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Re: Lazy units? Why part of AI team(s) sits it out?

Posted: Wed Jun 26, 2019 7:25 pm
by conboy
Horst,
Your comments are extremely helpful. thank you for reviewing it Bru-style. some of the general ones (e.g, scen end) were testing levels so I could play this through. It's not complete, but thank you so very much for the review.

I will check them all as I finalize this bugger! (I'm really ready to move on to the next scenario... this Anzio stuff is majorly huge.)

BTW the link is fantastic! It should be a required reference for all OoB scenario makers. I really like the idea that units are Battalion-level, organized into regiments and divisions. To paraphrase you, it makes military sense and better play. I agree, good sir!

conboy

Re: Lazy units? Why part of AI team(s) sits it out?

Posted: Thu Jun 27, 2019 11:54 am
by Horst
Just don't get too distracted by others. I know the stressful urge to fix all mistakes so others won't complain anymore. I still have enough to do with my own modifications either, so hardly any time for playing other's stuff at moment. Another pair of eyes can still help once in a while to realize what's possibly wrong.

Re: Lazy units? Why part of AI team(s) sits it out?

Posted: Thu Jun 27, 2019 1:28 pm
by PoorOldSpike
conboy wrote: Wed Jun 26, 2019 1:55 pm..I fixed the problem by moving all the Armor to exclusively Armor AI Teams
Good for you mate, that's exactly what I suggested in my earlier post when I proclaimed- "create a brand new team containing just the panzers".
Great minds think alike..:)