Re: Game play decision to base victory on rout % vs. objectives
Posted: Wed Aug 29, 2018 5:59 pm
In regards to your first response I'm pointing out that if you had desired to deploy in the back corner then ostensibly that should be the center point of the battle not the back corner. By adopting strategies in back corners you are undermining the core of the game. The 24 turn timer is actually not that due to the time involved in reaching the point of engagement. You are adopting a totally defensive posture which would only work if you hadn't been forced into battle and as such it isn't an open battle scenario but a defensive one which requires alternate parameters for fairness (e.g. the attacker receives additional points). You are also anchoring yourself unrealistically on the board edge artificially preventing flanking etc. Also playing weaker armies (whether terrain dependent or simply possessing poor options) means that they are weaker and will struggle thus making the thrill of victory all that more satisfying. Basically every battle is in itself the center point and it is only because the map isn't floating that we encounter this anomaly.
In response to your second point that is why I think my idea can potentially work. As per your example in current open battles a foot army will probably have some kind of terrain advantage in their deployment zone or back corners to hide in from outset forcing a standoff. The same applies to MF armies versus cavalry or HF armies. Basically most maps will provide some place to hide if a player is so inclined. Now if you will lose unless advancing to the center of the battlefield to claim it thus forcing your enemy to retire a player will have to marshal their forces and use them to their best capabilities. If the terrain to fight over is unsuitable to both forces then so be it and it would certainly make for some interesting battles. If it favors one side more than the other than so be it but I am pretty sure you won't be able to have favorable terrain all along the front thus presenting an opportunity for your opponent to exploit. I think you have to understand that making the center point a goal will result in players more than likely fighting till one side breaks well before the time limit runs out. The only time I don't foresee it is a skirmisher army that relies upon wearing down the enemy through attrition at range.
The last point regarding my view on draws is followed by a sentence which was relating to what I have just discussed in the previous paragraph. As for draws my point is history doesn't consider two armies looking at each other or performing minor skirmishes as draws. A draw occurred when two armies fought each other to a standstill neither gaining an advantage or both becoming so exhausted that battlefield integrity had reached a crumbling point preventing further action or finally the fall of night after serious fighting.
In response to your second point that is why I think my idea can potentially work. As per your example in current open battles a foot army will probably have some kind of terrain advantage in their deployment zone or back corners to hide in from outset forcing a standoff. The same applies to MF armies versus cavalry or HF armies. Basically most maps will provide some place to hide if a player is so inclined. Now if you will lose unless advancing to the center of the battlefield to claim it thus forcing your enemy to retire a player will have to marshal their forces and use them to their best capabilities. If the terrain to fight over is unsuitable to both forces then so be it and it would certainly make for some interesting battles. If it favors one side more than the other than so be it but I am pretty sure you won't be able to have favorable terrain all along the front thus presenting an opportunity for your opponent to exploit. I think you have to understand that making the center point a goal will result in players more than likely fighting till one side breaks well before the time limit runs out. The only time I don't foresee it is a skirmisher army that relies upon wearing down the enemy through attrition at range.
The last point regarding my view on draws is followed by a sentence which was relating to what I have just discussed in the previous paragraph. As for draws my point is history doesn't consider two armies looking at each other or performing minor skirmishes as draws. A draw occurred when two armies fought each other to a standstill neither gaining an advantage or both becoming so exhausted that battlefield integrity had reached a crumbling point preventing further action or finally the fall of night after serious fighting.