Page 2 of 7
Re: Unit issues 6.1.8
Posted: Sat Jun 23, 2018 3:21 pm
by Erik2
The Chevrolet was an integral part of the Long Range Desert Group. I think it was intended as such a unit in OOB.
Re: Unit issues 6.1.8
Posted: Mon Jun 25, 2018 7:19 pm
by Erik2
The Oerlikon 20mm Portee costs 4 land command points while regular AA/AT with transport costs 3.
Re: Unit issues 6.1.8
Posted: Tue Jun 26, 2018 3:04 pm
by GabeKnight
Erik2 wrote:The Oerlikon 20mm Portee costs 4 land command points while regular AA/AT with transport costs 3.
The German mobile AA also uses 4 supply, for example. I think that's okay for a mechanized switch unit.
But I have a similar question: Most mechanized recon verhicles use 2 supply, the British just one. Intended or an oversight from earlier versions where the Brit tanks also used less supply than similar other faction's units?

- Screenshot 551.jpg (676.64 KiB) Viewed 4098 times
Re: Unit issues 6.1.8
Posted: Tue Jun 26, 2018 4:50 pm
by Shards
The Russian ones use 3...
They're different units though, so I'm not sure if it's justified?
Re: Unit issues 6.1.8
Posted: Wed Jun 27, 2018 2:24 pm
by terminator
Re: Unit issues 6.1.8
Posted: Wed Jun 27, 2018 2:53 pm
by Erik2
I just noted that a Bren carrier is able to attack ie an airstrip, but not a truck (at least an Italian).
A sling-shot should be able to attack a truck.
Re: Unit issues 6.1.8
Posted: Wed Jun 27, 2018 7:30 pm
by terminator
StuH 42 :
Switching unit :
- StuH 42 ART : faction = germany and waffenSS

- StuH42ART.png (26.03 KiB) Viewed 4055 times
- StuH 42 AT : faction = germany

- StuH42AT.png (29.72 KiB) Viewed 4055 times

waffenSS faction missing for StuH 42 AT

StuH 42 AT : class = tank

Re: Unit issues 6.1.8
Posted: Thu Jun 28, 2018 7:10 am
by GabeKnight
Erik2 wrote:I just noted that a Bren carrier is able to attack ie an airstrip, but not a truck (at least an Italian).
A sling-shot should be able to attack a truck.
The truck's defense type=mechanical, the hangar's defense type=infantry. The Bren, like the Sdkfz_251 have only inf attack values, no mech. attack...
Would it really be reasonable to change truck defense to infantry? Just asking, as this seems the only feasible solution other than making the transports "mech warriors".
Something else I've noticed: if you put the Brit SAS into air transports, those transport PLANES can be placed on infantry deployment hexes. I don't really mind, but it seems inconsistent with the game's usual mechanics and rules.

- airforce deployments
- Screenshot 561.jpg (465.17 KiB) Viewed 4047 times

- SAS with Skytrain deployments
- Screenshot 562.jpg (462.6 KiB) Viewed 4047 times
Re: Unit issues 6.1.8
Posted: Thu Jun 28, 2018 1:48 pm
by Shards
I think that's consistent with other paratroopers?
Re: Unit issues 6.1.8
Posted: Thu Jun 28, 2018 1:51 pm
by Shards
terminator wrote:

StuH 42 AT : class = tank

Assault guns / anti-Infantry support vehicles fall under Tanks in Order of Battle.
Re: Unit issues 6.1.8
Posted: Thu Jun 28, 2018 3:25 pm
by GabeKnight
Shards wrote:I think that's consistent with other paratroopers?
Sorry then, I don't use those that much usually.
Re: Unit issues 6.1.8
Posted: Fri Jun 29, 2018 7:01 pm
by terminator
Autoblinda AB 40
03/03/1941 = correct availability date
In
Panzer Corps, the availability date is 03/03/
1940
The Autoblinda AB 40 was the first model produced, however in feeble quantity, with only 25 built. Its main feature was its twin machine gun, low-profile turret. There was no radio at first, only flag bearing poles installed on the four fenders for signals and units identification. The AB 40 was propelled by a Fiat SPA ABM 6-cylinder water-cooled inline gasoline engine. Production began in mid-1940. The handful of them played a minor role in the Italian invasion attempt of southern France, in June 1940. They were sent in Libya soon afterward. However, in the fall of 1940, a new specification requested a modified version, equipped with a high velocity, quick firing Breda 20 mm (0.79 in) autocannon. The fast solution was to adapt the L6/40 tank turret, which allowed cheaper production with standardized parts. The prototype was thoroughly tested. Production in limited quantities followed, but proved that this formula was much more potent and, ultimately, the upcoming series of the AB 40 were converted to this new version, the AB 41.

