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Royalists.....................
County..............................
Colour
Doley50.......................Lancashire (34).....................
light red
TGM ..........................Shropshire (24) .....................
light green
Awesum4 ,,,,,,,,,,,,,,,,,,,,,Cornwall (20).......................
dark green
BrentBJ....................... Gloustershire (22)..................
dark red
Lascar.........................Norfolk (16).........................
middle red
Kelen2........................Nottinghamshire(31)................
mid yellow
Youngr........................
Damatrois....................
Parliamentarian...........
County................................
Colour
Warlord.......................Northunberland (39).................
dark blue
Snugglebunnies..............E. Riding Yorkshire (36).............
middle Blue
Ianiow........................Essex (14).............................
light blue
Kerry D........................Hampshire (4) ........................
darker middle blue
LFDLM........................Buckinghamshire......................
.light purple
Iandavidsmith...............Pembrokeshire (43)...................
dark purple
Seaport......................
Place open..................
GENERAL RULES
Each player starts with 1000 points
Each occupied county is worth 50 additional points. A player cannot cede a county to another either by negotiation or passing through.
You occupy a county by moving into it or claim it by winning a battle.
Once a faction have claimed an entire division of counties you receive an additional 100 points.
The player that owns the most counties in a district receives the benefit. If a district has an equal number of counties owned by two in a faction they can decide who benefits.
If more than one force is fighting for a province the lowest casualities wins the county.
A force other than a flying column moves one county at a time
A force designated as a flying column (more cavalry, dragoons, detached musketeers, and light guns than infantry) can move two counties in one move.
You may only have one force in play unless points exceed 2000 points
You may play as an independent (by declaring yourself king or protector) or form alliances but only with your own side.
Players can join at any time when their are unclaimed counties
Players can opt out at any time and their provinces become “neutral” (ie: unclaimed)
Players points for battles by adding up the points from their claimed provinces
Same faction movement does not affect title to the county
Map and marked army position will be updated at the end of each month showing the counties in your chosen colour and the
forthcoming battles for the month
MOVEMENT.........................................................................................TYPE OF BATTLE...............................TERRAIN
Two forces moving into a county................................................................Open battle.....................................Always Pot luck
If one force is already occupying a county.....................................................Defender decides..............................Defender choice unless one general occupies twice or more provinces = their choice
If a defender friendly force is adjacent to the county being attacked......................Reinforced battle for the defender......... Defender choice unless one general occupies twice or more provinces then their choice
[army pts total + extra 180pts reinforcements rounded up in favour of defender]
If an attacker friendly force is adjacent to the county being attacked.....................Reinforced battle for the attacker...........Attacker choice unless one general occupies twice or more provinces then their choice
[army pts total + extra 180pts reinforcements rounded up in favour of attacker]
If equal attacker & defender friendly forces adjacent to the county being attacked....Open battle......................................Pot luck unless one general occupies twice or more provinces = their choice
If more attacker or defender friendly forces adjacent to the county being attacked....Send flank force................................Pot luck unless one general occupies twice or more provinces = their choice
[army pts total + extra 180pts reinforcements rounded down]
Please note: If a challenge goes unanswered by the end of the month the county is automatically taken by the attacker issuing the challenge.
These changes actioned 3.5.17
1.A "flying column" is designated as any force where the combined total of units of cavalry detached musketeers, dragoons and light guns outnumber the pike and shot Hence, parliament could conceivably field a flying column (Yes, I've checked) . Royalists do not have to, but may choose to use the raiders list.
2. Any player, either side, can designate themselves as a flying column at anytime but must declare this when they post their move.
3. If you designate your move as a flying column and a battle results from a consequence of that move then the player must field a flying column force on the field.
4. Equal number of players on each side
Change Movement
You claim a county if you pass through it (You do not have to remain in it for one turn)
Addition Same faction movement does not change county title
Addition London does not have a number it is just London and as a district entitles the occupier to an extra 50 pts (plus district bonus of 100 points)
Addition Owning a District The player that owns the most counties in a district receives the benefit. If a district has an equal number of counties owned by two in a faction they can decide who benefits.
Addition A player cannot cede a county to another either by negotiation or passing through, unless splitting counties for eliminated player /see eliminated player rule
Addition The side with a force bordering the county in which the battle takes place can choose the reinforcing size but if they have equal numbers of armies bordering the computer chooses.
These changes actioned 4.5.17
Addition If a player no longer owns any county they are eliminated from the game, unless another player in their faction can divide his territories equally to give him a recruiting base.
Addition When a player loses a battle must retreat. Hew cannot retreat into any enemy territory. He can only retreat into friendly territory. If he cannot retreat he is relocated to the nearest friendly territory. If there is more than one friendly territory option then it is by chance.
Addition Armies that are only 50 apart in strength are equal and fight at the size of the smaller army.