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Re: Kriegsmarine - Thumbs Down

Posted: Sat Apr 29, 2017 5:38 pm
by Andy2012
kverdon wrote:I will agree with Andy that some of the criticism, mine to the forefront, has been harsh but it is borne out of the frustration with the series. It has turned a bit ugly in that the people developing the OOB series appear to be oblivious to any feedback, and as a result, it has gotten more pointed. Each follow on DLC has gotten worse, not better in it's content. What we all seem to be coming back to is that, somewhere in the background there appears to be a good game system in OOB that just needs some kinks worked out of it. That game system gets lost in really, really, poor scenario design. I am not sure why it has to be that way. It could be for 1 of 2 reasons.

1. The scenario designers just don't get how to design scenarios for historical games and the target audience of the series.. Though I am a proponent of historical accuracy, in this type of game what I am really wanting is historical context. What I mean is that individual units should function similar to their historical counterparts in terms of efficacy and the scenarios should reflect a historical context. The idea is not to recreate history but to examine "What if...". Your (Andy2012) ideas for a breakout scenario are JUST what I am talking about. THAT should have been the nature of the game. Neither the scenarios in Blitzkrieg or Kriegsmarine recreate the historical context of "feel" of their subject matter. Often they appear to be parodies of the subject matter, hence the parodies of the names.

2. The scenario design has actually been crafted to hid some glaring deficiencies in the game system. I.E., they tried to put together something that looked right but then found that it fell apart when tested against the game system. They then created odd scenarios with artificial victory conditions in an attempt to make them more challenging. I have this sinking feeling this is the case but then Erik seems to have crafted some pretty good scenarios and even a campaign that is far superior to the original so maybe there is hope.

As to Halder's comments I would first thank you for your service, that does mean a lot. The intent with these games is not to "Play War" but to use them to explore the history of the subject matter. Given a well designed system, it can be used to follow along and understand the decision making used by the commanders of the day and to also see what happens if a different strategy is employed or a mistake not recreated. Does the outcome change? If so how? Yes, these are historical events that are being portrayed that folks of both sides fought and died for, it is thus fitting to try and at least make an effort to recognize that. My only argument with your statement is in that NOT following the historical context, you are actually just "Playing War".

My message to the devs would be: "Study your subject matter and understand the background of the subject you are trying to portray. Then create a series of scenarios that explore that subject matter and allow for the exploration of "what if...." to come to play. Secondary victory conditions should play into that as well as guide the player into meeting historical conditions. Having a game that follows a historical context and is also fun are not mutually exclusive conditions. Panzer Corps did it well, I believe OOB could as well.
Yeah, I can understand your frustration. I always breathe in and out before posting here after I am annoyed by OoB. But after I checked the credits and realized how unbelievably small that team is, I always feel like giving them a little break. That schedule must be hell.
I also agree with your statement about mission design spoiling OoB's potential. I always think 1-3 months more (if they had them) would have made this great and evened out all the kinks. Sometimes, I think they are kind of doomed to obliterate their own customer base and then being knocked out by Panzercorps 2 (which has a bigger brand name, probably a bigger team and better financing and thus more time in development).

BTW, I tried 'Surfarce Raiders' a third time and took the northern route. (Wanted those two points for merchant vessels I missed the last time.)
I broke through their screen easily (in the north), sank 4 merchants and was actually clear to enter the Atlantic (the original mission goal here and back then). However, I was forced to sink 3 BBs. Which forced me to go back, lose three DDs and then dash away from their King George BB. Those Hipper class cruisers were very useful, their torpedo barrage does 3+damage to BBs and BCs. Finished now in 33 turns. I think this drives home that this mission is kind of broken and/or botched and that some units need to be rebalanced. (For Singleplayer. Multiplayer is a whole new affair.) I mean, my core is just Hippers and DDs plus a supply ship now. Oh yeah, three recon. :shock:

Re: Kriegsmarine - Thumbs Down

Posted: Sat Apr 29, 2017 8:56 pm
by bjarmson
I'm fed up with OoB releasing really substandard war scenarios. I've been a reliable customer, buying all of their DLC. This expenditure gives me a right to criticize them when they are as bad as Blitzkrieg and particularly Kriegsmarine are. For those who suggest I become a beta tester or join the army, don't want to be a beta tester (would only be canned) and long ago drafted into the Marines sent to Vietnam where I was wounded in combat. Halder, instead of just destroying your computer upon losing it would be more reality inducing if it explodes resulting in dismemberment or death.

