Re: Uncle HS’s suggestions for Panzer Corps II
Posted: Sun Mar 26, 2017 12:41 am
I do not think making AT guns give a small bonus is the way to go. They need to be radically changed in my opinion in fact.
Anti tank units in panzer corps right now basically work like tanks with crap stats depending on whether they attack or defend. In a divion AT guns are NOT fighting units. That's only infantry and armor. Anti tank guns are in the support section of the unit. They are not a fighting units, they are support. Just like the artillery, the recon and the anti air. making them seek active combat to be effective is completely off. They should work a lot more like AA and Arty because that's exactly what they are. they are exactly the same type of support unit that is supposed to COMPLEMENT and SUPPORT the actual fighting units, not be one of them.
The Elefant TD is actually the best example for this. In Kursk two units got the thing. A former Panzerjäger 1 unit that was used to having no armor and a former StuG unit. The panzerjäger ones thought they were now invulnerable and drove the thing around like a tank actively seeking combat. They lost all their vehicles and this led to thje urban legend that the TD was bad because of lack of machine guns or some crap.
The Sturmgeschütz guys knew exactly how to use a TD like this. THey lay in ambush and they did fantastically and scored a ton of kills.
Right now TD units are used like the first guys did it in Panzer Corps. If you wait to ambush people that will almost never happen. You can't easily stay hidden, you cannot easily ambush so you suppress the enemy and then attack. That's not how this should work. TDs are suddenly a fighting unit and Arty is supporting them. That's not how it worked. TDs were issues to the Infantry divisions actually for the most part to help the infantry out and give them heavy support fire. They were not entended to work side by side with the Panzer Units. (don't ask Guderian how they should be used, he was full of crap.)
I think the TDs and AT guns are fundamentally flawed right now which is I think why players don't really use them. The only way to use them effectively is basically use them as tanks. And they're just worse than regular tanks in that role (as they should be) so people rather use tanks. The StuG III should be incredibly good in the defensive role and score kill after kill. It doesn't. Because the AI sees it and simply doesn't attach. And if the AI moved adjacent you have to attack to score a hit and that gives the StuG bad rolls. It just doesn't work the way it was supposed to. Anti tank units need to be a fully fledged support weapon, not a crappy version of tanks. It already didn't work in Panzer General and it didn't work again in Panzer Corps. If people didn't KNOW these cool units from history, nobody would use them at all because they're crap compared to regular tanks. They need to have completely different mechanics from tanks and they need to be effective using those mechanics.
I also think in tank vs tank combat they need to replace artillery. Right now in tank vs tank combat it works like this: bring in artillery, supress the enemy tank, then attack it with your own tanks.
And on the defensive, put close support artillery behind your tanks so if enemy tanks afttack you you get support.
Historically that's complete bullshit. The Germans didn't use a Tank+StuG mix to attack enemy tanks, they mixed tanks with AT guns. THAT was the effective mix. And StuG artillery was never intended to support the tanks. They were created to give INFANTRY the firepower to attack fortifications and bunkers. They should be bunker busters and defeat entrenchment, they should NOT be used to defend tanks. That's not what they did until they were transformed into some kind of tank destroyer whch the infantry hated since they no longer had the support guns and a movement was started to mount those guns on halftracks and recon cars and even the Panzer III later models so they got their support howitzers back.
The StuG type guns including the Ameerican Tank destroyers that had good HE shells need to be bunker busters and entrenchment killers. Thats what they did. And the Anti tank Guns and proper TDs need to provide Tanks and also infantry with support fire against armored targets. That's how those were used. They were not meant to be used like tanks and tanks certainly didn't wait for artillery to supress enemy tanks (I don't even know how that is supposed to work unless you're shooting really high shell volume barrages) before attacking.
I feel those are the main game mechanic issues that need to be adresses regarding unit type mechanics.
Anti tank units in panzer corps right now basically work like tanks with crap stats depending on whether they attack or defend. In a divion AT guns are NOT fighting units. That's only infantry and armor. Anti tank guns are in the support section of the unit. They are not a fighting units, they are support. Just like the artillery, the recon and the anti air. making them seek active combat to be effective is completely off. They should work a lot more like AA and Arty because that's exactly what they are. they are exactly the same type of support unit that is supposed to COMPLEMENT and SUPPORT the actual fighting units, not be one of them.
The Elefant TD is actually the best example for this. In Kursk two units got the thing. A former Panzerjäger 1 unit that was used to having no armor and a former StuG unit. The panzerjäger ones thought they were now invulnerable and drove the thing around like a tank actively seeking combat. They lost all their vehicles and this led to thje urban legend that the TD was bad because of lack of machine guns or some crap.
The Sturmgeschütz guys knew exactly how to use a TD like this. THey lay in ambush and they did fantastically and scored a ton of kills.
Right now TD units are used like the first guys did it in Panzer Corps. If you wait to ambush people that will almost never happen. You can't easily stay hidden, you cannot easily ambush so you suppress the enemy and then attack. That's not how this should work. TDs are suddenly a fighting unit and Arty is supporting them. That's not how it worked. TDs were issues to the Infantry divisions actually for the most part to help the infantry out and give them heavy support fire. They were not entended to work side by side with the Panzer Units. (don't ask Guderian how they should be used, he was full of crap.)
I think the TDs and AT guns are fundamentally flawed right now which is I think why players don't really use them. The only way to use them effectively is basically use them as tanks. And they're just worse than regular tanks in that role (as they should be) so people rather use tanks. The StuG III should be incredibly good in the defensive role and score kill after kill. It doesn't. Because the AI sees it and simply doesn't attach. And if the AI moved adjacent you have to attack to score a hit and that gives the StuG bad rolls. It just doesn't work the way it was supposed to. Anti tank units need to be a fully fledged support weapon, not a crappy version of tanks. It already didn't work in Panzer General and it didn't work again in Panzer Corps. If people didn't KNOW these cool units from history, nobody would use them at all because they're crap compared to regular tanks. They need to have completely different mechanics from tanks and they need to be effective using those mechanics.
I also think in tank vs tank combat they need to replace artillery. Right now in tank vs tank combat it works like this: bring in artillery, supress the enemy tank, then attack it with your own tanks.
And on the defensive, put close support artillery behind your tanks so if enemy tanks afttack you you get support.
Historically that's complete bullshit. The Germans didn't use a Tank+StuG mix to attack enemy tanks, they mixed tanks with AT guns. THAT was the effective mix. And StuG artillery was never intended to support the tanks. They were created to give INFANTRY the firepower to attack fortifications and bunkers. They should be bunker busters and defeat entrenchment, they should NOT be used to defend tanks. That's not what they did until they were transformed into some kind of tank destroyer whch the infantry hated since they no longer had the support guns and a movement was started to mount those guns on halftracks and recon cars and even the Panzer III later models so they got their support howitzers back.
The StuG type guns including the Ameerican Tank destroyers that had good HE shells need to be bunker busters and entrenchment killers. Thats what they did. And the Anti tank Guns and proper TDs need to provide Tanks and also infantry with support fire against armored targets. That's how those were used. They were not meant to be used like tanks and tanks certainly didn't wait for artillery to supress enemy tanks (I don't even know how that is supposed to work unless you're shooting really high shell volume barrages) before attacking.
I feel those are the main game mechanic issues that need to be adresses regarding unit type mechanics.