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Kaifeng - picture.

Posted: Wed Feb 28, 2018 8:42 pm
by Panzerpimp
Kaifeng.jpg
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Campaign progress 9.

Posted: Thu Mar 01, 2018 7:27 pm
by Panzerpimp
13. Caizhou. Victory on turn 6. 0 casualties.

Good siege scenario. Snow on some turns. A lot of AI infantry as usual, also some annoying artillery. AI was mostly passive.
I destroyed one section of the city wall and broke into Caizhou. Quick victory.

Current prestige: 7520
Campaign casualties: 9 Core units lost.

Caizhou - picture.

Posted: Thu Mar 01, 2018 7:29 pm
by Panzerpimp
Caizhou1.jpg
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Caizhou - second picture.

Posted: Thu Mar 01, 2018 7:30 pm
by Panzerpimp
Caizhou2.jpg
Caizhou2.jpg (313.46 KiB) Viewed 3368 times

Campaign progress 10.

Posted: Fri Mar 02, 2018 2:17 pm
by Panzerpimp
14. Xiangyang. Victory on turn 10. 0 casualties.

This scenario was quite easy - I only had to capture the cities on river Han and one city nearby.
Bad weather somewhat delayed my advance. AI had a lot of Chi Cavalry, but his counter-attacks were pointless.
A couple of times I even saw AI abandoning the city walls and attacking into my well-entrenched positions for some reason. :roll:
Captured some Jin war junks and siege equipment.

Current prestige: 8670
Campaign casualties: 9 Core units lost.

Xiangyang - picture.

Posted: Fri Mar 02, 2018 2:19 pm
by Panzerpimp
Xiangyang.jpg
Xiangyang.jpg (316.62 KiB) Viewed 3351 times

Campaign progress 11.

Posted: Wed Mar 14, 2018 3:58 pm
by Panzerpimp
15. Korea. Victory on turn 20. 0 casualties.

Quickly captured all korean cities and ports; repulsed naval invasion near Shanghai - some spearmen units landed, but were destroyed immediately. Song fleet was weak.
Landed in Japan. Saw some samurai units. Captured undefended Kyoto.

Current prestige: 9920
Campaign casualties: 9 Core units lost.

Korea - picture.

Posted: Wed Mar 14, 2018 3:58 pm
by Panzerpimp
Korea1.jpg
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Korea - another picture.

Posted: Wed Mar 14, 2018 3:59 pm
by Panzerpimp
Korea2.jpg
Korea2.jpg (261.77 KiB) Viewed 3285 times

Campaign completed.

Posted: Wed Mar 14, 2018 4:10 pm
by Panzerpimp
Campaign: Rise of the Mongols - mod made by BiteNibbleChomp.
Rules: Colonel with AI level 2, normal combat random, no reloads.
Status: completed.

Scenarios played: 15, 15 victories.
Final prestige: 9920

Core units lost: 9
Total casualties: player - 32 units, AI - 582 units.

Final core:

2 Medieval Cannon,
2 War Elephant,
3 War Junk,
5 Trebuchet,
6 Battering Ram,
8 Chi Peasant Archers,
10 Peasants,
13 Chi Cavalry,
15 Mongol Cavalry,
33 Keshik.

(97 Core units)

Best unit: "Keshik 26"; kills/losses: 284/0; 31 unit destroyed.