Over the years I've read hundreds of histories, biographies, etc, dealing with WWII, WWI, the American Civil War, Roman warfare, and on and on. I think I know at least a little about war both intellectually and in reality. If you are going to call your main game Order of Battle: WWII, I expect it to model WWII battles. If you want to make up hypothetical or fictitious WWII battles, the DLC should clearly indicate this. To label a DLC as Blitzkrieg and then make the scenarios not remotely close to giving one the experience of the speed of Blitzkrieg warfare is misleading at the very least, at the worse it's .... If some of the above people don't mind that the scenarios have little to do with historical realities, fine, have fun with the fantasy scenarios, but many of us expect some attempt to model the actual battles referred to. We want to experience WWII, not fight imaginary battles that seem increasingly a means for the game developers to release DLC quickly. With Kriegsmarine they've even been able to do away with all that tedious map-making on some scenarios, nothing but ocean on the final one.

If there is any lesson to be learned from WWII naval combat it was that large-gunned surface ship warfare was obsolete (taking place on only a handful of occasions, mostly at night when WWII aircraft were useless). Aircraft carriers ruled the seas. Kriegsmarine simply ignores this lesson, and insists the Allies would also. You can easily win Kriegsmarine without purchasing a single German carrier (perhaps only in the final scenario). This flouts everything we know about WWII naval combat. Except for submarine warfare this DLC is completely bogus factually. I have no problem with hypothetical scenarios if they can be made to deal with possible alternate outcomes, such as what if the US had lost at Midway, well within the realm of possibilities. Such a loss would have delayed much of what happened subsequently in the Pacific in interesting ways (for instance, without carrier air cover the battle for Guadalcanal almost certainly would not have happened, at least in Aug 42). However, US resource availability, technological superiority, and industrial capacity would have given the US the upper hand by the beginning of 1944, if not earlier. Lots of interesting, plausible scenarios could be developed from this, but OoB ignores this in their post Japanese-victory Midway scenarios by insisting the US would simply throw up its hands in despair and stop trying to win the Pacific war. Nonsense. Hypothetical does not mean stupid, which is what many of the scenarios in Blitzkrieg and virtually all of Kriegsmarine reflect.

Re: Kriegsmarine - Thumbs Down

Posted: Sat Apr 29, 2017 9:27 pm
by Andy2012
@bjarmson, Halder: This is getting a bit too bitter and self-centered for me. This is a game and it is supposed to be fun, that is my point.
Having re-tried both 'Surface Raiders' and 'Western Approaches' two or three times, my performance improved. However, I think some problems persist, e.g. Hipper class being overpowered and torpedoes and mines being too weak. Frustrations come for me when I do things logically and get either obliterated or attacks are ineffective even though I think I did everything right. Panzercorps never gave me that feeling. So this is all a balancing issue, requiring careful testing over weeks and months with paid people. And thats were the problems start. This boils down to economics - what are the cash flow goals for this game, what repay deadlines have to be met, sales goals and so on. The devs are not stupid, they just crank out a product 80% finished and repair it on the way because they have to. (At least that is my impression.) The lesson I take away from this is that I will carefully consider every purchase I make in this franchise. And if Panzercorps 2 turns out to be great, I will prefer it over this game. Period.

