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Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Fri Feb 03, 2017 8:01 pm
by Dizzy_slith
zakblood_slith wrote:the drop pod no longer acts like another unit with no options now of it's own, which again is better, as it can't attack, or defend, so imo shouldn't have had any options before, so this way is much better, as you can now no longer select it, or use it after it's been used, so isn't no longer on the list of unit which haven't moved etc
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i still have no idea why it has two actions mind you each turn, as it can't so anything :?: :roll: :wink:
Are not droppods supposed to be armed with a storm bolter?

Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Fri Feb 03, 2017 8:10 pm
by zakblood
sorry no idea about the lore of anything else, that's for the developers, would make more sense if there were armed, as they have action points and can't move, so arming them would at least give them a ability to use and fight, but maybe not reaction maybe?

but then again that's for the developers to decide, i have no idea

Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Fri Feb 03, 2017 8:20 pm
by zakblood
still no ability to alter facing on deploy, so if you haven't got the turn, which imo also needs to be shown who goes first etc, without facing the correct way, you loose some reaction shots you could have had if deployed correctly
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Screen_00000000.jpg (683.18 KiB) Viewed 2227 times
just for an example

Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Fri Feb 03, 2017 8:42 pm
by IainMcNeil
Thanks Zak! Can you find a repeatable case where reaction fire isn't working and send us a save?

Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Sat Feb 04, 2017 8:19 am
by Dizzy_slith
zakblood_slith wrote:still no ability to alter facing on deploy, so if you haven't got the turn, which imo also needs to be shown who goes first etc, without facing the correct way, you loose some reaction shots you could have had if deployed correctly
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just for an example
Fix plz

Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Sat Feb 04, 2017 8:23 am
by zakblood
that's only on my wish list, no idea if it's on the developers plan or is even doable, just one of mine tbh, so it may or may not be possible, i'd just say this now, what ever i say or ask for is just that, mine own opinion on what i'd like to see or how i think it maybe should be, but as always, that's the developers call and others to wish for, as i'm only one :wink:

Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Sat Feb 04, 2017 8:25 am
by zakblood
IainMcNeil wrote:Thanks Zak! Can you find a repeatable case where reaction fire isn't working and send us a save?
it's not a error as such with the design, just imo the closeness of the deploy area on some maps, as shown in another thread, if the deploy was less, i would have never spotted it i'd guess, as i always deploy high, if you deploy lower or back more as it was as designed then it works fine, so maybe just a issue with the deploy area, and not the overall design :idea:

Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Sat Feb 04, 2017 10:23 am
by GordonStraylight
Thanks Zak, we will take a look at the deployment zones as its causing a few problems.

Cheers,

Gordon.

Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Sun Feb 05, 2017 8:24 pm
by bodkin
Saved games in campaign have gone missing, can only see autosave and last new save, skirmish loaded with ork roster although restart fixed that.

Re: Sanctus Reach Beta Update v1.0.8 feedback

Posted: Mon Feb 06, 2017 5:35 pm
by pipfromslitherine
There was a bug with saves in the beta. Fix incoming.

Cheers

Pip