Re: Is something else planed after US Corps and V1.26?
Posted: Sat Jul 09, 2016 11:58 pm
Something else planed for US Corps?
Ideas I've read in this post so far and a couple I'm including:
1. Soviet GC involving [East Front, Finish and Japanese Battles]
2. Perhaps a smaller Finish Campaign vs Russia, 16-20 scenarios
3. Perhaps could try "themed" smaller campaigns, 8-12, 16-20 scenarios focusing on a particular unit
A. 2nd SS Das Reich
B. Panzer Grenadier Grossdeutschland
C. The Big Red One
4. Pacific Theater
A. Japan "GC or smaller themed campaign"
B. British, NZ, Australia Campaign
C. USA Campaign
5. Korean War
6. Vietnam War
A. Could have a Grand Campaign
B. Could have smaller themed campaigns focusing on particular units or actions
C. Could include Fire Bases, Air Cav, infantry of various kinds, artillery, air support.
D. Ambushes, FOW, counter attacks, defending fire bases, scouting, assaulting enemy positions
E. Some combination of 70% infantry, 10% tanks, 20% artillery
F. Example: Infantry is [25-30% of total] Air Cav that you call into theater after certain conditions are met.
The rest [75% grunts] are HW, Mortars and Rifle units.
1/4th of the 75% grunts total could be special, recon, lay traps, spotting range [2], call in artillery.
So it would be like 3-4 Air Cav with supporting Helicopters, 2-3 HW, 1-3 Mortar, 3-4 rifle, 2-3 special recon type units to
start, with some tanks depending on scenario. Special: is recon, lay ambush, traps, recon spotting 2 and can call in fire
base but they are like BEng units.
G. To complement these forces you have air support and reinforcement auxiliary units which arrive as conditions met.
H. Toward end of GC in a given scenario might have:
Core:
10-12 Air Cav
4-6 HW
2-6 Mortars
6-8 Rifle
4-6 Special [special spotting, artillery support] [special spotting, trap support/claymores]
With tanks depending on scenario as auxiliary perhaps
Limited air support,& get to call them 2-3x a scenario then gone
Fire base support from artillery
Depending on scenario auxiliary forces
Lots of possibilities.
Ideas I've read in this post so far and a couple I'm including:
1. Soviet GC involving [East Front, Finish and Japanese Battles]
2. Perhaps a smaller Finish Campaign vs Russia, 16-20 scenarios
3. Perhaps could try "themed" smaller campaigns, 8-12, 16-20 scenarios focusing on a particular unit
A. 2nd SS Das Reich
B. Panzer Grenadier Grossdeutschland
C. The Big Red One
4. Pacific Theater
A. Japan "GC or smaller themed campaign"
B. British, NZ, Australia Campaign
C. USA Campaign
5. Korean War
6. Vietnam War
A. Could have a Grand Campaign
B. Could have smaller themed campaigns focusing on particular units or actions
C. Could include Fire Bases, Air Cav, infantry of various kinds, artillery, air support.
D. Ambushes, FOW, counter attacks, defending fire bases, scouting, assaulting enemy positions
E. Some combination of 70% infantry, 10% tanks, 20% artillery
F. Example: Infantry is [25-30% of total] Air Cav that you call into theater after certain conditions are met.
The rest [75% grunts] are HW, Mortars and Rifle units.
1/4th of the 75% grunts total could be special, recon, lay traps, spotting range [2], call in artillery.
So it would be like 3-4 Air Cav with supporting Helicopters, 2-3 HW, 1-3 Mortar, 3-4 rifle, 2-3 special recon type units to
start, with some tanks depending on scenario. Special: is recon, lay ambush, traps, recon spotting 2 and can call in fire
base but they are like BEng units.
G. To complement these forces you have air support and reinforcement auxiliary units which arrive as conditions met.
H. Toward end of GC in a given scenario might have:
Core:
10-12 Air Cav
4-6 HW
2-6 Mortars
6-8 Rifle
4-6 Special [special spotting, artillery support] [special spotting, trap support/claymores]
With tanks depending on scenario as auxiliary perhaps
Limited air support,& get to call them 2-3x a scenario then gone
Fire base support from artillery
Depending on scenario auxiliary forces
Lots of possibilities.