Re: Kriegsmarine - Thumbs Down

Posted: Sat Apr 29, 2017 10:10 pm
by kondi754
One thing is certain, OoB is provoking extreme emotions, it's probably good. :)
After the campaigns in the Far East and Pacific I had high expectations of the war in Europe and I was not disappointed. Winter War and Blitzkrieg are great for me. Kriegsmarine may be a bit weaker but that's because it's artificial. Overall, the German fleet's successes in the war were rather poor (with the exception of submarines in 1942-43), so I thought about this DLC it would be a waste of time.
And I guess I was a little right. :wink: The developers themselves wrote that it was being distributed especially for the modders&designers (like Eric) to have more units.
Waiting impatiently for Africa Corps and Stalingrad.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 3:08 am
by Mojko
I must say that the last scenario was really a letdown. It wasn't challenging at all (middle difficulty). Also I was saving RPs to upgrade to O-class cruisers and H-class battleships and the campaign suddenly ended. I did some research in the editor and I found type XXI submarine (German u-boat). It feels like the campaign was supposed to be longer, but was truncated due to time constraints. It's a shame, really. I really prefer bigger DLCs even if they cost more money.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 6:15 am
by Meteor2
bjarmson wrote:I'm fed up with OoB releasing really substandard war scenarios. I've been a reliable customer, buying all of their DLC. This expenditure gives me a right to criticize them when they are as bad as Blitzkrieg and particularly Kriegsmarine are. For those who suggest I become a beta tester or join the army, don't want to be a beta tester (would only be canned) and long ago drafted into the Marines sent to Vietnam where I was wounded in combat. Halder, instead of just destroying your computer upon losing it would be more reality inducing if it explodes resulting in dismemberment or death.

Over the years I've read hundreds of histories, biographies, etc, dealing with WWII, WWI, the American Civil War, Roman warfare, and on and on. I think I know at least a little about war both intellectually and in reality. If you are going to call your main game Order of Battle: WWII, I expect it to model WWII battles. If you want to make up hypothetical or fictitious WWII battles, the DLC should clearly indicate this. To label a DLC as Blitzkrieg and then make the scenarios not remotely close to giving one the experience of the speed of Blitzkrieg warfare is misleading at the very least, at the worse it's .... If some of the above people don't mind that the scenarios have little to do with historical realities, fine, have fun with the fantasy scenarios, but many of us expect some attempt to model the actual battles referred to. We want to experience WWII, not fight imaginary battles that seem increasingly a means for the game developers to release DLC quickly. With Kriegsmarine they've even been able to do away with all that tedious map-making on some scenarios, nothing but ocean on the final one.

If there is any lesson to be learned from WWII naval combat it was that large-gunned surface ship warfare was obsolete (taking place on only a handful of occasions, mostly at night when WWII aircraft were useless). Aircraft carriers ruled the seas. Kriegsmarine simply ignores this lesson, and insists the Allies would also. You can easily win Kriegsmarine without purchasing a single German carrier (perhaps only in the final scenario). This flouts everything we know about WWII naval combat. Except for submarine warfare this DLC is completely bogus factually. I have no problem with hypothetical scenarios if they can be made to deal with possible alternate outcomes, such as what if the US had lost at Midway, well within the realm of possibilities. Such a loss would have delayed much of what happened subsequently in the Pacific in interesting ways (for instance, without carrier air cover the battle for Guadalcanal almost certainly would not have happened, at least in Aug 42). However, US resource availability, technological superiority, and industrial capacity would have given the US the upper hand by the beginning of 1944, if not earlier. Lots of interesting, plausible scenarios could be developed from this, but OoB ignores this in their post Japanese-victory Midway scenarios by insisting the US would simply throw up its hands in despair and stop trying to win the Pacific war. Nonsense. Hypothetical does not mean stupid, which is what many of the scenarios in Blitzkrieg and virtually all of Kriegsmarine reflect.
A very good summary and showing what "what-if" scenarios should be.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 11:33 am
by Horst
Mojko wrote:I must say that the last scenario was really a letdown. It wasn't challenging at all (middle difficulty). Also I was saving RPs to upgrade to O-class cruisers and H-class battleships and the campaign suddenly ended. I did some research in the editor and I found type XXI submarine (German u-boat). It feels like the campaign was supposed to be longer, but was truncated due to time constraints. It's a shame, really. I really prefer bigger DLCs even if they cost more money.
Yes, there is definitely more interesting content lacking with all available units from 44 on. Where is the fun by just getting the aircraft carriers with good planes if you can hardly play with them for a while? The previous campaigns all had about 12 scenarios, but here we only get 9. What happened? 3 more scenarios until a fictional naval invasion of the US East-coast would have been fun!

