Posted: Wed Feb 25, 2009 2:12 pm
Maybe you aren't using it right.babyshark wrote:That's what I keep telling her.philqw78 wrote: And its not the length ot the spear, its how you use it.
Maybe you aren't using it right.babyshark wrote:That's what I keep telling her.philqw78 wrote: And its not the length ot the spear, its how you use it.
Exactlyhammy wrote:Err, they don't. One lot are undrilled and the other lot are drilled. This makes a HUGE difference to their maneuverability. Poor quality drilled troops are more maneuverable than Elite undrilled.azrael86 wrote: Personally I fail to see why fanatical irregulars (delis or Crusader knights, say) and disciplined career soldiers (Legions or Janissaries) have to work under the same characteristics. After all, the rules stipulate that adding 3' to the length of a spear makes a difference, but spending 4 hours a day practicing doesn't?
The simplification is that where troops are of a better or worse than average quality that change applies to all the relevant dice rolls rather than have troops that are superior for maneuver, poor for shooting, average for close combat and elite for morale.
The point, which you are carefully missing, is that the effect in combat is identical. The fanatics kill more of the enemy through re-rolls, as do the seasoned veterans. Are you saying this is purely a mechanism or claiming it is realistic? If the latter then it would make more sense for the veterans to be harder to kill (representing fighting as a group), and it would also change the character of the army.hammy wrote:Err, they don't. One lot are undrilled and the other lot are drilled. This makes a HUGE difference to their maneuverability.azrael86 wrote: Personally I fail to see why fanatical irregulars (delis or Crusader knights, say) and disciplined career soldiers (Legions or Janissaries) have to work under the same characteristics. After all, the rules stipulate that adding 3' to the length of a spear makes a difference, but spending 4 hours a day practicing doesn't?
The simplification is that where troops are of a better or worse than average quality that change applies to all the relevant dice rolls rather than have troops that are superior for maneuver, poor for shooting, average for close combat and elite for morale.
Like the Trojan war...Scrumpy wrote:As long as you are a protected spearman things should be fine.
The opposite is true as well though, should every bloke that got some drill automatically fight better (or just as well) as an enthusiastic and experienced tribal warrior, just because that warrior is not very good at moving in formations? The seasoned veteran you are talking about probably needs to be superior and drilled, not just one or the other. Drilled IMO says nothing about the willingness to fight. You may know how to fight, but may actually lack the guts for a real fight.azrael86 wrote: The point, which you are carefully missing, is that the effect in combat is identical. The fanatics kill more of the enemy through re-rolls, as do the seasoned veterans. Are you saying this is purely a mechanism or claiming it is realistic? If the latter then it would make more sense for the veterans to be harder to kill (representing fighting as a group), and it would also change the character of the army.
Whilst driving through West Virginia the wife I passed a Catholic high school who boasted ' We are proud of our Trojans !"possum wrote:Like the Trojan war...Scrumpy wrote:As long as you are a protected spearman things should be fine.
I have to say that I think I really don't understand your point at all.azrael86 wrote:The point, which you are carefully missing, is that the effect in combat is identical. The fanatics kill more of the enemy through re-rolls, as do the seasoned veterans. Are you saying this is purely a mechanism or claiming it is realistic? If the latter then it would make more sense for the veterans to be harder to kill (representing fighting as a group), and it would also change the character of the army.
I have to admit that is what I thought as well but when I pointed out that poor quality drilled troops maneuver better than elite undrilled if didn't cut any ice.plewis66 wrote:Taking the first and last post, and ignoring everything in between, it seems to me that (at least part of) the original point may have been some thing like:
Basing rerolls just on quality is too coarse grained, because:
Being Superior grants a reroll on CMT, even if undrilled; and
There is no mechanism to allow a reroll on CMT for drilled troops of average quality.
That seems, to me, to be core of the issue raised in the first post, and was followed by some suggested changes.
I don't care what the chance of passing a CMT is. Poor drilled troops don't need to pass CMTs to do almost everything that Elite undrilled need tests to do and can do things that the Elites can't even dream of should they pass the CMT.LambertSimnel wrote:Here are the chances of passing a CMT for different types of troops that I have calculated using Excel (all assuming that there are no DRMs for commander disorder disruption etc):
Poor Undrilled 27.1%
Average Undrilled 41.7%
Poor Drilled 43.3%
Superior Undrilled 56.7%
Average Drilled 58.3%
Elite Undrilled 67.9%
Superior Drilled 72.9%
Elite Drilled 82.7%
There's no need to get so stroppy. I was trying to support you by showing that even where both Drilled and Undrilled need a CMT (such as Cavalry turning 90 and moving) being Drilled is more important than being Superior.hammy wrote:I don't care what the chance of passing a CMT is. Poor drilled troops don't need to pass CMTs to do almost everything that Elite undrilled need tests to do and can do things that the Elites can't even dream of should they pass the CMT.LambertSimnel wrote:Here are the chances of passing a CMT for different types of troops that I have calculated using Excel (all assuming that there are no DRMs for commander disorder disruption etc):
Poor Undrilled 27.1%
Average Undrilled 41.7%
Poor Drilled 43.3%
Superior Undrilled 56.7%
Average Drilled 58.3%
Elite Undrilled 67.9%
Superior Drilled 72.9%
Elite Drilled 82.7%
Poor drilled troops can always contract if they advance 3MU, Elite undrilled need to pass a test so will only do it 32.1% of the time. Poor drilled troops can contract without advancing 3MU 43.3% of the time but Elite undrilled can do that precicsely never.
