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Re: LCT and LCVP
Posted: Mon Apr 16, 2018 9:26 pm
by SirkoGlaser
Here is my 1st example - Polikarpov I15 with spanish republic texture (taken from free available 3d renderosity)
http://www.mediafire.com/file/r7jba2cit ... ov_I15.zip
Re: LCT and LCVP
Posted: Mon Apr 16, 2018 10:01 pm
by GabeKnight
SirkoGlaser wrote:OK - do you need max or the fbx file ?
Rather .max (but importing FBX's no problem also).
And I think you have to zip/rar the file to be able to post it here.
Re: LCT and LCVP
Posted: Mon Apr 16, 2018 10:03 pm
by SirkoGlaser
I forget to set the texture to png - I think the game only support png files or ?
Re: LCT and LCVP
Posted: Mon Apr 16, 2018 10:35 pm
by GabeKnight
SirkoGlaser wrote:I forget to set the texture to png - I think the game only support png files or ?
Yes, the texture has to be .png
I did a quick test: The model looks very good otherwise, had no problem importing it, scale looks right, too. You seem to know your stuff.
But the plane's propellor's not moving. The naming and hierarchy look alright, though. Maybe it's just the propellor's pivot axis orientation. I'll take a closer look tomorrow.

- Screenshot 281.jpg (148.93 KiB) Viewed 3615 times
Re: LCT and LCVP
Posted: Mon Apr 16, 2018 10:51 pm
by SirkoGlaser
OMG - nice ! Thank you - in my engine it dont run. Why the propellor dont throw ???
Where is the shadow ?
Maybe it's just the propellor's pivot axis orientation
I dont understand ?
Re: LCT and LCVP
Posted: Tue Apr 17, 2018 6:40 am
by terminator
What is this plane ?
Spanish nationalist russian plane ?
A screenshot in png format should be better then in jpg

Re: LCT and LCVP
Posted: Tue Apr 17, 2018 7:32 am
by SirkoGlaser
Its an spanish Republic !!! Polikarpov I15.
Re: LCT and LCVP
Posted: Tue Apr 17, 2018 7:46 am
by terminator
Is it a new model or the official model with another texture ?
Every time I confuse the nationalists and the republicans (At present in France, nationalists = extremists. The nationalism is related on the extreme right for historic reasons: Hitler's National Socialism is a central component.).
Re: LCT and LCVP
Posted: Tue Apr 17, 2018 8:07 am
by SirkoGlaser
Re: LCT and LCVP
Posted: Tue Apr 17, 2018 8:51 am
by terminator
SirkoGlaser wrote:Its a new model. I dont know - how to use the Vanilla model with new textures.
It is easy to change the textures of the free models of Battle of Britain (ex:
http://www.slitherine.com/forum/viewtop ... 00#p713744).
Ask @GabeKnight for the rest, I do not know about it much in 3D.
Re: LCT and LCVP
Posted: Tue Apr 17, 2018 9:00 am
by GabeKnight
SirkoGlaser wrote:Where is the shadow ?
There has to be an additional mesh called "shadow" with the main model as parent object (like with the propellor).
But it doesn't seem to work at the moment anyways, as no plane in my OoB version has any shadow! There are shadows in the new Sandstrom DLC screenshots though, so I don't know if this has been reported in the tech support forums yet?
SirkoGlaser wrote:I dont understand ?
Forget it, stupid idea of mine, I haven't considered that the MDT file, that's generated with the OoB Export script, is just a plain geometry definition.
Actually I have no idea why your model's propellor's aren't moving. The naming and mesh objects seem consistent with the one's from the official models. It looks okay to me. Sorry, can't help you with this one. And to be frank, I don't know if there's anybody else around who could answer these kind of questions. The devs aren't talking much these days.
Re: LCT and LCVP
Posted: Tue Apr 17, 2018 9:04 am
by SirkoGlaser
Thank you ! Looks like - they dont like every modding community here - but why they give us the 3d guide tutorials if nobody can handle with them than ?
Re: LCT and LCVP
Posted: Tue Apr 17, 2018 9:05 am
by GabeKnight
terminator wrote:SirkoGlaser wrote:Its a new model. I dont know - how to use the Vanilla model with new textures.
As the textures are using the same names as the 3D models, it's relative easy to
replace a texture of an existing vanilla model.
But if you want a
clone unit of a vanilla unit with
different textures, then you also need a new model name and new/separate MDB file. At least I don't know any other way.
Re: LCT and LCVP
Posted: Wed May 29, 2019 10:41 pm
by LNDavoust
GabeKnight wrote: ↑Tue Apr 17, 2018 9:05 am
terminator wrote:SirkoGlaser wrote:Its a new model. I dont know - how to use the Vanilla model with new textures.
As the textures are using the same names as the 3D models, it's relative easy to
replace a texture of an existing vanilla model.
But if you want a
clone unit of a vanilla unit with
different textures, then you also need a new model name and new/separate MDB file. At least I don't know any other way.
Mind you elaborate, Gabe? I'm trying (unsuccessfully) to reuse some units from the vanilla game (same 3d model, different texture) and I think this is like the key problem for me and my mod right now :/
Re: LCT and LCVP
Posted: Thu May 30, 2019 6:46 pm
by GabeKnight
LNDavoust wrote: ↑Wed May 29, 2019 10:41 pm
GabeKnight wrote: ↑Tue Apr 17, 2018 9:05 am
As the textures are using the same names as the 3D models, it's relative easy to
replace a texture of an existing vanilla model.
Mind you elaborate, Gabe? I'm trying (unsuccessfully) to reuse some units from the vanilla game (same 3d model, different texture) and I think this is like the key problem for me and my mod right now :/
You can replace the texture of an existing stock model by placing the new texture (with the same name as the stock model - but no MDB file!) into the \Units\textures folder.
You're using the Admiral's mod as basis for yours, right? He did reskin a stock plane model already. You can look up the "tupolev_sb2" (czechoslovakia) units entry (and texture) to see how he's done it.
Re: LCT and LCVP
Posted: Sun Jun 02, 2019 5:56 pm
by LNDavoust
GabeKnight wrote: ↑Thu May 30, 2019 6:46 pm
LNDavoust wrote: ↑Wed May 29, 2019 10:41 pm
GabeKnight wrote: ↑Tue Apr 17, 2018 9:05 am
As the textures are using the same names as the 3D models, it's relative easy to
replace a texture of an existing vanilla model.
Mind you elaborate, Gabe? I'm trying (unsuccessfully) to reuse some units from the vanilla game (same 3d model, different texture) and I think this is like the key problem for me and my mod right now :/
You can replace the texture of an existing stock model by placing the new texture (with the same name as the stock model - but no MDB file!) into the \Units\textures folder.
You're using the Admiral's mod as basis for yours, right? He did reskin a stock plane model already. You can look up the "tupolev_sb2" (czechoslovakia) units entry (and texture) to see how he's done it.
Thanks again Gabe, your a life-saver, I was able to make it work at last! The funny thing is the unit i was trying to re-skin (Do18) needed a different name in the tga file in order to make it work (Do_18) no idea why. As soon as I try it with with different units, everything worked perfectly

