Page 2 of 3

Re: Unit Bugs v5.2.9

Posted: Sat Feb 24, 2018 9:47 pm
by Shards
GabeKnight wrote:Shouldn't the German mountaineers have the "guerrilla" trait? Otherwise same as reg. infantry (?)
They have the Ski transport ability and so can move through heavy terrain more easily

Re: Unit Bugs v5.2.9

Posted: Sat Feb 24, 2018 10:50 pm
by GabeKnight
Shards wrote:
GabeKnight wrote:Shouldn't the German mountaineers have the "guerrilla" trait? Otherwise same as reg. infantry (?)
They have the Ski transport ability and so can move through heavy terrain more easily
Right. Looked a bit confusing because there's like no text in the purchase menu to indicate a difference to reg. infantry. Would adding the "guerrilla" trait change something major? Meaning: What' the difference anyway? Probably some movement bonuses in winter scenarios (?).
Well, I've added the changes to my "units.csv" and I'm about to play a winter scenario of Panzerkrieg, so I'll observe...

EDIT: Got it. Thanks Shards, haven't studied the "chassis*.txt" files that much up until now.

EDIT2: And I didn't know up until right now, that cliffs have the naval concealed effect...

Re: Unit Bugs v5.2.9

Posted: Sun Feb 25, 2018 6:35 am
by lt1956_slith
Hello,

I Wanted to report a small bug which when playing the Bataan Map after about 5 turns or so when you go to purchase more units the Infantry 1941 turns into infantry 1942 again like the original bug, it now only happens after the game starts. This bug was also in the previous patches.

I would also like to REQUEST if possible the Change of the 1941 Marines to the Correct uniform for the time, right now the 1942 uniform is being used and its really a shame. Also adding Philippine Scouts would be a nice addition as they are not represented at all not even as a reward. I thought I would like the developers to take a look and see if they can do these changes.

Also I would love to see future patches still be available in 32 bit for those of us who only have WinXP32 etc.

Thank you for making a wonderful game, and I hope the easy simple fixes can be added before release?

Re: Unit Bugs v5.2.9

Posted: Mon Feb 26, 2018 5:34 pm
by Shards
sogo.png
sogo.png (160.63 KiB) Viewed 3966 times
The Soko Sagyo Ki is an Engineer now??

Re: Unit Bugs v5.2.9

Posted: Tue Feb 27, 2018 11:52 am
by Horst
Shards wrote:The Soko Sagyo Ki is an Engineer now??
It's no bug, it's a feature!
SS-Ki hasn't really been changed since the beginning afair. It's one of the best units as there aren't many units useful for over seven years of wartime.

Re: Unit Bugs v5.2.9

Posted: Wed Feb 28, 2018 8:29 pm
by GabeKnight
Noticed this during Panzerkrieg, 11_Kharkov_43. No combat/attack preview:
PK_scn11.jpg
PK_scn11.jpg (340.08 KiB) Viewed 3935 times

Re: Unit Bugs v5.2.9

Posted: Wed Feb 28, 2018 8:39 pm
by Horst
Gabe, does it still show no result if you reload a savegame? I could take a look at the savegame if you still have it. If I get trouble with messed up combat results then it's rather related to unsupported transports. I could also compare your save game with vanilla and my mod settings.

Maybe things get better when they rollback the unity-engine version to support DX9 again. It helps checking the steam forum to get sometimes useful news of the game, unlike here. :roll:
http://steamcommunity.com/app/312450/di ... 102603821/

Re: Unit Bugs v5.2.9

Posted: Wed Feb 28, 2018 9:21 pm
by GabeKnight
Thanks Horst, but I don't save that often (every few turns or so in the beginning, and usually not after turn 10). It's actually the first (and only) time I've noticed something like that..and as I didn't want to attack that enemy unit anyway on that turn, I kind of didn't care and played on... just wanted the devs to know.

Re: Unit Bugs v5.2.9

Posted: Wed Feb 28, 2018 11:06 pm
by GabeKnight
How about the Me410 fighter stats? As reported by Andy here. He's right and I'm about to play that mission. Any ideas for suitable values (bomber/fighter class, RP)?

Re: Unit Bugs v5.2.9

Posted: Fri Mar 02, 2018 7:14 am
by Mojko
Bren carrier land transport can't be used by German infantry even after you purchase Beutepanzer specialisation.

Re: Unit Bugs v5.2.9

Posted: Sun Mar 04, 2018 5:52 pm
by GabeKnight
SU-122 (German) misses the grey AT texture
PK_scn12 campaign reward
PK_scn12 campaign reward
SU-122colour.jpg (128.39 KiB) Viewed 3897 times

Re: Unit Bugs v5.2.9

Posted: Sun Mar 04, 2018 6:00 pm
by GabeKnight
GabeKnight wrote:Noticed this during Panzerkrieg, 11_Kharkov_43. No combat/attack preview
And this could have been some issue with the Tiger tank. In the last Kursk mission this kind of "screwed-up" attack prognoses error (with 2 adjacent Tigers) resulted in the unability to even attack an enemy infantry unit... annoying as this prevented me from taking "Oboyan" on the very last turn... :cry:

Now I' wondering if this may have something to do with the previously reported bug (giving the enemy defensive bonuses instead) in the "Panzerkeil" specialisation... :?:
PK_scn12.jpg
PK_scn12.jpg (185.21 KiB) Viewed 3895 times

Re: Unit Bugs v5.2.9

Posted: Sun Mar 04, 2018 8:09 pm
by Horst
This empty result-picture floating around is exactly the same bug I had with unsupported transports. I haven't tested Panzerkeil yet, but will do if something is possibly messing up the game.

