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Re: Current Bugs - Version 7.1.6
Posted: Tue Feb 26, 2019 11:10 am
by CoolDTA
Good ideas there, Kondi.

And I agree in Burma Road being a mess. As it is now, it is probably the easiest DLC.
Re: Current Bugs - Version 7.1.6
Posted: Tue Feb 26, 2019 12:14 pm
by GabeKnight
There's actually the "exclude units" option in the campaign editor, and it worked, ASAIK. Although it could be circumvented by a savegame load. But maybe that was fixed with v716?
Re: Current Bugs - Version 7.1.6
Posted: Tue Feb 26, 2019 12:59 pm
by kondi754
GabeKnight wrote: ↑Tue Feb 26, 2019 12:14 pm
There's actually the "exclude units" option in the campaign editor, and it worked, ASAIK. Although it could be circumvented by a savegame load. But maybe that was fixed with v716?
I don't think so, it was one of the reasons why I make separate Mods for all DLCs (but not only)
Re: Current Bugs - Version 7.1.6
Posted: Wed Feb 27, 2019 10:34 am
by shiroronin
@CoolDTA
Burma Road in not the easiest DLC. Like the Arakan 1943 scenario is virtually impossible to finish (Akyab!!!

) on the General difficulty.
Re: Current Bugs - Version 7.1.6
Posted: Wed Feb 27, 2019 11:34 am
by CoolDTA
shiroronin wrote: ↑Wed Feb 27, 2019 10:34 am
Burma Road in not the easiest DLC. Like the Arakan 1943 scenario is virtually impossible to finish (Akyab!!!

) on the General difficulty.
Well, imo it is the easiest one, but these being subjective evaluations, which of the 11 DLCs do you find to be the easiest?

Re: Current Bugs - Version 7.1.6
Posted: Wed Feb 27, 2019 12:49 pm
by shiroronin
Kriegsmarine (the easiest) and Blitzkrieg. All on the highiest diff. On the lower diff there is no fun

Re: Current Bugs - Version 7.1.6
Posted: Wed Feb 27, 2019 1:17 pm
by kondi754
Blitzkrieg is one of the easiest for me, because I've played it the greatest number of times
But I think Sandstorm is objectively easiest, that's why I started my modifications from this DLC
Burma Road is quite demanding at 5th level, and I agree with Shiroronin - Arakan scn is almost impossible to accomplish completely (I mean to capture Akyab, of course) at the highest level
Re: Current Bugs - Version 7.1.6
Posted: Wed Feb 27, 2019 4:07 pm
by bismark2010
I do not know if the problem I have is a result of version 7.1.6 Have not played order of battle for months.After installing version 7.1.6 I get the opening screen that shows option, exit and etc.Well I can not get down to the lower part of this screen to use these icons.I have to reboot my computer to get out of this screen the game is currently unplayable.What is the fix ?
M Patterson
Re: Current Bugs - Version 7.1.6
Posted: Wed Feb 27, 2019 5:40 pm
by Igor1941
Re: Current Bugs - Version 7.1.6
Posted: Wed Feb 27, 2019 7:52 pm
by GabeKnight
bismark2010 wrote: ↑Wed Feb 27, 2019 4:07 pm
I do not know if the problem I have is a result of version 7.1.6 Have not played order of battle for months.After installing version 7.1.6 I get the opening screen that shows option, exit and etc.Well I can not get down to the lower part of this screen to use these icons.I have to reboot my computer to get out of this screen the game is currently unplayable.What is the fix ?
M Patterson
Alt-Tab out of the game and then back in. No need for reboot.
Re: Current Bugs - Version 7.1.6
Posted: Sun Mar 03, 2019 4:29 pm
by shiroronin
I'm taking back my careless words about "Akyab the Neverconquered City"

(at the General)
It's doable
Capturing Akyab requires clever use of the elite Paras (2) , SAS (1) and the 4-5 units of the elite Typhoons.

