Re: Iphicrates campaign
Posted: Fri Dec 29, 2017 12:26 am
One minor problem I get now is that there is often a side0 sub-general who has the same name as the C-in-C
As I have explained in a PM, it is better to put these extra strings in your custom campaign text1.txt rather than copying text6.txt to your campaign. This is because the low numbered strings in the vanilla part of text6.txt will overwrite the versions in your text1.txt, so your scripted generals will display the wrong names.vakarr wrote:For what it's worth, here's a list of real Thracian names to add to your text6.txt in the Thracian/Dacian section. Copy text6.txt into your main campaign folder then add these. You also need to change RandomGeneralNames.BSF (which you put in your campaign Data\scripts folder) to increase the highest number for a Thracian name to 9075. Be careful how you do this, or all your campaign C-in-C names will be replaced by random ones.
IDS_GENERAL9042, "Hebryzelmis",
IDS_GENERAL9043, "Bessus",
IDS_GENERAL9044, "Zalmoxis",
IDS_GENERAL9045, "Amadokos",
IDS_GENERAL9046, "Amatokos",
IDS_GENERAL9047, "Berisades",
IDS_GENERAL9048, "Burebista",
IDS_GENERAL9049, "Diomedes",
IDS_GENERAL9050, "Orpheus",
IDS_GENERAL9051, "Decebalus",
IDS_GENERAL9052, "Kotys",
IDS_GENERAL9053, "Kersebleptes",
IDS_GENERAL9054, "Ketriporis",
IDS_GENERAL9055, "Lycurgus",
IDS_GENERAL9056, "Maisades",
IDS_GENERAL9057, "Medokos",
IDS_GENERAL9058, "Miltocythes",
IDS_GENERAL9059, "Olorus",
IDS_GENERAL9060, "Peiros",
IDS_GENERAL9061, "Rhesos",
IDS_GENERAL9062, "Rhoematalkes",
IDS_GENERAL9063, "Rhescuporis",
IDS_GENERAL9064, "Sparodokos",
IDS_GENERAL9065, "Syrmus",
IDS_GENERAL9066, "Teres",
IDS_GENERAL9067, "Tereus",
IDS_GENERAL9068, "Thamyris",
IDS_GENERAL9069, "Sadalas",
IDS_GENERAL9070, "Seuthes",
IDS_GENERAL9071, "Diegylis",
IDS_GENERAL9072, "Cosingas",
IDS_GENERAL9073, "Getas",
IDS_GENERAL9074, "Sparatocos",
IDS_GENERAL9075, "Sitalkes",
Actually it is nothing to do with the hero general. It is simply that all side 0 generals are persistent (unless retired or the army is reset), so you don't have to keep adding them again in each battle. (Unless the army was reset). If you do so you will get duplicates. The automatically generated sub-generals are also persistent.vakarr wrote:Yes I'm working on it now, it's caused by putting in a side0 general that is the same as the "hero" general, as the "hero" general is also the default side0 general. to be precise, you put in your Side0 general in the first battle/chunk in which he is used, but not after that unless it changes or he isn't the hero general.