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Re: Current Bugs - Version 6.1.9

Posted: Mon Aug 27, 2018 8:11 am
by Andy2012
Alright, MHochhaeuser turned out to be another HBalck account and is now banned. He only got a few posts in since he was spotted early and then swiflty dealt with. Thank God his English is so terrible and the language pattern so obvious, we can nuke him really fast now. 8)

Policy is here.
viewtopic.php?f=374&t=77956

Anybody receiving his usual harassment pms about "forbidden mods" please forward these to a Slitherine employee or a mod ASAP. Some have already done this, thank you. This isnt just about trolling, but also about copyright infringement and thus dead serious. Anyways, let's keep this a civil place and enjoy our hobby together. :D

Re: Current Bugs - Version 6.1.9

Posted: Sat Sep 08, 2018 4:05 pm
by GabeKnight
The "Panzerkeil" spec is not working right, resp. at all.
(Thread)

Re: Current Bugs - Version 6.1.9

Posted: Sat Sep 08, 2018 5:35 pm
by Erik2
Editor Specialisation bug.

If you keep on adding specs to a faction, eventually it will add a blank one that you can't delete.
When you scroll down to the blank one, the tab info disappears.
Save scenario doesn't work so I can't attach it.
specs.jpg
specs.jpg (142.88 KiB) Viewed 3095 times

Re: Current Bugs - Version 6.1.9

Posted: Fri Sep 14, 2018 6:04 pm
by GabeKnight

Re: Current Bugs - Version 6.1.9

Posted: Sat Sep 15, 2018 1:36 pm
by GabeKnight
When upgrading a land recon unit to an air recon unit, it's possible to have negative air CP on a map.

Furthermore I think upgrades shoud be strictly limited to its own "category", meaning land-to-land and air-to-air!

Re: Current Bugs - Version 6.1.9

Posted: Sun Sep 16, 2018 7:16 pm
by GabeKnight
During deployment phase:
:arrow: If you buy a new land unit, deploy it in naval transports, and sell this unit directly out of the naval screen, you get naval-CP refunded instead of land-CP (the RPs are refunded correctly).

and
Asap wrote: Sun Sep 16, 2018 11:05 am There are two Gloster Gladiator fighters in the Norway scenario but only one of them is set to awaken, twice.
:arrow: Thread (wrong AI team setting)

Re: Current Bugs - Version 6.1.9

Posted: Sun Sep 16, 2018 8:51 pm
by Asap
The AI stucks and is thinking forever after switching to the German side instead of switching to the enemy's side, when I end my turn.
This error has already occurred several times in different scenarios. I'm currently playing the Blitzkrieg campaign.
I also noticed, that the game crashes every now and then, especially when I work with the editor.
Where do I find the crash reports?

Re: Current Bugs - Version 6.1.9

Posted: Sun Sep 16, 2018 9:15 pm
by GabeKnight
Asap wrote: Sun Sep 16, 2018 8:51 pm I also noticed, that the game crashes every now and then, especially when I work with the editor.
Do you by any chance run an AMD rig?
Asap wrote: Sun Sep 16, 2018 8:51 pm Where do I find the crash reports?
Via button in the launcher or \users\..\appdata\locallow\the artistocrats\order..\output.log (Win7)

Re: Current Bugs - Version 6.1.9

Posted: Mon Sep 17, 2018 6:55 am
by Asap
GabeKnight wrote: Sun Sep 16, 2018 9:15 pm
Asap wrote: Sun Sep 16, 2018 8:51 pm I also noticed, that the game crashes every now and then, especially when I work with the editor.
Do you by any chance run an AMD rig?
Asap wrote: Sun Sep 16, 2018 8:51 pm Where do I find the crash reports?
Via button in the launcher or \users\..\appdata\locallow\the artistocrats\order..\output.log (Win7)
Yes, I run an AMD A6 Quad-Core laptop but soon it will be an AMD Ryzen 5 or even something slightly better from AMD.

Thanks for your help, I had to search for the hidden folder "appdata" to find the crash reports.
https://support.microsoft.com/en-us/hel ... windows-10

Re: Current Bugs - Version 6.1.9

Posted: Mon Sep 17, 2018 4:42 pm
by GabeKnight
Asap wrote: Mon Sep 17, 2018 6:55 am Yes, I run an AMD A6 Quad-Core laptop but soon it will be an AMD Ryzen 5 or even something slightly better from AMD.
I've only asked because OoB seems to run more stable on Intel machines. No crashes here.

Re: Current Bugs - Version 6.1.9

Posted: Mon Sep 17, 2018 10:53 pm
by Asap
GabeKnight wrote: Mon Sep 17, 2018 4:42 pm I've only asked because OoB seems to run more stable on Intel machines. No crashes here.
OoB always ran stable on my laptop but things changed a bit since I updated the game to Version 6.1.9.