Re: LCT and LCVP
Posted: Sun Jun 02, 2019 7:17 pm
by GabeKnight
LNDavoust wrote: ↑Sun Jun 02, 2019 5:56 pm
The funny thing is the unit i was trying to re-skin (Do18) needed a different name in the tga file in order to make it work (Do_18) no idea why. As soon as I try it with with different units, everything worked perfectly
I'm glad you got it sorted. Didn't know that you had to change the texture name like that, actually.
I did not do any more tests after I've successfully "reskinned" my first model (it was the Jap. BCV Ise), because you can't have both: either the new-textured-model
or stock.
(At that point I began testing and experimenting with 3D software like MAX...

)
Re: LCT and LCVP
Posted: Mon Jun 03, 2019 2:07 pm
by LNDavoust
GabeKnight wrote: ↑Sun Jun 02, 2019 7:17 pm
LNDavoust wrote: ↑Sun Jun 02, 2019 5:56 pm
The funny thing is the unit i was trying to re-skin (Do18) needed a different name in the tga file in order to make it work (Do_18) no idea why. As soon as I try it with with different units, everything worked perfectly
I'm glad you got it sorted. Didn't know that you had to change the texture name like that, actually.
That's the thing, until the moment, of all the units I tried, the Dornier 18 is the only one that needed the change. But since the Do18 was (by chance) my first try, I was completely blocked and convinced I was doing something wrong
I did not do any more tests after I've successfully "reskinned" my first model (it was the Jap. BCV Ise), because you can't have both: either the new-textured-model or stock.
(At that point I began testing and experimenting with 3D software like MAX...

)
Yeah, I know

Hopefully repurpousing units won't bite me in the ass in the future, as the spanish civil war is a self contained conflict and it's is difficult that I will miss the chinese gloster gladiator that i disguised as a Heinkel 51 (just an example), but when i can use a model (the bf109 from the Battle of Britain, ie) i'll do
Again, thanks a lot for your help
