Re: Fog II and Pike and Shot II?
Posted: Fri Dec 15, 2017 7:33 pm
Interesting really cause my laptop is not very good too but with no shadows, windowed screen mode and no anti-aliasing i can play it(fog2) with no problem. Hmm...
hmmm, I don't have P&S, but I think that the FOGII units look great, although I concur that it does not play well on my laptop--I can play, but just barely.Yggdrassil wrote:P&S units gove the impression of actual units, as in clumps on men standing in formation. FoGII units look like token figures.
I did expect my opinion would be the minority, but I stand by it. I think having the pike units lower their pikes when charging or in contact with the enemy would be appropriate.Yggdrassil wrote:julianbarker wrote:
For me supersized out of scale animated figures repeating the same moves over and over destroy the immersion. It makes the game look like a tabletop wargame (which for FoG might make sense as it is derived from a table top game) but P&S graphics look like 16th and 17th century illustrations of battles so for me help with the immersion as you are seeing the battle as a contemporary would imagine a battle from on high. I would rather see a pike phalanx as a solid block of close order troops under flowing banners etc rather than a dozen or so figures dancing around or shadow boxing. I never bought FoG due to the tabletop look and nearly didn't buy FoG II for this reason.
I agree with this completely. P&S units gove the impression of actual units, as in clumps on men standing in formation. FoGII units look like token figures.
Though higher level of detail is very much needed. And more artwork to appear as illustrations of said units - right now everything uses the same few pictures - swiss, landesknechts, tercios, swedish units...everything is the same.
Though, as understand it, there will be no P&S 2. We will get maybe in future the appropriate module for FoG II but that's it. FoGII basically is the sequel.
Maybe Total War style. Scaled units, hundreds of figures, then zoom in to see all the glory.Yggdrassil wrote:julianbarker wrote:
For me supersized out of scale animated figures repeating the same moves over and over destroy the immersion. It makes the game look like a tabletop wargame (which for FoG might make sense as it is derived from a table top game) but P&S graphics look like 16th and 17th century illustrations of battles so for me help with the immersion as you are seeing the battle as a contemporary would imagine a battle from on high. I would rather see a pike phalanx as a solid block of close order troops under flowing banners etc rather than a dozen or so figures dancing around or shadow boxing. I never bought FoG due to the tabletop look and nearly didn't buy FoG II for this reason.
I agree with this completely. P&S units gove the impression of actual units, as in clumps on men standing in formation. FoGII units look like token figures.
Though higher level of detail is very much needed. And more artwork to appear as illustrations of said units - right now everything uses the same few pictures - swiss, landesknechts, tercios, swedish units...everything is the same.
Though, as understand it, there will be no P&S 2. We will get maybe in future the appropriate module for FoG II but that's it. FoGII basically is the sequel.
76mm wrote:Lancier, you play with windows mode on, or off?
Indeed, and a jolly good thing toocromlechi wrote:Guess we are all different.
cromlechi wrote:I love the graphics and table top look myself. FoG 2 is definitely my all time favourite game. But more than the graphics I think the game play is excellent. I want my pc games to look like table top rather than a PC game. Guess we are all different.
I'm confused about what exactly it is you consider the problem with Triarii. Is it the number of figures or the graphics?Bombax wrote:I think you can really see the limits of the FoG II approach to graphics when you look at e.g. skirmishers and light horse. Or, to cite my least favourite example, Triarii. This is so clearly derived from table top gaming, and to my mind just doesn't look right in a PC game.
Oh, just the number of figures. My own taste is more for the 'figure blocks' used in P&S, and I think that the Triarii are a good example of where FoG II replicates a 'table top' look rather than a 'battlefield' look. But as others have pointed out, tastes differ...Patrick Ward wrote:I'm confused about what exactly it is you consider the problem with Triarii. Is it the number of figures or the graphics?Bombax wrote:I think you can really see the limits of the FoG II approach to graphics when you look at e.g. skirmishers and light horse. Or, to cite my least favourite example, Triarii. This is so clearly derived from table top gaming, and to my mind just doesn't look right in a PC game.
instead ofFOG2 mapview
PITCH 45
PITCHLIMIT 15 // 25
ZOOM 400
ZOOMLIMIT 1200 // 500
ZOOMINLIMIT 200 // 50
ROTATE 30
FOV 30
Will we have the same camera angle in these 2 games like fog2? maybe i just have to change and look? ^^PnS-Sengoku mapview
PITCH 45
ZOOM 400
ZOOMLIMIT 500
ZOOMINLIMIT 200
ROTATE 30
FOV 30
I don't think you can change the camera angle (Pitch) in game with the mouse/keyboard in P&S & SJ, and the Pitch settings that you have given are exactly the same (45), so there would be no difference as far as camera angle goes. You would get more zoom with those settings though, I think.Lancier wrote:Indeed, "de gustibus et coloribus non est disputandum" ^^
What if we change PnS and Sengoku MAPVIEW file as FOG II(add PITCHLIMIT 15 // 25 and // to zoomlimit and zoominlimit) :instead ofFOG2 mapview
PITCH 45
PITCHLIMIT 15 // 25
ZOOM 400
ZOOMLIMIT 1200 // 500
ZOOMINLIMIT 200 // 50
ROTATE 30
FOV 30Will we have the same camera angle in these 2 games like fog2? maybe i just have to change and look? ^^PnS-Sengoku mapview
PITCH 45
ZOOM 400
ZOOMLIMIT 500
ZOOMINLIMIT 200
ROTATE 30
FOV 30
Paul59 wrote:
I don't think you can change the camera angle (Pitch) in game with the mouse/keyboard in P&S & SJ, and the Pitch settings that you have given are exactly the same (45), so there would be no difference as far as camera angle goes. You would get more zoom with those settings though, I think.
These are the settings I use for P&S and SJ, they will give you a much nicer camera angle, in my opinion:
PITCH 23
ZOOM 400
ZOOMLIMIT 900
ZOOMINLIMIT 50
ROTATE 30
FOV 30
Ah fair enough.Bombax wrote:Oh, just the number of figures. My own taste is more for the 'figure blocks' used in P&S, and I think that the Triarii are a good example of where FoG II replicates a 'table top' look rather than a 'battlefield' look. But as others have pointed out, tastes differ...Patrick Ward wrote:I'm confused about what exactly it is you consider the problem with Triarii. Is it the number of figures or the graphics?Bombax wrote:I think you can really see the limits of the FoG II approach to graphics when you look at e.g. skirmishers and light horse. Or, to cite my least favourite example, Triarii. This is so clearly derived from table top gaming, and to my mind just doesn't look right in a PC game.