Appologies, that came out as rather more stroppy than I intended.LambertSimnel wrote:There's no need to get so stroppy. I was trying to support you by showing that even where both Drilled and Undrilled need a CMT (such as Cavalry turning 90 and moving) being Drilled is more important than being Superior.hammy wrote: I don't care what the chance of passing a CMT is. Poor drilled troops don't need to pass CMTs to do almost everything that Elite undrilled need tests to do and can do things that the Elites can't even dream of should they pass the CMT.
Poor drilled troops can always contract if they advance 3MU, Elite undrilled need to pass a test so will only do it 32.1% of the time. Poor drilled troops can contract without advancing 3MU 43.3% of the time but Elite undrilled can do that precicsely never.
EDIT: But mostly I was just looking for an excuse to play with Excel.
Well, at least they were protected whilst mounting mamma's. Unless of course Denver's song is off the mark.Scrumpy wrote: Whilst driving through West Virginia the wife I passed a Catholic high school who boasted ' We are proud of our Trojans !"
We both hoped that was the name of the school team.
Well, you keep playing with your excel, and Scrumpy and the rest up there *pointing* will keep playing with their trojan protected spears.LambertSimnel wrote: EDIT: But mostly I was just looking for an excuse to play with Excel.
I agree that once hand to hand is joined there is little to choose between drilled and undrilled troops who are otherwise the same.azrael86 wrote:The point, which you are carefully missing, is that the effect in combat is identical. The fanatics kill more of the enemy through re-rolls, as do the seasoned veterans. Are you saying this is purely a mechanism or claiming it is realistic? If the latter then it would make more sense for the veterans to be harder to kill (representing fighting as a group), and it would also change the character of the army.hammy wrote:Err, they don't. One lot are undrilled and the other lot are drilled. This makes a HUGE difference to their maneuverability.azrael86 wrote: Personally I fail to see why fanatical irregulars (delis or Crusader knights, say) and disciplined career soldiers (Legions or Janissaries) have to work under the same characteristics. After all, the rules stipulate that adding 3' to the length of a spear makes a difference, but spending 4 hours a day practicing doesn't?
The simplification is that where troops are of a better or worse than average quality that change applies to all the relevant dice rolls rather than have troops that are superior for maneuver, poor for shooting, average for close combat and elite for morale.
SNIPplewis66 wrote:Taking the first and last post, and ignoring everything in between, it seems to me that (at least part of) the original point may have been some thing like:
Basing rerolls just on quality is too coarse grained, because:
Being Superior grants a reroll on CMT, even if undrilled; and
There is no mechanism to allow a reroll on CMT for drilled troops of average quality.
That seems, to me, to be core of the issue raised in the first post, and was followed by some suggested changes.
The initial responses seem to have been along the lines of:
Yes, we considered different mechanisms for representing combat effectiveness and manoeuvrability rerolls, but decided that it introduced too much complexity.
Here's my input:
In support of this response we have several things to consider:
'Drilled' represents being taught to manoeuvre, but not necessarily how to fight. This is represented by needing a 7 rather than 8 on the CMT test.
'Superior' essentially represents being taught how to fight, at both the individual weapon skills level, and also how to fight in concert as a unit. This latter also means that there must be at least some training involved in 'being a unit'. Whilst this does not by itself mean the unit is 'Drilled', it does have some effect on the manoeuvrability of the unit. This is represented by allowing rerols on combat, and on CMT.
'Elite' simply means 'even more superior'.
If a unit is 'Drilled' and 'Superior', then obviously a lot of time has gone into their training in both manoeuvrability and fighting. This is represented by allowing rerols, and the need for 7 rather than 8 on the CMT.
.
[rant on]stefoid wrote:good post. As for the superior undrilled moving better than average undrilled -- even though they are both undrilled, you would have to say that superior troops have more practical experience on the battlefield - part of the reason they are superior. Thats got to help in some way - part of fighting is moving.
Hmm.hammy wrote:[rant on]stefoid wrote:good post. As for the superior undrilled moving better than average undrilled -- even though they are both undrilled, you would have to say that superior troops have more practical experience on the battlefield - part of the reason they are superior. Thats got to help in some way - part of fighting is moving.
aaaaargh........![]()
The whole point of every post I have made on this thread is that superior undrilled troops DON'T move better than average drilled ones. Even without the fact that if you ignore cavalry every maneuver that undrilled troops need to pass a CMT for drilled ones can perform automatically you still have the fact that average drilled troops pass the CMT more often than superior undrilled.
This is IMO a non debate.
[/rant]
Sorry, I just had to say that, nothing personal.
stefoid wrote:As for the superior undrilled moving better than average undrilled