- AB40.JPG (30.44 KiB) Viewed 3987 times
http://www.tanks-encyclopedia.com/ww2/i ... 1_AB43.php
Re: Unit issues 6.1.8
Posted: Sat Jun 30, 2018 1:22 pm
by GabeKnight
The British BB Admiral and BB Renown cost the same RP amount but the Admiral's stats are better in every (relevant) aspect. Intended?
Also I think the BB King George
primary guns stats for
small naval targets are wrong, as they usually don't go up that high with the other nation's BBs:

- Screenshot 568.jpg (637.59 KiB) Viewed 3986 times
Re: Unit issues 6.1.8
Posted: Sat Jun 30, 2018 5:42 pm
by GabeKnight
Now that's definitely not right:
I'm able to deploy my Brit land-based dogfighter on a carrier. (Although I can't take-off from it...EDIT: wait, yes it can. So the Spitfire's actually a carrier-plane or what?)

- Screenshot 571.jpg (821.09 KiB) Viewed 3979 times
Re: Unit issues 6.1.8
Posted: Sun Jul 01, 2018 1:38 pm
by Erik2
Please add all French unit types to the Free French faction.
Please add relevant British unit types to the Canada, New Zealand and South Africa factions.
I assume these factions will never get their own campaigns/unit types anyway.
Copying unit types from one faction to another is a lot of extra mouse clicks.
The Germans have captured French and Soviet units in their inventory.
Wht not a few selected British units like Mathilda, Cruiser, Crusader, Valentine or lend-lease tanks like Stuart and Grant?
Re: Unit issues 6.1.8
Posted: Mon Jul 30, 2018 12:47 pm
by GabeKnight
The Jap. BCV Ise (P) has the wrong model listed in the "models" column of the units.csv file:
Now it's "BCV_Ise 0 0" and should be "BCV_Ise_P". Otherwise the turrets of the Primary Guns won't turn towards the enemy.
Probably been like this forever...

- (after the change)
- Screenshot 650.jpg (778.68 KiB) Viewed 3770 times
Re: Unit issues 6.1.8
Posted: Thu Aug 02, 2018 3:03 pm
by bebro
terminator wrote: Wed Jun 27, 2018 7:30 pm
StuH 42 :

StuH 42 AT : class = tank
I think it is intentional that the StuG types that are primarily artillery can switch to AT setup, but are not AT class. The point is that AT class always provides AT cover, but those arty Stugs were usually not dedicated tank destroyers (or prominently used in that role).
So right now it's:
StuG III early short barrel, StuPz IV, StuH 42 - these can lower the gun to attack normally, but don't give AT cover
StuG III long barrel F, F8, G - no switch, AT class, so give AT cover
Re: Unit issues 6.1.8
Posted: Thu Aug 16, 2018 8:54 am
by terminator
bebro wrote: Thu Aug 02, 2018 3:03 pm
terminator wrote: Wed Jun 27, 2018 7:30 pm
StuH 42 :

StuH 42 AT : class = tank
I think it is intentional that the StuG types that are primarily artillery can switch to AT setup, but are not AT class. The point is that AT class always provides AT cover, but those arty Stugs were usually not dedicated tank destroyers (or prominently used in that role).
So right now it's:
StuG III early short barrel, StuPz IV, StuH 42 - these can lower the gun to attack normally, but don't give AT cover
StuG III long barrel F, F8, G - no switch, AT class, so give AT cover
The main problem is the explanation in the "Unit Traits" saying that the "Unit can switch to an Anti-Tank setup" but it will not be an Anti-Tank is very confusing (
viewtopic.php?f=372&t=86770).
It would be more just to say : "Unit can switch to an Anti-Tank or Tank setup".
Re: Unit issues 6.1.8
Posted: Fri Aug 17, 2018 1:00 pm
by GabeKnight
terminator wrote: Thu Aug 16, 2018 8:54 am
The main problem is the explanation in the "Unit Traits" saying that the "Unit can switch to an Anti-Tank setup" but it will not be an Anti-Tank is very confusing
Fully agree. I found the wording very confusing and irritating at first, too, as "anti-tank" is a specific unit category in OoB providing support fire...
Re: Unit issues 6.1.8
Posted: Sat Aug 18, 2018 1:47 pm
by terminator
The
SU-76 and SU-76M in
Anti-Tank version do not have the good weapon animation.
They pull two blows with a trajectory in bell as artillery (ex at the top) instead of having a direct shooting (ex below) :

- SU-AT.png (441.2 KiB) Viewed 3615 times
The version artillery fires only once while the version anti-tank fires twice
Weapon animation actually :
- SU-76 & SU-76M version Anti-Tank : 2 indirect shootings every time
- SU-76 & SU-76M version Artillery : 1 indirect shooting every time
Weapon animation, like that should be :
- SU-76 & SU-76M version Anti-Tank : 1 direct shooting every time
- SU-76 & SU-76M version Artillery : 2 indirect shootings every time
I noticed it by playing this good scenario (Courland Pocket 1944) :
viewtopic.php?f=374&p=742508#p742342