Yep, the campaign plays okay now. Started from scratch and played through all four of the missions. Knowing the first two scens, these played rather quickly, did not see any more "issues" than those reported before. Usually I don't lose on purpose, so I can judge the triggers on the winning side only here.
Some remarks/suggestions about scen three:
- cool, didn't know that the tender vehicle can repair ships, too - Kudos for using it in the scen like that.
- none of my Soviet "lend lease" planes could land on the tender, though. Intended? Just askin', I'm no historic unit expert, but those planes look small enough to be able to land on water. Although it was nice to see the Arado fighter plane to be of some use finally.
- you should add one more exit hex for the player on the western edge (if you won't change the tender stats)
- you should fail the "all merchant ships" sec. obj. as soon as one transport ship gets destroyed
- the "sink convoy" obj. won't validate - and I've sunk the transport with my subs only. I hope you haven't intended to sink the DD, too? Impossible with the vanilla subs.
- at scenario end: the "sink two subs" objective
changed from checked to failed. You probably forgot to deactivate the trigger upon completion of the objective.
Some remarks/suggestions about scen four:
- none of my arty units had transports. I think you should add some.
- you could shorten the turn limit by five turns easily
- sorry, but while playing, I had no idea what you meant with the "self-organise" objective - there were no units or hexes linked to it. (It failed at some point, though

). I guessed it to be a similar mechanic as with the first scen of the Panzerkrieg DLC (=to have some units near some hex), but I didn't know which units or hexes...
Overall I'm glad that it seems that you know what you're doing...
The scens played okay, the balance was good, turn limit okay, RP income okay. The scens need a bit of "polishing", but play good otherwise. Fast AI execution and movement, never boring, always something happening somewhere on the map. Good work, thanks for that!