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Re: Kriegsmarine: Thank you
Posted: Tue May 09, 2017 7:58 am
by Andy2012
TripleCP wrote:
I'd argue that they should retain full or near full effectiveness for several turns. The whole point of the German panzer divisions (and their Western and Soviet counterparts in the later years of the war) was to punch a hole in the enemy's defenses and race ahead to their operational or strategic objectives. These formations carried with them enough fuel, ammunition, food, and other supplies for several days or even weeks of sustained combat operations, and even had mobile repair workshops along with spare replacement vehicles complete with their crews. The German plans for the invasion of France included the possibility of air supply to the panzer divisions, but this ended up not being necessary. If you ever read any accounts by Guderian, Rommel, or their subordinates, they all emphasize the need for the panzer divisions to keep pushing forward and bypass any significant pockets of resistance rather than constantly getting bogged down in combat. The way the scenarios in the Blitzkrieg DLC play out is usually the opposite: your tanks should advance cautiously and stay fairly close to the infantry to provide flanking support and to hunt down damaged units that have been forced to retreat, and you should take rather than bypass most towns and villages along or near your line of advance. It's not a matter of difficulty, as you'll usually be able to take your time and still achieve victory (which is also ahistorical).
The flip side is there's little reason for your panzer spearheads to race ahead to grab railheads, road junctions, bridges, etc. because supply flows freely through all hexes, even across major rivers, mountains, trackless deserts and jungles, and other terrain that would be impassible for supply trucks. Therefore it makes more sense to use them as a slow moving steamroller (often the scenario objectives include just that: destroy X number of enemy units).
Maybe there could be a unit trait or specialization (which the Germans would have from the outset) allowing panzer and motorized infantry units to be supply independent for X amount of turns. Western and Soviet armored units did not function this way at the beginning of the war but would need to acquire this ability to carry out mid- to late-war breakthrough and pursuit scenarios like Operation Cobra or Operation Bagration. To the best of my knowledge, both Japanese and Allied tank formations usually served in the infantry support role in the Pacific theater (the sole exception being the Red Army's August 1945 Manchurian offensive).
Interesting stuff. Maybe just give them the supply stash feature like the paras have. (That should be playtested very extensively and maybe be an addition to future German campaigns.)
As far as supply is concerned, I think that can be included in mapdesign and supply disposition instead of rewriting the whole supply system (poor adherbal needs sleep...). Just hinge enemy supply (or yours) on railroad junctions and a few strategic supply dumps, voila. This supply in breadth approach (every town has three supply etc.) mostly removes large supply raids as a viable strategy.
Re: Kriegsmarine: Thank you
Posted: Tue May 09, 2017 10:20 am
by WarHomer
Yes, thumbs up for another fun DLC. It was just way to short.
I hope they focus on more missions and carry-over, and soon, instead of changing the basics.
I found that I looked elsewhere and completely stopped playing OOB because of the long period between the last two DLC´s and since I´m done with KM I´m starting to drift away again. Only Eriks conversion campaigns are keeping me here for now. The relative short number of missions in a DLC and no tie-in/carry-over are really brutal on replayability.
But great game.
Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 4:02 am
by bru888
Note to self: Never read a negative review thread prior to playing the campaign yourself.
Here's the deal, and I don't care if I sound like a fan boy. I just finished
Kriegsmarine and I had a lot of fun.
FUN.
For the first time ever in this series, I used submarines to good effect and I enjoyed doing so. I like the new battleship primary gun module and it worked fine for me. The missions were challenging and exciting and I got into every one of them. That last battle in the Atlantic was a humdinger.
Sure, there were only nine scenarios. But I paid only $9.99 for
Kriegsmarine. That's exactly $1.11 per scenario, and I had hours of fun.
FUN. A pack of chewing gum probably costs more than $1.11 these days.
I could go on and answer point for point some of the negative stuff that was put down in that other thread, but I'm not going to bother. Maybe I
am a fan boy. Maybe I'm a village idiot when it comes to WWII and wargaming. Maybe I've got a low threshold of fun.
FUN.
But you know what? I DID have . . . well, you get the idea by now.

Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 8:19 am
by Andy2012
bru888 wrote:Note to self: Never read a negative review thread prior to playing the campaign yourself.
Here's the deal, and I don't care if I sound like a fan boy. I just finished
Kriegsmarine and I had a lot of fun.
FUN.
For the first time ever in this series, I used submarines to good effect and I enjoyed doing so. I like the new battleship primary gun module and it worked fine for me. The missions were challenging and exciting and I got into every one of them. That last battle in the Atlantic was a humdinger.
Sure, there were only nine scenarios. But I paid only $9.99 for
Kriegsmarine. That's exactly $1.11 per scenario, and I had hours of fun.
FUN. A pack of chewing gum probably costs more than $1.11 these days.
I could go on and answer point for point some of the negative stuff that was put down in that other thread, but I'm not going to bother. Maybe I
am a fan boy. Maybe I'm a village idiot when it comes to WWII and wargaming. Maybe I've got a low threshold of fun.
FUN.
But you know what? I DID have . . . well, you get the idea by now.

Nothing wrong with having fun.
BTW, if you just finished now, you played the campaign after several patches. I think they rebalanced a lot of stuff by now.
And I also think that you can be quite lucky to dodge a lot of the annoyance (sea mine damage etc) by just being, well, plain lucky. Or you can get bogged down in this and experience a lot of frustration.
But compared to Blitzkrieg, Kriegsmarine was pretty weak sauce. Sure, the price was lower, but I noticed a lot more balancing issues and kinks than
in other DLCs. So even though I am not in the Slogkrieg and Kindermarine camp, I am quite careful about this enterprise now.
On the other hand, Heavy Steel looks pretty good and land combat was always more refined in balancing and game mechanics than the sea battles. So at least the devs dont need to reinvent the wheel here. Just add units and do exciting mission design. (Hopefully.) So I am kinda optimistic about this.
Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 2:38 pm
by Horst
The KM missions are often somewhat short. It didn’t take much time to play through them all. I think it’s mainly related that you have rather fewer naval units than ground units. I also didn’t use anything but recon planes until I finally got access to the carrier-stuff. In US vs. JP scenarios, there are usually a lot more naval and aircraft units from the beginning that these scenarios played much longer and felt more intense.
Like already mentioned from others, it is kind of disappointing that you can only play with your carrier-planes 2-3 missions. These Plan Z and the carrier/battleship specs are simply too expensive that you can’t invest points in much else, except afterwards. It would have been more fun to play with a fully capable carrier-fleet more missions.
Campaign isn’t bad but I’ve seen better before in OOB.
Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 2:52 pm
by bru888
Andy2012 wrote:
Nothing wrong with having fun.

I mean, fun is what we are here for, yes? If that's not true for some of us, I fear for them . . .