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 12:46 pm
by Andy2012
Horst wrote:
Mojko wrote:I must say that the last scenario was really a letdown. It wasn't challenging at all (middle difficulty). Also I was saving RPs to upgrade to O-class cruisers and H-class battleships and the campaign suddenly ended. I did some research in the editor and I found type XXI submarine (German u-boat). It feels like the campaign was supposed to be longer, but was truncated due to time constraints. It's a shame, really. I really prefer bigger DLCs even if they cost more money.
Yes, there is definitely more interesting content lacking with all available units from 44 on. Where is the fun by just getting the aircraft carriers with good planes if you can hardly play with them for a while? The previous campaigns all had about 12 scenarios, but here we only get 9. What happened? 3 more scenarios until a fictional naval invasion of the US East-coast would have been fun!
Well, the devs said it would be a short DLC and it would be reflected in the price (which it did). So I dont mind that. Erik will probably do an Invasion of the US campaign some time. (hinthint, nudgenudge, Erik... :mrgreen: )

Those mission design glitches and wobbly difficulty and balancing mishaps bother me a lot, though. Several times, objective counters and texts were not aligned (destroy 3 BBs, text says two). Arctic Convoy is absurdly easy. Surface Raiders pretty difficult. Torpedos are too weak from subs, but very powerful when used by my Hipper gang. BTW, I had to chuckle when the briefing in Arctic Convoy said "dont lose any BBs" - I wouldnt dream of actually buying any. So there.
Put shortly, this would have needed a few more weeks of testing and balancing. Selling this as it is feels half-assed.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 1:03 pm
by bru888
You know what I don't like about this thread? That nobody from the Artistocrats considers it important enough to spend time here defending their game. That either they are so busy or disengaged that they don't have the time or the inclination to do so.

You know something else that bothers me about OOB? That if we did not have Erik developing BETTER content on his own and free of charge, and if we did not have him prodding the developers with his questions and suggestions for the past two years, I think this game would be truly crap by now.

Here, full disclosure. I posted in the PZC2 forum for the first time yesterday. This is what I said:
I have been resisting the dark side, in favor of my loyalty to OOB. But the signs are there, and I cannot ignore them: The latest DLC being roundly trashed in the forum, sloppy stuff (errors and typos) being reported and not addressed, the game manual never being updated, the developers largely in absentia.

People keep comparing OOB to PC, with the one drawback for me about PC having been the wooden animation. If PC2 introduces the animation style of OOB without overwhelming my frames per second, and PC2 continues what I have heard are the best aspects of PC, well . . .

I can no longer look away. Here I am.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 2:36 pm
by jdarocha
I play this game on a lap top while sitting in a bath tub, taking a bath. It adds that extra feel of realism. When one of my ships take a hit, I go under for a few seconds.

This is getting silly, I know, but I can't help stoking the fires of those frothing at the mouth over a game that for me is quite simple and enjoyable.

We all know there are games out there much more "accurate" and complex that will fulfill some of the desires of some players (Gary Grisby's - War in the East?) but I don't have time to spend hours planning a simple patrol, so there it is.

If Kreigsmarine was a game where I had to go through 7 steps to fire at another ship I would not have bought it. It is what it is, OOB has been out for a while, players should know by now what they are getting.

Halder

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 2:58 pm
by kondi754
Eric has a lot of achievements, several times he supported or even developed my proposals.
I promised myself that I would finally play in his Grand Campaign but for now don't have the time.

Bru, I personally don't judge the situation so harshly but understand your opinion.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 3:30 pm
by Boarspear
kverdon wrote:2. BB/BC Main Gun separation and cool down. Again this fails, you should not have to choose between firing the main battery and secondary batteries. They each historically had their own directors and could engage separate targets. This gets further absurd when you factor in that you cannot fire your AA weapons and your main battery either. Now I COULD see making the player have a choice between firing the secondary batteries at either a surface target or an air target as may ships had dual purpose secondary batteries (the KM, did not but I'd give a pass at that). Having to choose between firing at a BB at range 2 or a Swordfish at range 2 is nuts. Keep the cooldown and allow the BB/BCs to fire both main an secondary batteries in a round.
This I have to disagree with, because you are assuming some kind of robo-battleship able to swing guns around and engage all enemies at once -- in fact I just finished reading an article in WWII History magazine, "Death of the Graf Spee," which addresses the strategy for the attack on the German pocket battleship" The Exeter shadowed her from the south, while the Ajax and Achilles shadowed from the east ... Commodore Harwood was implementing a preconceived plan designed to divide his powerful opponent's attention and prevent her from training her big guns on each ship in turn." I would have to agree that firing of AA guns separately might not make perfect sense, but simulates turning a moment of time into focusing all efforts on AA fire, I suppose.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 5:13 pm
by Andy2012
bru888 wrote:You know what I don't like about this thread? That nobody from the Artistocrats considers it important enough to spend time here defending their game. That either they are so busy or disengaged that they don't have the time or the inclination to do so.