Re: Current Bugs - Version 7.1.6
Posted: Sun Mar 03, 2019 5:52 pm
by kondi754
shiroronin wrote: ↑Sun Mar 03, 2019 4:29 pm
I'm taking back my careless words about "Akyab the Neverconquered City"

(at the General)
It's doable
Capturing Akyab requires clever use of the elite Paras (2) , SAS (1) and the 4-5 units of the elite Typhoons.
Typhoons, which has never been over Burma...
There is nothing to excite for me
Re: Current Bugs - Version 7.1.6
Posted: Sun Mar 03, 2019 6:43 pm
by GabeKnight
shiroronin wrote: ↑Sun Mar 03, 2019 4:29 pm
I'm taking back my careless words about "Akyab the Neverconquered City"

(at the General)
It's doable
Capturing Akyab requires clever use of the elite Paras (2) , SAS (1) and the 4-5 units of the elite Typhoons.
It always has been doable. Even before the appearance of the overpowered new units. And without para drops, too.
You just have to advance carefully and take the bulk of your forces on the eastern-most road towards Akyab. But yeah, that objective's a tough one.
Re: Current Bugs - Version 7.1.6
Posted: Mon Mar 04, 2019 8:18 am
by shiroronin
Did it again (Akyab)

with the Paras , SAS , 2 Spits , 2 Wodden wonders and an Wellington.
I forgot to mention that I use Honeys only no medium/infantry tanks.
@GabeKnight
It seems true

impossible without Paras and SAS

Key points are scattered and the defence is...smart (mines,snipers,foxholes) and time-consuming.
Re: Current Bugs - Version 7.1.6
Posted: Mon Mar 04, 2019 9:33 pm
by GabeKnight
shiroronin wrote: ↑Mon Mar 04, 2019 8:18 am
It seems true

impossible without Paras and SAS

Key points are scattered and the defence is...smart (mines,snipers,foxholes) and time-consuming.
I've struggled with this mission the first time playing at level5 difficulty as well. I've got some hints and a replay from "13obo" about a year ago, that helped:
thread
Maybe it'll get you some pointers to different tactics as well.

Re: Current Bugs - Version 7.1.6
Posted: Sat Mar 09, 2019 5:27 pm
by shiroronin
I finished the Burma Road at the General. Had fun and feeling of the "jungle warfare"

different than the Marines DLC.
Seen no bugs and glitches. Definetly too many tanks for Japs. There will be better with more infantry there.
Thanks Devs

Re: Current Bugs - Version 7.1.6
Posted: Tue Mar 19, 2019 12:32 pm
by Igor1941
Order of Battle: Panzerkrieg
Voronezh

Re: Current Bugs - Version 7.1.6
Posted: Mon Apr 01, 2019 5:08 am
by terminator
OUTCOME EVENT bug (?):
RESTART and
EXIT have disappeared from the
OUTCOME EVENT :
-
Before:

- vic.jpg (204.09 KiB) Viewed 2735 times
-
Now:

- Screenshot 1461.jpg (262.59 KiB) Viewed 2735 times
Re: Current Bugs - Version 7.1.6
Posted: Mon Apr 01, 2019 10:04 am
by GabeKnight
terminator wrote: ↑Mon Apr 01, 2019 5:08 am
RESTART and
EXIT have disappeared from the
OUTCOME EVENT :
Personally, I like it. Why do you need those buttons twice?

Re: Current Bugs - Version 7.1.6
Posted: Mon Apr 01, 2019 11:37 am
by CoolDTA
terminator wrote: ↑Mon Apr 01, 2019 5:08 am
OUTCOME EVENT bug (?):
RESTART and
EXIT have disappeared from the
OUTCOME EVENT :
It is not a bug but intentional and Gabe already gave the likely reason:
v7.1.6 – February 12, 2019
[...]
• Restart and Exit options removed from Outcome screen
[...]