Re: Light Artillery
Posted: Tue Nov 29, 2016 7:20 am
That is my gut feeling as well.madaxeman wrote: I'm not sure whether the latter is entirely historical, but I suspect the former isn't...
That is my gut feeling as well.madaxeman wrote: I'm not sure whether the latter is entirely historical, but I suspect the former isn't...
madaxeman wrote:I suspect this may be one where 'copying history' might produce an unintended a-historical effect in the game.
12" shooting and 2 MU moves would mean they will be dragged up maybe once or twice with the foot Divisions, and then the foot will speed off and leave the light guns fairly far behind the line. The light guns will be used to snipe through the gaps in the infantry line, adding extra dice and cohesion modifiers to the foot shooting, whilst leaving the artillery as safe as possible by hanging back.
A shorter range and a longer move would be more likely to see light guns dragged them closer to the action, possibly even supporting them with the foot units as front line troops.
I'm not sure whether the latter is entirely historical, but I suspect the former isn't...
quackstheking wrote:I agree.
Another reason not to increase the Light Artillery range is that under the tournament rules as played at the moment, they are exempted from the "firing into the flank" restriction.
nikgaukroger wrote:madaxeman wrote:I suspect this may be one where 'copying history' might produce an unintended a-historical effect in the game.
12" shooting and 2 MU moves would mean they will be dragged up maybe once or twice with the foot Divisions, and then the foot will speed off and leave the light guns fairly far behind the line. The light guns will be used to snipe through the gaps in the infantry line, adding extra dice and cohesion modifiers to the foot shooting, whilst leaving the artillery as safe as possible by hanging back.
A shorter range and a longer move would be more likely to see light guns dragged them closer to the action, possibly even supporting them with the foot units as front line troops.
I'm not sure whether the latter is entirely historical, but I suspect the former isn't...
After more pondering, and trying to find something* to base an opinion on, I'm inclined to go with the longer move and shorter range option for the reasons Tim suggests.
I personally see 'allow divisional moves at 2MU" and no other change necc.nikgaukroger wrote: being cautious about unintended consequences I'm actually wondering about just allowing divisional moves, leaving the move at 2 MU and the range at 8MU (maybe 9MU). This one just feels a bit risky as Light Artillery have been so little used that there isn't much to work with.
They are a LOT more useful than Heavy Artillery. I'd prefer 4 Light Artillery to 2 Heavy Artillery. I'd be opposed to changing very much about them. I do think they are fine, but have no problem with a divisional move. Nothing else is required IMHO.RonanTheLibrarian wrote:The fact is that light artillery costs almost half as much as heavy artillery, for less than 1/4 the range. I would make them less expensive and capable either of keeping pace with foot BGs, or making divisional moves.
I'd back this comment.ravenflight wrote: They are a LOT more useful than Heavy Artillery. I'd prefer 4 Light Artillery to 2 Heavy Artillery. I'd be opposed to changing very much about them. I do think they are fine, but have no problem with a divisional move. Nothing else is required IMHO.
I would go with this suggestion.hazelbark wrote:I'd back this comment.ravenflight wrote: They are a LOT more useful than Heavy Artillery. I'd prefer 4 Light Artillery to 2 Heavy Artillery. I'd be opposed to changing very much about them. I do think they are fine, but have no problem with a divisional move. Nothing else is required IMHO.
This proposal has my vote.ravenflight wrote:
They are a LOT more useful than Heavy Artillery. I'd prefer 4 Light Artillery to 2 Heavy Artillery. I'd be opposed to changing very much about them. I do think they are fine, but have no problem with a divisional move. Nothing else is required IMHO.