You know something else that bothers me about OOB? That if we did not have Erik developing BETTER content on his own and free of charge, and if we did not have him prodding the developers with his questions and suggestions for the past two years, I think this game would be truly crap by now.

Here, full disclosure. I posted in the PZC2 forum for the first time yesterday. This is what I said:
I have been resisting the dark side, in favor of my loyalty to OOB. But the signs are there, and I cannot ignore them: The latest DLC being roundly trashed in the forum, sloppy stuff (errors and typos) being reported and not addressed, the game manual never being updated, the developers largely in absentia.

People keep comparing OOB to PC, with the one drawback for me about PC having been the wooden animation. If PC2 introduces the animation style of OOB without overwhelming my frames per second, and PC2 continues what I have heard are the best aspects of PC, well . . .

I can no longer look away. Here I am.
I think the devs need to talk about this first and agree on a company position. And after a stressful deadline frenzy and some updates, they are probably home sleeping and happy to not talk or read about OoB for a weekend. They will probably find this on their desks (if they havent already...).
I think the problem with OoB is that animations and looks are given enough time as a unique selling point, but mission design, documentation and maybe community engagement fall short for lack of staff. Blitzkrieg was very good, but it was the sixth (right?) land campaign released. So it had a lot of time to even out kinks in gameplay mechanics (remember arty?). Kriegsmarine tackles the weakest part of the game system and would have needed more time. I think in terms of sales numbers and customer satisfaction, they would have been better off with a Case Blue Campaign. Focus on mission design, add maybe 10-15 units, done. Full campaign, full price, money in the bank, customers happy, enough time to float Kriegsmarine in a looong internal beta...oh well.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 9:01 pm
by Kerensky
To be fair, there was a pretty significant annual game dev conference that was just held. I would think the lead up to, and attending, this event would occupy a lot of time and attention.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 10:19 pm
by NightPhoenix
Although the need to be attending an annual game dev conference can certainly be understood, that in itself might be one of the problems with this DLC. Nobody can deny truthfully that upon release of the product at the given date there were still numerous bugs with the game that are quite visible and give the overall feel of a half-finished game. (the before mentioned errors in the objectives for example, but also the lack of upgrades on your ships in the later years, the reconaissance aircraft reward not working in the final mission etc, there have been quite a few posts about numerous problems in the forums) Nor is this a new phenomenon, as i recall in many a release there were numerous reward pictures still black for example. Someone keeps making the decision to deliver a product that feels rushed and still has a lot of problems going on.

From company perspective it's almost always better to deliver a product that meets up to expectations and works properly maybe a little later than delivering a product that doesn't and is filled with problems, especially if you know that you will not be able to solve these problems in time. The negative reactions and publicity that you get from delivering a product that is not up to standards will hurt you more eventually than delivering sound good products, even though those are released a week or two later. To say nothing of those people who stop buying your products because it's not what they expected when they bought it. I would think the same applies here as a lot of negative publicity is created. The PR and after release support-strategy, at least from what i feel from many people around the forum, only adds insult to injury.

I'm saying these things because i think the developing company can benefit from taking a good look at their current policy at releasing these DLC, and adopting a different strategy might be beneficial for both parties. The players get a game which from the onset feels great, and people can enjoy without problems. The company might see a lot more positive feedback and publicity, eventually turning into better sales.

