Re: Multiplayer mode suggestion
Posted: Thu Sep 20, 2018 2:11 am
Interesting thread with some good ideas, although I would not like to see anything like them replace the current open battle type. 76mm had a good question when he asked how many are affected by so called turtling/hiding in corners or terrain features, and I am of the opinion, somewhat few. The phenomenom appears to be in long standing type situations where the concern for posterity, rank, and future positioning (or world conquest as the case may be) take precedence over the spirit of the “open battle” ie the Digital League and or long term campaigns. (both of which whose players tend to be a small yet vocal crowd.)
So thinking aloud on how to solve the “issue” is too think about what likely things ancient would do and more importantly what they would they not do…
How did ancient armies deploy? They appear to have deployed pretty darn close to each other first off.
The 12 grids separation in medium battles could be overly generous…
It seems there was not too much, if any interference, when they deployed in such close proximity. Strange, yet it seems battle was so risky it was deemed better to deploy, allow your opponent to deploy and then take stock of whether it was worth initiating an engagement or too simply wait til tomorrow..) Again, this seems to be the spirit of an open battle, and to radically depart from your deployment area by racing to terrain behind you or to the extreme right or left seem very artificial. So too deploying at the very rear of the current , very deep zone. Ie the edge of the world…
Also, I don’t believe this happened often or at all, was for an entire cavalry wing to manuever obliquely on the outset of a battle to achieve the unending quest of outflanking the opponent.. Every player starts his first few turns doing this (sometimes with infantry too) , terrain concerns aside . I have never read of accounts of battles where that happened with cavalry to the degree it happens in game.
BTW I’m not talking about an oblique approach by an entire army to slam into the end of your enemies left, with a fortified ( ie deeper ) right.
I don’t think this or many games really show the significant frontage that large amounts of cavalry had. My gut says a cavalry unit in game would likely have 4 times the frontage of the average 480 man infantry unit. As such it was just too unwieldy as a mass, and like a long line of cars at a red light that turns green, the delay from when the far right troop first peals off for its “diagonal march” and the far left starts its own, would be extreme, and make the entire cavalry wing exposed to the enemy that just charges straight at it. It would impossible to change this without radically altering the game ( and massively increasing the unit count) but possibly it could be mitigated as below.
Anyways, bottom line is in open standard battles, deployment was pretty darn close and you basically maneuvered straight ahead, a flank or rear attack situation would develop by a deployment overlap(achieved because of greater #’s or thinner formations, or by defeating the opposing force and opening a gap). It was not generally achieved by extreme maneuvering
Below is a hastily assembled “solution”, not meant to replace current open battles but as an alternative for MP, call it “open restricted battle”. For it to work it would, methinks need to be taken as a whole and not in partial measures. So:
In current medium battles the deployment area appears to be 10 grids deep. The front lines are separated by 12 grids. The deployment width seems dependent on the random width of the map and the army type and troop selections.
So, we need for “Open Restricted battles”:
1) Wider maps because we still dont want an artificial boundries interfering and because of (2)
2) Wider deployment zones. Needed so cavalry can deploy properly and not form in columns to then fan out…) The exact width would need quite a bit of testing to get right.
3) Reduce deployment depth from 10 to 5 grids deep. Why 5? It allows for 3 lines of troops with a grid in between each. Seems more than sufficient considering 1 or two lines served most armies thru this time period.
4) Reduce the distance between armies front lines from 12 to hmmm 10-9-8?? grids. Perhaps it could be slightly randomized. The exact #’s would need to be play tested. Less opportunity for gamey maneuvering to the flanks or rear…
5) All troops at deployment have one facing allowed, to the enemy, no exceptions. Makes sense in the spirit of what an open battle should represent methinks plus ties into 6)
6) This is most important and likely will cause the most ire: for the first two turns with the exception of lights, units can ONLY move forward, no facing changes. ( this could be adjusted of course, formed cavalry restricted for 1 turn only, formed infantry for the two etc etc)
As the moniker indicates, the above could certainly restrict the more extreme actions players might come up with. Racing to a corner or rear would be almost impossible unless your opponent literally just sat and did nothing. I cant articulate why I think this but it seems to me light foot would more likely be placed in the proper roll in FRONT of the main body, instead of on the flanks as anti-cavalry search and destroy units ( a tactic that I partake in and not proud of) Initial deployment would be critical as it was historically, and not an afterthought or condition to get to a better “deployment zone” ( ie a corner or rear hill…)
The question is would it be fun? Again, I would not want any such hypothetical thing replace current open battles, but if it ever came to light, as an alternate way of playing.