Re: Current Bugs - Version 6.1.9

Posted: Tue Sep 18, 2018 11:07 am
by GabeKnight
Panzerkrieg DLC: 03_Kharkov_42, trigger error: objectives\Balakleya, Barvenkovo in 5 - FAIL won't happen like this if one VP's captured and the other one's not. Simple logic with two choices. :roll:

Re: Current Bugs - Version 6.1.9

Posted: Tue Sep 18, 2018 11:30 am
by Horst
There is a new feature in the campaign-editor that allows disabling selected units in campaigns. It seems only be used for Sandstorm so far, in particular disabling the units: Ar 196, Do 18, and Bv 138
When I start the Sandstorm campaign, these mentioned units aren’t available to purchase as it should be. However, when I reload a savegame, these units show up again (see recon tab)
Can someone confirm this?

Re: Current Bugs - Version 6.1.9

Posted: Tue Sep 18, 2018 11:57 am
by GabeKnight
Horst wrote: Tue Sep 18, 2018 11:30 am There is a new feature in the campaign-editor that allows disabling selected units in campaigns. It seems only be used for Sandstorm so far, in particular disabling the units: Ar 196, Do 18, and Bv 138
When I start the Sandstorm campaign, these mentioned units aren’t available to purchase as it should be. However, when I reload a savegame, these units show up again (see recon tab)
Can someone confirm this?
Just started Sandstrom and yeah, can confirm. I'm still soooo bad with the unit's names, I didn't notice at all... :oops:
(No "Do 18" because of the expiration date)

Re: Current Bugs - Version 6.1.9

Posted: Tue Sep 18, 2018 10:01 pm
by Horst
I wouldn’t have noticed it either if I didn’t add so many other units to this ban-list.
Something like Sturmpanzer I, Wurfrahmen 40 and mortar Karl shouldn’t be available in the desert. I prefer some historical correctness and caused difficulties there that Rommel had to face.
This should be quite a challenge to play a German campaign without these overly powerful arty-units, but if they keep popping up again on a load, it’s too hard to resist. :twisted:

Re: Current Bugs - Version 6.1.9

Posted: Wed Sep 19, 2018 10:17 am
by Horst
Has no one noticed yet the hex-mark animation in the lower-left corner in every single scenario?
I’ve marked the airfield-hex for comparison.
Hex-Mark.jpg
Hex-Mark.jpg (460.44 KiB) Viewed 2931 times

Re: Current Bugs - Version 6.1.9

Posted: Wed Sep 19, 2018 10:23 am
by Horst
Sandstorms cause unit models to flicker. The overlay-effect is possibly not high enough that models and sand struggle who is most top.
It should be visible on the screenshot where the chassis of the Calliope is obscure but hardly the turret. It's more visible when zooming out but also noticeable at a closer zoom.
By the way, the speed setting of the weather.csv file doesn't seem to have any effect, same with the attack/defense and radar columns.
Sandstorm-Overlay.jpg
Sandstorm-Overlay.jpg (285.73 KiB) Viewed 2930 times

Re: Current Bugs - Version 6.1.9

Posted: Wed Sep 19, 2018 2:25 pm
by GabeKnight
Horst wrote: Wed Sep 19, 2018 10:17 am Has no one noticed yet the hex-mark animation in the lower-left corner in every single scenario?
You're obviously not up-to-date, Horst, you've been away too long... :wink: :D
It's already been reported by terminator, I think, and it's fixed in the v7 update.
Horst wrote: Wed Sep 19, 2018 10:23 am By the way, the speed setting of the weather.csv file doesn't seem to have any effect, same with the attack/defense and radar columns.
I don't really follow the speed/movement changes made to the units to be honest, but I think that file is new and came with the Sandstorm DLC. So it may not be fully implemented, yet.
I also read somewhere, that they plan to change the .txt files in the \data folder into .csv, like they've already done with the chassis.csv, for example.

Re: Current Bugs - Version 6.1.9

Posted: Wed Sep 19, 2018 2:33 pm
by terminator
GabeKnight wrote: Wed Sep 19, 2018 2:25 pm
Horst wrote: Wed Sep 19, 2018 10:17 am Has no one noticed yet the hex-mark animation in the lower-left corner in every single scenario?
You're obviously not up-to-date, Horst, you've been away too long... :wink: :D
It's already been reported by terminator, I think, and it's fixed in the v7 update.
:arrow: http://www.slitherine.com/forum/viewtop ... 72&t=86314

"Render therefore unto Caesar the things which are Caesar's'."

Re: Current Bugs - Version 6.1.9

Posted: Wed Sep 19, 2018 6:45 pm
by Horst
Okay, forgive me if I haven't studied every single topic here from the last four months. My game version is 6.1.9 and this silly hex-mark bug is still there. That is new for me and wasn't there in 5.3.0 yet.
This topic here is a good collection of all the many loose topics here, therefore I post whatever I stumble upon and isn't reported here yet.

As I've already mentioned in the scenario forum about the weather.csv issue, if there is following patch note in the whatsnew.pdf then everyone should expect it as feature and not as another "oh sorry, not ready yet until next year maybe" excuse:
* Sandstorm weather reduces LOS and combat performance
If someone can proof me otherwise, I gladly eat my words.
It just disappoints me once again if I notice obvious bugs in the first 5 minutes while not even playing Sandstorm yet that haven't been fixed in four months.