Just my 2 cents. ;)

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 10:45 pm
by bjarmson
It's not the graphics or mechanics of the game that really bother me. They're fine, and I have no real problems with how aircraft are managed, artillery fire, and many other things some of the players here dislike. I know that certain compromises have to be made to keep the game playable. What I care about is stability (the game still crashes and freezes regularly on my Mac) and clever scenarios that provide a challenge, replayability, and a reasonable modeling of historical reality (unless they are hypothetical scenarios, but even then I expect some modicum of cleverness and actual realities). The developers now seem not to care a wit about any of these things. Blitzkrieg was good for the first three scenarios (2 Poland & Norway), but then veered off to fantasy land in Western Europe, the Mediterranean, and Russian scenarios. Apparently the developers believe that rather than attempt to create scenarios which feature German superiority (in numbers, morale, operational abilities,and some technical aspects) and then require short time frames to win, it's better/easier/more convenient to make long scenarios which feature the Allies having greater strength of numbers and simply do away with the element of Blitzkrieg altogether. It ends up being Slogkrieg rather than Blitzkrieg. This trend is continued in Kriegsmarine.

As I mentioned in my previous post, the developers just toss out the notion of carrier superiority and become battleship admirals. I won each battle rather easily with surface ships (mostly CAs, BBs, a few DDs, Subs, and the uber efficient Support ships), only using a CV during the final battle. This can only be regarded as some sort of Nazi revisionist nonsense (if only der Fuhrer had built more surface ships we would have won the battle of the Atlantic), rather than any real attempt at creating legitimate hypothetical scenarios. The reality is that the Bismarck conducted only one offensive operation in May 41 (which failed) and was sunk in about a week (with the aid of some obsolete Fairly Swordfish torpedo planes). Even if it had not been sunk, even if the Germans had produced more surface ships and even carriers the combined Allied fleets would have made short work of the Germans. By the beginning of 1944 the US was producing carriers (CVs, CVLs, and CVEs) at a prodigious rate and could have temporarily detached enough of them with escorts from the Pacific to destroy any possible German surface naval threat.

So what would have been an interesting set of hypothetical naval scenarios? The 40-42 naval war in the Mediterranean between the Brits, Italian navy and German land based aircraft was hotly contested and would have made some great scenarios. Throw in the French navy on the Axis side after the fall of France and .... What might have been.

Re: Kriegsmarine - Thumbs Down

Posted: Sun Apr 30, 2017 11:17 pm
by kverdon
Yep, a Med scenario might be the last, best, hope of a success with this series. It could be a great "What if???" As you say throw in the Italians and maybe the French against the British and later, US Navy it could be pretty cool. Africa Corps for land battles on limited maps, Crete and Malta for amphibious invasions. End it with a climatic battle for the Torch landings.

Given their track record, I am not sure the decks could pull it off but I would like to see them try. Maybe if they got some good feedback in the development process (and listened to it) it could work.

Boarspear - Don't make the mistake of equating the fire control of a "Pocket Battleships" with a real BB. The US Battleships had 4 Mk 37 secondary gun directors and a separate plotting room for their secondary batteries to independently track and fire on targets.

Re: Kriegsmarine - Thumbs Down

Posted: Mon May 01, 2017 6:29 am
by Meteor2
Its not the technical forum here, I know, but as mentioned before:
The game is still unstable on my PC (Windows) and it has not really improved from the base game onwards.
Game crashings 2-3 times in every scenario.

Re: Kriegsmarine - Thumbs Down

Posted: Mon May 01, 2017 7:09 am
by terminator
Meteor2 wrote:Its not the technical forum here, I know, but as mentioned before:
The game is still unstable on my PC (Windows) and it has not really improved from the base game onwards.
Game crashings 2-3 times in every scenario.
I installed the game on various computers, no problem.
The only problem which I have it is with my laptop computer which is not rather powerful, the game remains blocked from time to time during the load.

Re: Kriegsmarine - Thumbs Down

Posted: Mon May 01, 2017 11:18 am
by WarHomer
Game works flawless for me (as OOB usually do) and I kindda like it more than I expected.

Still too short and no tie-in, so I´m guessing I wont be replaying it that much.

But fun and much entertainment for the price. I could hardly go and watch a movie in the theater for that price and I´m getting hours of entertainment out of it.