Posted: Wed Jan 21, 2009 1:12 pm
				
				What a pity, the wrong answer was so much neater  
			Interesting, I shall read that section of the rules again. It certianly isn't the way I thought it should be played but then I have rarely if ever charged a broken BG.shall wrote:Only if they re in close combat at the time of the movement phase - whoch means they have to have already fought an impact of melee combat. Its defined in the glossary specifically this way.Where I think an error has been made is that as you pointed out during the movement phase the chargers chould have conformed to the cavalry.
So in this case they don't conform. This is deliberate so that you can drive routers away from you rather than having your own direction somehow manipulated by their facing.
Si
Also probably relevant from page 100 "Fighting Broken Troops":Close Combat
"Close Combat" is a general term for impact and melee combat. Once such a combat has been joined, battle groups are deemed to be in close combat until one side breaks off, breaks or is destroyed (or a battle group fighting only as an overlap moves away).
Impact and melee phase combat use the close combat mechanisms. An exception is that rear support shooting in the impact phase uses the shooting mechanisms to determine the number of hits.
Those inclined to angels dancing on pinhead discussions may wish to examine the word "explicit" in the second quoteThere is no explicit shooting or close combat against, or by, broken troops. Damage inflicted on broken battle groups is assessed in the joint action phase.
shall wrote:Only if they re in close combat at the time of the movement phase - whoch means they have to have already fought an impact of melee combat. Its defined in the glossary specifically this way.
So in this case they don't conform. This is deliberate so that you can drive routers away from you rather than having your own direction somehow manipulated by their facing.
Si
What if they break in the impact phase? Then there is no conforming. So you have unconformed units beginning the rout and continuing the rout in the JAP phase.philqw78 wrote:They charge in the impact phase, conform at the start of the manouver phase and then that makes it easy for the Cav to rout directly away you mean.
Nice simple solution.
Also consider in this review, a BG breaking and having to bisect the angle from two BGs. The new path after the initial turn is likely not going to be 90 or 180 from an existing contact.shall wrote: I will pop this on across to the authors forum as well. Troops have to turn as part of an initial rout, even though it doesn't explictly say you can do so in the rules (unless I am missing something we put in). So how do troops who start their rout fighting and facing the enemy make their rout move if you can only wheel as part of a rout move?
lawrenceg wrote:
This means it is up to the discretion of the player who owns the routing troops. As long as he does something that could reasonably be described as "directly away", then he is within the meaning and spirit of the rules.
the move that maximises the shortest distance
Yes it would. However, someone might find the two points on the BGs which are furthest apart, and try to maximise that distance.philqw78 wrote:Ahh, that would be maximising the distance
philqw78 wrote:the move that maximises the shortest distance
petedalby wrote:IMO this is another rare situation that doesn't need a FAQ.
Most agreed that either of the rout moves was okay. But presumably it was a friendly game with no umpire and the choice made a difference - hence the question. So roll a dice or flip a coin.
As has been noted elsewhere there is a real danger that the FAQ could end up bigger than the rules if you try to address every conceivable issue.
Pete
Not if the nearest point is a corner.rogerg wrote:This discussion is not about the rules is it? It is about the meaning of words. 'Directly away' from something means at right angles to the edge of that object.