PS: No, Panzerkeil seem to work. Something similar like my transport bug must causing that bug. If one unit is causing it then the picture keeps floating around no matter what unit you select and use.
PPS: Heh, yeah, it's true. Panzerkeil gives the enemy unit a defense bonus. Geez, can't you devs spend some minutes in the game to test what you code?! :roll:

Re: Unit Bugs v5.2.9

Posted: Sun Mar 04, 2018 9:03 pm
by terminator
GabeKnight wrote:SU-122 (German) misses the grey AT texture
Here is the error :
SUGermany.PNG
SUGermany.PNG (12.74 KiB) Viewed 3885 times
Here is the corrected error :
SUGermany(Correct).PNG
SUGermany(Correct).PNG (9.62 KiB) Viewed 3885 times

Re: Unit Bugs v5.2.9

Posted: Sun Mar 04, 2018 9:53 pm
by GabeKnight
Thanks terminator, will fix it right now.

EDIT: Done. Works.

Re: Unit Bugs v5.2.9

Posted: Sun Mar 04, 2018 9:55 pm
by Horst
I must have fixed the SU-122 models entry some time ago and forgot about it again. You can safely change SU-122_AT to SU-122_Germany_AT midgame and play on.

Re: Unit Bugs v5.2.9

Posted: Sun Mar 04, 2018 10:37 pm
by GabeKnight
It's not a "Unit Bugs" per se, but this happened while starting an existing vanilla savegame (before scn12) of Panzerkrieg DLC out of my mod:
Now, do those campaign pins work or not :?: I'm confused.
Screenshot 199.jpg
Screenshot 199.jpg (189.99 KiB) Viewed 3879 times

Re: Unit Bugs v5.2.9

Posted: Mon Mar 05, 2018 8:02 pm
by Horst
I think I've discovered now what's causing the empty prognosis-graphic, what Gabe has shown some posts ago. I've noticed it during 12_Kursk.
http://www.slitherine.com/forum/viewtop ... 52#p708754
It happens when you plan a movement of a transport of an AA unit, like the 37mm_FlaK37 or the 20mm_Flakvierling38, next to an enemy. It's easier to reproduce if the transport can attack like an SdKfz_250.
Then the buggy graphic appears and the output_log.txt file spits out following error:

Code: Select all

german_truck 16,16 17,17
 
NullReferenceException: Object reference not set to an instance of an object
  at GroundAttack.GetOutflankingSupport (.Unit attacker, .Unit defender, .Hex fromHex, .Hex hex, .GameState gameState, System.Int32& strengthLoss, System.Collections.Generic.List`1 results, Int32 entrenchment) [0x00000] in <filename unknown>:0 
  at GroundAttack.Execute (.Unit attacker, .Hex fromHex, .Hex location, .Unit defender, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Combat.CalculateDamage (.Unit attacker, .Unit defender, .Hex fromHex, .Hex location, Boolean ambush, Int32 specialAttack, Int32 blast, Boolean simulate, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Show (.Unit attackingUnit, .Hex fromHex, .Hex hex, Int32 specialAttack, .GameState gameState) [0x00000] in <filename unknown>:0 
  at Prognosis.Init (.Unit attackingUnit, .Hex fromHex, .Hex hex, .GameState gameState) [0x00000] in <filename unknown>:0 
  at PrognosisManager.ShowPotential (.Unit attackingUnit, .UnitType unitType, .Hex from, Int32 specialAttack, Int32 efficiency) [0x00000] in <filename unknown>:0 
  at GameUI.OnHoverHex (.Hex hex) [0x00000] in <filename unknown>:0 
  at CursorActions.Update () [0x00000] in <filename unknown>:0 
No idea yet if it's possible to fix in the units.csv. Otherwise, be careful using AA-guns in transports!

Re: Unit Bugs v5.2.9

Posted: Tue Mar 06, 2018 12:49 pm
by GabeKnight
It may be something else, too, cause I have definitely NOT moved an AA in transports on that turn. But there was a heavy inf. in an SdKfz 251 and the mobile SdKfz7 7/1 AA unit nearby (?). My "output_log.txt" looks very similar to yours.

I'll test further, but I have attached a savegame with such an error reproducible. Just try attacking the heavy inf. unit in "Oboyan" with my PzKw IIIM as shown in the screenshot.

EDIT: Don't know, replayed that turn a few times, and if I move the PzIII first, the attack prognosis seems okay, after I move two of my Gebirgsjägers, the same PzIII suddenly has the above error.
Screenshot 203.jpg
Screenshot 203.jpg (296.29 KiB) Viewed 3841 times

Re: Unit Bugs v5.2.9

Posted: Tue Mar 06, 2018 3:48 pm
by Horst
It's possible that this floating prognosis-bug only have to happen once during a scenario that a session is infested until the end and will sporadically show up here and there again even if you don't touch the AA units anymore. No idea.
When I changed my light/medium AA guns to support more transports for 03_Kharkov_42 and restarted the scenario from the campaign screen, all went bug-free either there until the last scenario now. I don't use towed AA guns in my core, so that's a reason why the bug didn't show up until some aux AA-units with transports appeared again.
At least there is an indication that something is wrong with the AA guns, as I had never trouble with heavy infantry or 10.5 cm arty guns mopping-up units with SdKfz 251.
I don't think there is anything on our side possible to fix, so we just have to wait for another patch to come one day.