So, let us begin...
TURN 1 - 500 CE

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The download link for the Turn 1 savegame is here...
http://www.mediafire.com/file/9m2artgq3 ... 5.sav/file
It is called "fogsavegame_15" and goes into your FoG savegame files:
C:\Users\Steve\Documents\SavedGames\FoG_Campaigns\Player0
If this fails for whatever reason, no problem - just use the information below to tell me what you want to do via DM.
The Germanic kingdoms that have replaced the Roman empire in the west have consolidated their power and are beginning to test their neighbors...
The nascent kingdom of the Burgundians has fractured due to a succession dispute, with different factions of the ruling house leaning towards the Visigoth, the Ostrogoths, and the Franks. The former Roman provinces of Narbonensis, Lugdunensis, and Rhaetia are all in play.
In the north, the new Saxon rulers of Kent and the old Romano-Brythonic kingdom of Dumnonia are backing rival petty kings in Mercia.
In central Europe, a small holdout of Roman civilization on the far side of the Danube, in Dacia, is torn apart by civil strife, with one contender looking to the Ostrogoths and another to the Romans in Constantinople for backing.
A similar dynastic crisis is unfolding in the kingdom of Colchis, except the rivals have turned to the two great superpowers of the late antiquity, Rome and Persia, for help.
Some courtiers in Rome have also suggested campaigns of liberation to reclaim areas of southern Italy current under the rule of the Ostrogoths, and Armenia, recently annexed to Persia.
If you're having trouble with the app, here are your options...
Realms have the following starting resources:
Dumnonia: 95
Visigoths: 108
Ostrogoths: 159
Franks: 106
Rome: 258
Sassanians: 207
To INTERVENE in a province (ie, an area which is contested between two powers, like Narbonensis, contested between the Visigoths and the Ostrogoths) you pay 20 plus *about* 5 per land province between your army and the target, or about 10 for each sea province.
To PACIFY (which is like intervening, but you conquer the province) you pay 70 plus about 5 per province moved.
You can UNIFY a province which is of the same religion and where you have rebels. So, Rome can UNIFY Magna Graecia at a base cost of 70. This means you take it over.
If you have rebels but the province is not of the same religion, then you can LIBERATE. This can make the province an ally/client state rather than part of your realm. This costs 25 plus travel expenses.
Finally, you can RAID a province where you don't have influence. This damages the enemy and can earn you a few resources. It's always good to fight at least one battle per turn. This has a base cost of 10.
I will use the AI for the Vandals, and they will do the following with their 96 resources...
RAID Sardinia using the army in Africa. This costs 10 (base), plus 10 (sea move from Africa to the Tyrrhenian) and another 10 (sea move from the Tyrrhenian to Sardinia) for a total of 30.
They will BUILD another army in Africa for 50 resources.
This uses 80 of their 96 resources.