(

)
True, I played the last five scenarios in version 3.4.0 but even before then, I did not notice any terrible balancing issues and kinks. I played the scenarios on middle difficulty and had a mildly challenging experience, which was what I wanted (exceptions: Surface Raiders and Atlantic Diversion, which made me sweat a bit).
See, maybe that's me. I'm not looking for super-realism in OOB (mildly historical will do) or a mastermind, crushing AI to deal with (I have my wife for that).
Plus I didn't go for every piece of low-hanging fruit so maybe I missed things like the mine-laying problem. Hopefully that was fixed in 3.4.0. They did fix the "a delicate blow can be delt to the British Navy." Now it's a "stinging blow" (although "dealt" is still misspelled).
Anyway, in my opinion,
Kriegsmarine is hardly the disaster that it's portrayed as by detractors here. If the developers want to sell me similar campaigns for $9.99 apiece, I'm buying.
Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 3:00 pm
by Horst
The mines work fine now. It's sometimes ridiculous how the AI tends to detect them though. I was going to scream in Western Approaches when those dang supply ships moved around my single naval mine, but laughed when one still suddenly steamed right into the mines after 2 turns of fooling around them.
Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 3:04 pm
by Andy2012
@bru: Well, KM is not a disaster. But Blitzkrieg set a certain standard and even though KM was half-price, it didnt live up to my expectations. And I still think that there was more untapped potential there, especially in terms of mission design and balancing. Mostly, subs and BBs were not worth your money, but they were the iconic weapons of the Kriegsmarine. So it just needed a couple of weeks more. But well.
@Horst: Agree. Those mines were annoying as f*ck. Maybe they pick up a refined KM with a purely hypothetical campaign in the US again. That could involve carrier battles.
Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 3:09 pm
by bru888
Horst wrote:The mines work fine now. It's sometimes ridiculous how the AI tends to detect them though. I was going to scream in Western Approaches when those dang supply ships moved around my single naval mine, but laughed when it still suddenly steamed right into the mines after 2 turns of fooling around them.
That's another thing that encourages me. Reading that other negative thread intensified my doubt a bit about whether the developers were paying attention to this forum and their customers. They do. They just don't evidence it by responding as much as I would like but I must remember that they have lives to live and things to attend to other than OOB. What those things could be, I haven't a clue. What could be more important than OOB?

Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 3:13 pm
by bru888
Andy2012 wrote:@bru: Well, KM is not a disaster. But Blitzkrieg set a certain standard and even though KM was half-price, it didnt live up to my expectations. And I still think that there was more untapped potential there, especially in terms of mission design and balancing. Mostly, subs and BBs were not worth your money, but they were the iconic weapons of the Kriegsmarine. So it just needed a couple of weeks more. But well.
Heh, it's going to surprise you perhaps when I tell you that I've never played
Blitzkrieg! I don't know why; I just never got around to it. Your comment now makes me want to play it even more. Chaaarrrggge! I mean, Bliiitttzzz!!!
Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 3:38 pm
by Horst
Bru, Blitzkrieg is quite good and offers enough varied mission objectives, although some people give the impression it's mainly only kill-them-all. I mean, you tend to defeat the whole AI units in every scenario either, but showing a large unit-counter is possibly somewhat frustrating to watch in certain scenarios.
The maps are fine too there for that they are often quite small-scaled (less detailed, showing much territory).
Re: Kriegsmarine: Thank you
Posted: Sat May 20, 2017 8:27 pm
by bru888
Horst wrote:Bru, Blitzkrieg is quite good and offers enough varied mission objectives, although some people give the impression it's mainly only kill-them-all. I mean, you tend to defeat the whole AI units in every scenario either, but showing a large unit-counter is possibly somewhat frustrating to watch in certain scenarios.
The maps are fine too there for that they are often quite small-scaled (less detailed, showing much territory).
Thanks. It will be interesting to see, given Andy's statement "Blitzkrieg set a certain standard," whether I have a different reaction going in reverse from
Kriegsmarine to
Blitzkrieg. I doubt that I will think less of
Blitzkrieg for this reason but maybe I will think even more of it having played
Kriegsmarine first. Probably not, because I have played every other OOB campaign and have enjoyed them all, more or less to the same degree.
What I have not done, however, is to play any of Erik's campaigns extensively. Yet.

Re: Kriegsmarine: Thank you
Posted: Sat Jun 03, 2017 7:42 am
by euramer
With the latest upgrade I have retried the "mines" scénario and found that once the convoy destroyers where reduced to scrap, the merchant ships where quite easy to herd on the mines fields. After you have to be patient and wait for a foolhardy captain...
About the difference with Blitzkrieg, I agree that it is more challenging but found that in fact it's sometime a misnomer, it has nothing to do with a "Blitz"krieg and a bold move which could have brought a merited Victory is too often rewarded by a sound disaster.
I liked the capacity in Kriegsmarine to focus on the moves (like in chess) without the background clutter and reduced angles of attack of ground warfare.