Posted: Sat Oct 11, 2008 3:06 pm
Good point there Lawrence - and a good example of why it is best to give a complete explanation to avoid uncertainty 
hammy wrote:It must have been past your bed time Philphilqw78 wrote:If the intercept charge can move a full 4 or 2 MU it is possible to contact not charging troops etc. It is a minimum move.
its not your move. Its still a game and as above it could give badly balanced resultsbut the why can't I move further
and its L8 o nfriday/sat early so 2moro![]()
An interception charge cannot contact the front of a charging BG. It can contact the flank or rear. The interception charge is upto the allowed distance (2MU or 4MU) but does not have to be the full distance. It must touch the path of the charge otherwise the interception is not allowed.
Exactly and I am 100% sure of this oneBrianC wrote:So Hammy just to be explicit. When you intercept you can move straight ahead up to your limit. You cannot contac chargers unless from the side or rear. But you can move as far as you want even if this pushes you past the point where your BG interferes with the chargers charge. It just gets you more in the way. I think Phil was saying that you can only intercept just to the point of where you are just interfering, then you have to stop. Even if you can still move say 3 more MU.
I am less sure about the touching the path one, you have a valid point that the Triarii if they are 2 MU behind their colleagues don't actually 'cross' the path of the charge.Also I tried in pictures to reflect the example you gave. When I read the rules it said something like you must cross the path of the chargers. But the example you gave and I posted pics for to me at least shows the triarii not crossing the path but merely touching the path. Is that the same thing as crossing the path? To me its 2 completely different meanings. I just want to find the intention of the rule authors. If needed I'll pen in my rules that it means touching the path not crossing.
They might also comment on whether it is allowble to stop at a position where the chargers will only hit the interceptors after stepping foward.hammy wrote:I am less sure about the touching the path one, you have a valid point that the Triarii if they are 2 MU behind their colleagues don't actually 'cross' the path of the charge.
I will see if I can get a design team comment.
These are easy and I am sure of the answerphilqw78 wrote:I thought I had this sorted out in my head. Stopping where they are first in the path of the charge seemed the easiest, so I assumed that was it (sufficient). It would be nice if they could tell us how far into the charge path the interceptors can go. And can an intercept contact enemy that are not charging?
But since the Triarii can move more than 2 MU this is now moot as they can go 2 MU and a gnats todger to cross the path, or at least be in the path not at the end of the path. It would make a difference for Knights intercepting to their max distance though.I am less sure about the touching the path one, you have a valid point that the Triarii if they are 2 MU behind their colleagues don't actually 'cross' the path of the charge.
I think there are 2 different positions here.lawrenceg wrote:They might also comment on whether it is allowble to stop at a position where the chargers will only hit the interceptors after stepping foward.hammy wrote:I am less sure about the touching the path one, you have a valid point that the Triarii if they are 2 MU behind their colleagues don't actually 'cross' the path of the charge.
I will see if I can get a design team comment.
Where do you get that triarii can move more than 2MU? They can move upto 2MU but do not have to stop as soon as they reach a point where the charge would contact them. I have not said anything about intercepts being anything other than 2MU for infantry and 4 for mounted.philqw78 wrote:But since the Triarii can move more than 2 MU this is now moot as they can go 2 MU and a gnats todger to cross the path, or at least be in the path not at the end of the path. It would make a difference for Knights intercepting to their max distance though.I am less sure about the touching the path one, you have a valid point that the Triarii if they are 2 MU behind their colleagues don't actually 'cross' the path of the charge.
Sorry I made it up. Not concentratingWhere do you get that triarii can move more than 2MU
You can intercept from the front, it is just that you cannot actually contact the enemy with an interception unless you make a legal flank or rear charge.paulcummins wrote:I really dont understand this not intercepting from the front bit.
have I missed somehing important?


hammy wrote:Exactly and I am 100% sure of this oneBrianC wrote:So Hammy just to be explicit. When you intercept you can move straight ahead up to your limit. You cannot contac chargers unless from the side or rear. But you can move as far as you want even if this pushes you past the point where your BG interferes with the chargers charge. It just gets you more in the way. I think Phil was saying that you can only intercept just to the point of where you are just interfering, then you have to stop. Even if you can still move say 3 more MU.I am less sure about the touching the path one, you have a valid point that the Triarii if they are 2 MU behind their colleagues don't actually 'cross' the path of the charge.Also I tried in pictures to reflect the example you gave. When I read the rules it said something like you must cross the path of the chargers. But the example you gave and I posted pics for to me at least shows the triarii not crossing the path but merely touching the path. Is that the same thing as crossing the path? To me its 2 completely different meanings. I just want to find the intention of the rule authors. If needed I'll pen in my rules that it means touching the path not crossing.
I will see if I can get a design team comment.
No - the chargers get no option at all, they must carry on their charge as defined.hammy wrote: Where it can be significant is where the intreception comes in at an angle across the front of another BG, because it can't hit the chargers the chargers have the option to wheel which may allow them to still just hit their intital target.
If you look carefully at the picture you will see that the knights are more than a base depth from the archers so if they charge directly forwards they will only hit the intercepting BG and none of the bow.sagji wrote:Looking at your diagram it looks as if the knights would contact all 5 bases in front of them just went straight forward - but would only fight 4 of them.
With the wheel it looks as if you contated the one from the end, and thus if there had been no interception you would have contacted only 4 bases - and fought only 4 bases.
I think this is an illegal wheel as you are contacting less bases, though are fighting the same number of bases.
The rule states that the intercepters must:To me the way the wording is, you must break the plane rather than just contact it, thats what crossing the path means to me. But then again I can see if the wording is changed, your strategy working as you are intercepting an opponent to help out a friendly BG. You are potentially taking away some heat from them in the impact phase. You are still contacting the enemy in your interception charge (albeit not directly). So the end result of your interception charge is still combat.
Which isn't relevant as the chargers determine their path before the knights intercept. Therefore the wheel must be legal without the intervention of the knights.hammy wrote:If you look carefully at the picture you will see that the knights are more than a base depth from the archers so if they charge directly forwards they will only hit the intercepting BG and none of the bow.sagji wrote:Looking at your diagram it looks as if the knights would contact all 5 bases in front of them just went straight forward - but would only fight 4 of them.
With the wheel it looks as if you contated the one from the end, and thus if there had been no interception you would have contacted only 4 bases - and fought only 4 bases.
I think this is an illegal wheel as you are contacting less bases, though are fighting the same number of bases.