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Re: Winter Wonderland - Experimental
Posted: Sun May 15, 2016 9:37 am
by rbodleyscott
Adebar wrote:Sent!

You needed to have a string as well as a string tag.
As per:
IDS_TERRAIN_STYLE_SNOWEUROPE, "Snow Europe",
I have also sent you a link to an updated version which does German random snow maps.
It would be very easy to have random "Snow Germany" and "Snow England" maps if desired.
Re: Winter Wonderland - Experimental
Posted: Sun May 15, 2016 9:50 am
by Adebar
Ok, thank you very much! Will take up work later - if I'm still able after an extensive snooker match accompanied by several rounds of booze.
Cheers!
Re: Winter Wonderland - Experimental
Posted: Sun May 15, 2016 10:13 am
by rbodleyscott
I would suggest separating out the generic snow mod stuff from the specific Winceby stuff, so that you can eventually create a generic snow mod.
I suggest duplicating text1.txt, calling one of them text2.txt and then deleting the snow stuff from text1.txt and the Winceby stuff from text2.txt
Re: Winter Wonderland - Experimental
Posted: Sun May 15, 2016 3:03 pm
by Adebar
Yes, of course. I had implemented the mod into the scenario for mere testing reasons.
I'll put all strings in a separate .txt file so the mod can be integrated in the most comfortable way.
Re: Winter Wonderland - Experimental
Posted: Wed May 18, 2016 9:12 am
by Adebar
After finishing the tiles I revised all objects today. Below an impression:
The same scene with night lightning:
After writing the instructions I want to release the mod, possibly today.

Re: Winter Wonderland - Experimental
Posted: Wed May 18, 2016 9:40 am
by rbodleyscott
Very cool