Re: Lazy units? Why part of AI team(s) sits it out?
Posted: Wed Jun 26, 2019 7:25 pm
Horst,
Your comments are extremely helpful. thank you for reviewing it Bru-style. some of the general ones (e.g, scen end) were testing levels so I could play this through. It's not complete, but thank you so very much for the review.
I will check them all as I finalize this bugger! (I'm really ready to move on to the next scenario... this Anzio stuff is majorly huge.)
BTW the link is fantastic! It should be a required reference for all OoB scenario makers. I really like the idea that units are Battalion-level, organized into regiments and divisions. To paraphrase you, it makes military sense and better play. I agree, good sir!
conboy
Your comments are extremely helpful. thank you for reviewing it Bru-style. some of the general ones (e.g, scen end) were testing levels so I could play this through. It's not complete, but thank you so very much for the review.
I will check them all as I finalize this bugger! (I'm really ready to move on to the next scenario... this Anzio stuff is majorly huge.)
BTW the link is fantastic! It should be a required reference for all OoB scenario makers. I really like the idea that units are Battalion-level, organized into regiments and divisions. To paraphrase you, it makes military sense and better play. I agree, good sir!
conboy