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Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Wed Jan 24, 2018 2:38 pm
by Assaulted_Peanut
NightPhoenix wrote:Here is the auto-save from turn 10 of the mission with the game i started from the campaign screen. If you end the turn it will end the mission too.
This may be a bit offtopic, but where the hell did you find that KV-1??
Greetings,
Peanut
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Wed Jan 24, 2018 5:04 pm
by Shards
Not sure that the specialisation time is quite correct for this scenario in Morning Sun
https://imgur.com/a/3tbbM
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Wed Jan 24, 2018 7:29 pm
by 95bravo
.
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Wed Jan 24, 2018 7:31 pm
by 95bravo
Or High Command changed their MOS from infantry to Medic.
Or ..... the AI is making them into vulnerable targets, just like will happen to us when Apple rules the world ....
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Wed Jan 24, 2018 11:18 pm
by Assaulted_Peanut
bebro wrote:Can you pls. attach the save you used to play the Star scn from start under the new patch.
Same problem here, I also attached a savegame from the new version.
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Thu Jan 25, 2018 8:58 am
by Shards
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Thu Jan 25, 2018 1:49 pm
by Horst
Here is a little issue in Blitzkrieg/11_Kiev with the connection objective that could be quickly fixed:
The objective-trigger is set as Capture VP event, but it’s very likely that the connection between Romny and Mirgorod is still not connected thus not completing this objective. Someone like me might be clueless at first why it doesn’t immediately complete after connecting between Romny and Mirgorod.
Setting the Trigger Event as Any Event, Turn Start or Move Event generally works better with such supply-connection objectives as these events trigger much more often than a Capture VP event.
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Thu Jan 25, 2018 4:17 pm
by terminator
The price of the SU-152 Artillery is not good(v5.2.5) :
- SU-152 Tank : 200/5

- SU-152(Tank).jpg (15.05 KiB) Viewed 3629 times
-SU-152 Artillery 50/3

- SU-152(Artillery).jpg (14.06 KiB) Viewed 3629 times
No IL-2 available in 15 JUL 1943

Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Thu Jan 25, 2018 4:23 pm
by Shards
Heh, well at least they've fixed the dates for that SU152! It;s somewhat dominating games of Arctic Fox at the moment

Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Thu Jan 25, 2018 5:00 pm
by terminator
Rails overlays (5.2.5) :
- Impossible to do this with the Editor :

- Rail.jpg (27.16 KiB) Viewed 3624 times
-Rail overlay missing :

- Rail(2).jpg (18.81 KiB) Viewed 3624 times
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Thu Jan 25, 2018 9:23 pm
by Shards
Playing East Karelia in Winter War. This 2nd obj is now really very hard, and I don't think it scales with difficulty?
https://imgur.com/a/cSL8w
edit: Also, and I'd forgotten about this old bug, the damage counter sometimes counts downwards when you do damage

Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Fri Jan 26, 2018 11:49 am
by 13obo
Shards, I also noticed the damage counter bug, but to me it happened when artillery switched to its transport. The correct counter reverted back to what it should be on the next turn when it "dismounted". It's possible that you are experiencing something else, of course.
The objective was indeed quite difficult- I had to use 5 artilleries and aim for squishy targets like enemy artilleries/infantry in open to complete it.
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Fri Jan 26, 2018 3:22 pm
by Shards
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Sun Jan 28, 2018 10:42 pm
by Shards
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Sun Jan 28, 2018 11:08 pm
by Horst
Shards, the issue about Bautruppe is rather that the specialisation seem to generate a Bautruppe at campaign start of Panzerkrieg, but additionally allows importing an older Bautruppe unit from the core too at same time. This way you end up with two Bautruppe units. No, reviving seems to work properly. If both get killed in the same turn, only one can be revived as far as I have tested it.
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Mon Jan 29, 2018 4:37 am
by Mojko
I noticed that it's impossible to deploy a Kanko (B) tactical bomber in the first scenario of Rising Sun if you use a unit from imported core from Morning sun. You can switch between tordpedo and bombs in the "force" tab, but once it's deployed it will be always switched to torpedos. Quite annoying
Additionally, there is no option to discard the default core units. For example in Panzerkrieg there was an option to either use imported core, default core or create new core from RPs. No such option is presented in the Rising sun. Also, I noticed that imported core units do not have experience penalty which is probably a mistake.
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Mon Jan 29, 2018 10:51 am
by Shards
Thanks for the notice.
The importing system for Panzerkrieg is a new system and pioneered there. Given that it seems to have worked well, it'll take a bit of developer effort to roll all the cool features (like optional default core) to the other scenarios.
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Tue Jan 30, 2018 3:58 pm
by Horst
Can the final release of v5.2.5+ be expected this week or rather next one?
I don't want to send out my Chindits without a properly working fuel/supply reserve.
PS: I just noticed that you can actually show/hide specs in the campaign editor, but you can't remove given ones anymore. The X-button isn't working in v5.2.3. I'd also appreciate that you can set the start/end dates of the campaign in the campain editor again; needed to configure the spec-tree size, or have I overlooked that feature again?
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Tue Jan 30, 2018 5:23 pm
by Shards
Noting the issues with other specs described here
http://www.slitherine.com/forum/viewtop ... 72&t=81086
@Horst, I don't have an eta for the full patch yet I'm afraid!
Re: Order Of Battle - v5.2.5 - Open Beta
Posted: Wed Jan 31, 2018 7:01 pm
by GabeKnight
Checking something out in Mojko's UNT, I found this: it seems there's a twin listing for the Stug IIIG:
- id 3071 available to Germany and Waffen-SS
- id 3057 available to Finland only