So thinking aloud on how to solve the “issue” is too think about what likely things ancient would do and more importantly what they would they not do…
How did ancient armies deploy? They appear to have deployed pretty darn close to each other first off.
The 12 grids separation in medium battles could be overly generous…
It seems there was not too much, if any interference, when they deployed in such close proximity. Strange, yet it seems battle was so risky it was deemed better to deploy, allow your opponent to deploy and then take stock of whether it was worth initiating an engagement or too simply wait til tomorrow..) Again, this seems to be the spirit of an open battle, and to radically depart from your deployment area by racing to terrain behind you or to the extreme right or left seem very artificial. So too deploying at the very rear of the current , very deep zone. Ie the edge of the world…
Also, I don’t believe this happened often or at all, was for an entire cavalry wing to manuever obliquely on the outset of a battle to achieve the unending quest of outflanking the opponent.. Every player starts his first few turns doing this (sometimes with infantry too) , terrain concerns aside . I have never read of accounts of battles where that happened with cavalry to the degree it happens in game.
BTW I’m not talking about an oblique approach by an entire army to slam into the end of your enemies left, with a fortified ( ie deeper ) right.
I don’t think this or many games really show the significant frontage that large amounts of cavalry had. My gut says a cavalry unit in game would likely have 4 times the frontage of the average 480 man infantry unit. As such it was just too unwieldy as a mass, and like a long line of cars at a red light that turns green, the delay from when the far right troop first peals off for its “diagonal march” and the far left starts its own, would be extreme, and make the entire cavalry wing exposed to the enemy that just charges straight at it. It would impossible to change this without radically altering the game ( and massively increasing the unit count) but possibly it could be mitigated as below.
Anyways, bottom line is in open standard battles, deployment was pretty darn close and you basically maneuvered straight ahead, a flank or rear attack situation would develop by a deployment overlap(achieved because of greater #’s or thinner formations, or by defeating the opposing force and opening a gap). It was not generally achieved by extreme maneuvering
Below is a hastily assembled “solution”, not meant to replace current open battles but as an alternative for MP, call it “open restricted battle”. For it to work it would, methinks need to be taken as a whole and not in partial measures. So:
In current medium battles the deployment area appears to be 10 grids deep. The front lines are separated by 12 grids. The deployment width seems dependent on the random width of the map and the army type and troop selections.
So, we need for “Open Restricted battles”:
1) Wider maps because we still dont want an artificial boundries interfering and because of (2)
2) Wider deployment zones. Needed so cavalry can deploy properly and not form in columns to then fan out…) The exact width would need quite a bit of testing to get right.
3) Reduce deployment depth from 10 to 5 grids deep. Why 5? It allows for 3 lines of troops with a grid in between each. Seems more than sufficient considering 1 or two lines served most armies thru this time period.
4) Reduce the distance between armies front lines from 12 to hmmm 10-9-8?? grids. Perhaps it could be slightly randomized. The exact #’s would need to be play tested. Less opportunity for gamey maneuvering to the flanks or rear…
5) All troops at deployment have one facing allowed, to the enemy, no exceptions. Makes sense in the spirit of what an open battle should represent methinks plus ties into 6)
6) This is most important and likely will cause the most ire: for the first two turns with the exception of lights, units can ONLY move forward, no facing changes. ( this could be adjusted of course, formed cavalry restricted for 1 turn only, formed infantry for the two etc etc)
As the moniker indicates, the above could certainly restrict the more extreme actions players might come up with. Racing to a corner or rear would be almost impossible unless your opponent literally just sat and did nothing. I cant articulate why I think this but it seems to me light foot would more likely be placed in the proper roll in FRONT of the main body, instead of on the flanks as anti-cavalry search and destroy units ( a tactic that I partake in and not proud of) Initial deployment would be critical as it was historically, and not an afterthought or condition to get to a better “deployment zone” ( ie a corner or rear hill…)
The question is would it be fun? Again, I would not want any such hypothetical thing replace current open battles, but if it ever came to light, as an alternate way of playing.