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Re: Scenario Editing

Posted: Fri Jul 06, 2012 4:07 pm
by IainMcNeil
I cant promise anything - 7 years is a long time but see if that helps!

Have you get the xls files as these are easier to view and edit than pure text.

Re: Scenario Editing

Posted: Fri Jul 06, 2012 4:23 pm
by Aleksandr
IainMcNeil wrote:I cant promise anything - 7 years is a long time but see if that helps!

Have you get the xls files as these are easier to view and edit than pure text.

I already got the .xls, I'm not used to work with it, but it's definitely easier than a pure text.
I hope that I'll have some success with the modding!

Thanks for your help, hope that it doesn't distract you from a work on a more important things (read: newer games that attract more than one weirdo :mrgreen: )

Re: Scenario Editing

Posted: Fri Jul 06, 2012 8:45 pm
by Redpossum
Aleksandr, I looked at this issue a long time ago, and decided that using an existing scenario structure was the course of least resistance. IIRC the maplocks are ugly. I don't suggest messing with any of the three .txt files in the DB directory.

You''re right, 40 scenarios is a lot. I took them in groups of 4, and it still consumed all of my free time for about 2 weeks.

I've been looking around for my notes, that I compiled in the course of designing Britannicus, but I'm not finding them, and I suspect they may have been on an old hard-drive, sadness abounds! But I'll keep an eye out for them, and let you know if they turn up.

Re: Scenario Editing

Posted: Fri Jul 06, 2012 9:05 pm
by Aleksandr
possum wrote:Aleksandr, I looked at this issue a long time ago, and decided that using an existing scenario structure was the course of least resistance. IIRC the maplocks are ugly. I don't suggest messing with any of the three .txt files in the DB directory.

You''re right, 40 scenarios is a lot. I took them in groups of 4, and it still consumed all of my free time for about 2 weeks.

I've been looking around for my notes, that I compiled in the course of designing Britannicus, but I'm not finding them, and I suspect they may have been on an old hard-drive, sadness abounds! But I'll keep an eye out for them, and let you know if they turn up.
Yes, I believe you're right, namely because Slitherine also say to use the preexisting structure. Nonetheless, I wish to make a very short campaign with some 15 scenarios, so it shouldn't be that problematic.
Hopefully... :oops:

Re: Scenario Editing

Posted: Sat Nov 16, 2024 8:48 pm
by sasanidmoldowanovich
I have a window with a selection of mods, but after selecting a mod and entering the game, the "design" button does not appear. I have already tried to run as an administrator. Maybe it's about user.txt. I change text "user.txt" into "ADMIN 1" but nothing happen. Pls help

Re: Scenario Editing

Posted: Sat Nov 16, 2024 10:01 pm
by Redpossum
Bro, it's been 12 years, and I never found my notes. I'm sorry.

Re: Scenario Editing

Posted: Sat Nov 16, 2024 11:32 pm
by sasanidmoldowanovich
just kidding. I understand my mistake