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Re: LOV REDUX... ready and online!

Posted: Sun Oct 28, 2018 8:04 pm
by PeteMitchell
Could be a server timeout thing, maybe worth putting the file on dropbox.com etc.

Re: LOV REDUX... ready and online!

Posted: Sun Oct 28, 2018 8:18 pm
by Soldberg
Here an alternative reference link... MediaFire: LOV REDUX v1.2 [2019-01-30]

Re: LOV REDUX... ready and online!

Posted: Sun Oct 28, 2018 10:19 pm
by cw58
The MediaFire link worked for me. Thanks so much!

Re: LOV REDUX... ready and online!

Posted: Sun Oct 28, 2018 10:35 pm
by Soldberg
Now, that it seems to work with the download, I'm looking forward to the first feedback ...

Re: LOV REDUX... ready and online!

Posted: Sun Oct 28, 2018 10:42 pm
by guille1434
Indeed, the mediafire link worked okay! Thanks Soldberg!! :-)

Re: LOV REDUX... ready and online!

Posted: Mon Oct 29, 2018 12:43 am
by rubyjuno
Downloaded and installed with GME no problems. Had a quick play through the first 2 training scenarios with no problems. Will continue when work/life allows :wink:

Thanks Soldberg and any other contributors for more content to this great game :D

Re: LOV REDUX... ready and online!

Posted: Mon Oct 29, 2018 8:43 am
by jeffoot77
thxs for the update . Great works, it changes the game !

i noticed a problem with difficulty choice : with Rommel difficulty or others, the stats don't match with real numbers. for example, in rommel difficulty , player has 50% of prestige but when we go to advanced options, the prestige is 80 % and not 50. Same problem with experience . It doesn't change , always 100% instead of 50% . So player has to change manually ?

Re: LOV REDUX... ready and online!

Posted: Mon Oct 29, 2018 9:07 am
by Soldberg
Thanks for your report Jeffoot77 ... I'll fix it as soon as possible ...

Re: LOV REDUX... ready and online!

Posted: Mon Oct 29, 2018 4:57 pm
by nono hard et heavy
Hello mr Soldberg. I discovered your mod yesterday. Excellent work. I remember the old LoV. I played many hours. Just a question : what's its use the file LoV-Redux_1.0_Decensor ? Do I have to install it (with JSGME) after LoV-Redux install ? Excuse me for my bad english but i'm french and i use google translator. Thanks.

Re: LOV REDUX... ready and online!

Posted: Mon Oct 29, 2018 5:45 pm
by Soldberg
Bonjour et merci for the positive feedback!

Sorry that I did not describe it so clearly ... The Decensor replaces some flags and the Eagle with Iron Cross (in the UI) by swastika flags and eagle with swastika ... It's a cosmetic patch!

And YES, the decensor is activated via JSGME after activating LoV Redux.

Google Translator certainly does not make everything perfect, but it's a good tool that I use too ...

Re: LOV REDUX... ready and online!

Posted: Mon Oct 29, 2018 7:29 pm
by nono hard et heavy
Soldberg wrote: Mon Oct 29, 2018 5:45 pm Bonjour et merci for the positive feedback!

Sorry that I did not describe it so clearly ... The Decensor replaces some flags and the Eagle with Iron Cross (in the UI) by swastika flags and eagle with swastika ... It's a cosmetic patch!

And YES, the decensor is activated via JSGME after activating LoV Redux.

Google Translator certainly does not make everything perfect, but it's a good tool that I use too ...
guten Abend und danke für deine Antwort (google translator :D ).
I play at the easiest difficulty level to see if there are any errors or bugs. But tonight there is football match (Lazio - Inter). So I will continue tomorrow. By cons I have a problem: when I start the game, I am directly on the page the legacy of Versailles. I have no choice as on the first picture of the post.

Re: LOV REDUX... ready and online!

Posted: Mon Oct 29, 2018 7:30 pm
by nono hard et heavy
Thanks. I understand how use decensor.

Re: LOV REDUX... ready and online!

Posted: Mon Oct 29, 2018 7:34 pm
by nono hard et heavy
I'm so bad. By clicking on AK cazmpaign, the main menu appears !

Re: LOV REDUX... ready and online!

