Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Posted: Wed Jul 11, 2018 7:41 am
Posted a bug at Tech Support that completely breaks balance in my campaigns:
Infantry Transports automatically regenerate their health to full.
If an infantry inside its transport, gets it's transport hit by AI during AI turn, the transport HP is again back to full health once back to player's turn.
The bug was already reported in 2015 by other players so I bumped and confirmed that issue.
Because of this bug, in infantry based map the player an use its Chimeras to attract damage, which was wanted, but here the player can abuse this system.
This bug is still very active and creating huge balance issues because of the smaller squad system.
Another bug :
Scenario Editor was no longer running.[/b]
Clicking at it did nothing. Game and campaign works great but not the Scenario Editor.
I fixed it by removing addidng files one by one, until finding out it was just the factions.whdat file doing problems.
(EDIT: I fixed this one)
Infantry Transports automatically regenerate their health to full.
If an infantry inside its transport, gets it's transport hit by AI during AI turn, the transport HP is again back to full health once back to player's turn.
The bug was already reported in 2015 by other players so I bumped and confirmed that issue.
Because of this bug, in infantry based map the player an use its Chimeras to attract damage, which was wanted, but here the player can abuse this system.
This bug is still very active and creating huge balance issues because of the smaller squad system.
Another bug :
Scenario Editor was no longer running.[/b]
Clicking at it did nothing. Game and campaign works great but not the Scenario Editor.
I fixed it by removing addidng files one by one, until finding out it was just the factions.whdat file doing problems.
(EDIT: I fixed this one)