thing; I am testing a new BA2 Skirmish mod involving British infantry from BA1. When I clicked the Scout command, it provoked immediate reaction fire from some German Paratroops! Obviously there must be something in the BA1 unit stats that is causing this, so I will compare the BA1 British Infantry unit stats to a BA2 infantry unit, and see if I can find out what is causing this.

Re: Scout the area

Posted: Thu Jan 23, 2020 2:14 pm
by rico21
Kreta, Kreta, Kreta :wink: