Re: When does Rudel reappear?
Posted: Wed Oct 12, 2016 12:11 am
thx to Kerensky for the data on tanks
I got curious on that whole matter and googled several infos on the hitting power of the Ju 87g
First Fact is it had no diving brakes and no sirens so basically it was not a dive bomber anymore
then there are several sources about the hitting power of the autocannons that had just 12 rounds and had to be reloaded on the ground
so you better made good use of your ammo to be effective at all
Now to the data on the cannons
source i 'll give is from a game site but consistent to several other sources mostly in several ww2 forums
I just link the source as it a lot more readable than other stuff and last not least it also has a link to the Hs129 with its 7,5cm Pak attached
http://ww2-weapons.com/hs-129/
so this plane was just not as effective even if armed better in theory. But you can't destroy what you can't hit
so based on Kerensky's T34 scheme this tanks defense armor is basically not strong enough if a Ju87g hits it from a 500 Meter Distance or less
and the HS 129 is deadly on hits from a distances of 1500 Meters and probably even beyond that
so in the Ju87g it comes down to the guts of the pilot to get close enough and of course of the precision he releases his shots with
If Rudel then probably flied about approx. a thousand raids during ww2 with a Ju87g he just needed a hitting accuracy of approximately 4% (or 1 good hit every 2 air raids on a basically defenseless target) to destroy 500 tanks with an amount of 12000 bullets on board. Not meant to belittle Rudels career as a pilot. But the percentages needed to accomplish his kills seem to be a little less out of this world if you crunch the numbers
ok now enough of this ww2 sidestories back to the game
I got curious on that whole matter and googled several infos on the hitting power of the Ju 87g
First Fact is it had no diving brakes and no sirens so basically it was not a dive bomber anymore
then there are several sources about the hitting power of the autocannons that had just 12 rounds and had to be reloaded on the ground
so you better made good use of your ammo to be effective at all
Now to the data on the cannons
http://ww2-weapons.com/ju-87g/under wings two 37-mm BK 3.7 cannons (80 rpm, velocity 2,790 ft.sec), fed by clips of six rounds
Armour penetration at 30° of guns 68 mm on 100 meters; 43 mm on 500 meters; 22 mm at 1,000 meters; 17 mm at 1,500 meters
source i 'll give is from a game site but consistent to several other sources mostly in several ww2 forums
I just link the source as it a lot more readable than other stuff and last not least it also has a link to the Hs129 with its 7,5cm Pak attached
http://ww2-weapons.com/hs-129/
text says this plane for sure has a lot more hitting power but was very hard control and fly and the impulse of the shot made it difficult to fire multiple shots on a single tank attackbeneath fuselage One 75-mm BK 7.5 (PaK 40L) cannon (40 rpm, velocity 3,060 ft.sec) with 26 rounds.
Armour pentration if the gun at 30° 143 mm on 100 meters; 120 mm on 500 meters; 97 mm on 1,000 meters; 77 mm on 1,500 meters
so this plane was just not as effective even if armed better in theory. But you can't destroy what you can't hit
so based on Kerensky's T34 scheme this tanks defense armor is basically not strong enough if a Ju87g hits it from a 500 Meter Distance or less
and the HS 129 is deadly on hits from a distances of 1500 Meters and probably even beyond that
so in the Ju87g it comes down to the guts of the pilot to get close enough and of course of the precision he releases his shots with
If Rudel then probably flied about approx. a thousand raids during ww2 with a Ju87g he just needed a hitting accuracy of approximately 4% (or 1 good hit every 2 air raids on a basically defenseless target) to destroy 500 tanks with an amount of 12000 bullets on board. Not meant to belittle Rudels career as a pilot. But the percentages needed to accomplish his kills seem to be a little less out of this world if you crunch the numbers
ok now enough of this ww2 sidestories back to the game