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Re: [MOD] Ancient Orient BC1000
Posted: Mon Oct 08, 2018 11:21 am
by Cablenexus
Wonderfull job with updating your files. Very nice work. Your scenario is on my list to play when I get tired of modding myself, I of course already checked it out and readed your modder diary on Steam

Maybe you can publish that one as a single text file in the Slitehrine forum as well. It's great to help new modders out, and it helps Pavel to see what to add in eventually documentation in the future.
Re: [MOD] Ancient Orient BC1000
Posted: Mon Oct 08, 2018 11:58 am
by gwgardner
Thanks for the fix, works for me now.
Re: [MOD] Ancient Orient BC1000
Posted: Thu Oct 11, 2018 10:29 am
by Hir0
And a few bug fix for ver 1.042.
I realized it by gwgardner's excellent AAR.
@Cablenexus sorry, I don't want to make my dairy to 'more' public. it's just a mess scribbling of thought for me.

Re: [MOD] Ancient Orient BC1000
Posted: Mon Oct 15, 2018 7:17 pm
by dejvid2
Thanks for making this scenario available as a zip file. It is an excellent scenario in general and I appreciate that is small and so doesn't take so long to play to the end.
As well as that, looking at your scenario has been an excellent guide to making the changes I need to make to mine.
Re: [MOD] Ancient Orient BC1000
Posted: Sun Oct 21, 2018 5:08 pm
by pavelk
Hi Hir0,
there is something you might like
here. Your mod is streamed!