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Re: PzC Mac Problems

Posted: Wed Jun 07, 2017 5:10 pm
by peabird
Yeah, many basic things aren`t addressed so far and I think it`s a shame. iPad version or not, we all bought a MAC version and not an iOS device version / crippled iOS one.

I know from personal work for websites that sometimes display errors are a pain on the a**, because of so many browsers, display resolutions (mobiles, retina, etc.), different OS, etc., but I sense some kind of "basic work done, sold and good-bye..." attitude. I don`t expect anything to happen soon (if ever)...

Re: PzC Mac Problems

Posted: Sat Jun 10, 2017 7:13 am
by proline
So the state of this is that the contractor that did the Mac port of the iPad port of the PC game has been paid for their work and doesn't want to spend any more time on it. Slitherine feels there is nothing they can do and has washed their hands of it, even though it has their brand on it. What I'm worried about is that the game will sell poorly because it isn't fun in its current state and costs a lot more than many games that are fun. That will reinforce Slitherine's view that there's no money to be made on the Mac. But actually there is tons of money to be made on the Mac if you do a good job. So far this game has one 3 star review on the App Store, which is pretty much in line with how it plays.

Re: PzC Mac Problems

Posted: Tue Jun 13, 2017 2:29 pm
by IainMcNeil
The Mac company gets a share of revenue so they have a vested interest in fixing any issues but the only way to report them is via the email address we mentioned. We've tried policing the forum but don't have the bandwidth so if you can just mail your issues to them that would be great. Thanks!

Re: PzC Mac Problems

Posted: Sat Dec 02, 2017 6:27 am
by Bandikam
Two additional problems I've noticed:
-when you hover your cursor over a unit's heroes, there is no popup with the modifiers
-the Allies autosave is not at the start of the allied turn, but rather at the start of the axis turn