Posted: Mon Oct 29, 2018 8:23 pm
by Soldberg
In LoV Redux things look a bit different ... you can access the other AddOns in the Gamesetup menu via the buttons on the top left...

Image

Re: LOV REDUX... ready and online!

Posted: Tue Oct 30, 2018 2:52 pm
by Soldberg
Hotfix is ready...
LOV REDUX 1.0a HOTFIX (2018-10-30)

Download the hotfix and paste the contents of the folder "LOV-REDUX_1.0a_HOTFIX" into the main mod ... If it works, the following message appears in the main menu ... "LOV REDUX v1.0a (Oct 30 2018)"

See image...

Image

What changes with v1.0a ...

- Fixed bug in difficulty preferences
- Mod version embedded in the start menu
- String file expanded

Re: LOV REDUX... ready and online!

Posted: Tue Oct 30, 2018 4:11 pm
by jeffoot77
thxs for the hotfix, it is working .

great mod !

Re: LOV REDUX... ready and online!

Posted: Tue Oct 30, 2018 5:04 pm
by nono hard et heavy
Hello mr Soldberg. After the mission at Stavenhagen, i go to Sudetenland. For the next time, after Stavenhagen, i choice Guadalajara. Now, i'm at Weserubung. Playing Lov Redux v1.0a. It's a pleasure to play PZC with your mod. I feel like rediscovering the game. Thanks for your job and to the other people who participated (if there has).

Re: LOV REDUX... ready and online!

Posted: Wed Oct 31, 2018 10:10 am
by Soldberg
Hello Mr. "nono hard et heavy" ... first of all many thanks for your enthusiasm for LoV ... it shows that we seem to have done everything right.

Oh yes, LoV originally had many, including me ... Most of the maps used in Redux were created by nikivdd. But to Redux (since 2017) then worked "only" three ...
- "peter" - responsible for adapting the maps / scenarios to the new orientation of the project,
- "asuser" - in particular responsible for the units icons ...
- yes, and me - responsible especially for the "packaging" - the redesign of the (G) UI ...

By the way ... It is unusual to read "Mr." in front of my name ... but I like it! :D

Re: LOV REDUX... ready and online!

Posted: Wed Oct 31, 2018 11:26 am
by nono hard et heavy
Soldberg wrote: Wed Oct 31, 2018 10:10 am Hello Mr. "nono hard et heavy" ... first of all many thanks for your enthusiasm for LoV ... it shows that we seem to have done everything right.

Oh yes, LoV originally had many, including me ... Most of the maps used in Redux were created by nikivdd. But to Redux (since 2017) then worked "only" three ...
- "peter" - responsible for adapting the maps / scenarios to the new orientation of the project,
- "asuser" - in particular responsible for the units icons ...
- yes, and me - responsible especially for the "packaging" - the redesign of the (G) UI ...

By the way ... It is unusual to read "Mr." in front of my name ... but I like it! :D
Hello Mr Soldberg. The Mr. in front of your name is a mark of respect in French language and that's why I use it for anyone on the forum. Nono hard et heavy is the most ridiculous nickname I've ever created on a forum but nono = Bruno and hard et heavy means I'm listening hard rock and heavy metal :D Let's go back to the mod. 2 problems : first, when you get a unit promotion during the scenario, a window appears but the image of the hero is missing. But it appears next in the unit control panel. Not serious. Secondly, problem with switch button : in other mods, when using the switch button, a window appears on the screen showing in which function the unit is located (arty / flak, ...). It's not a problem for 8.8 german flak for example. But in your mod I learned at my expense that this is a problem for destroyers and submarines: 2 functions for the destroyers (anti submarines and attack of ship) but for the submarines ? And are there other functions for other units ? Thanks. If it happens again, I'll do a screenshot and I'll post it to explain.

Re: LOV REDUX... ready and online!

Posted: Wed Oct 31, 2018 11:47 am
by Soldberg
Thank you for your report ...

Point one: I think I understand what you mean ... I have to look at this, but it could take a while ... because I do not have much time to play / test Redux in general ...

Point two: Oh, that's not my area ... The problem I have to pass on to my team ... and yes please ... Screenshots make the understanding much easier!