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Re: Design & Modding Guides
Posted: Sat Mar 17, 2018 10:11 am
by Erik2
You don't need a turn condition if you've used Scenario Start.
Re: Design & Modding Guides
Posted: Sun Mar 18, 2018 5:40 am
by PoorOldSpike
Thanks guys, I'm still working on it.
Meanwhile I've got one more question- is it possible to make units randomly appear in different places each time a scenario is started?
The Panzer Corps editor has that feature where you place a unit, then slap a "radius" setting on it (e.g. 1 hex, 2 hexes, 3 hexes etc) to make it appear in any random hex within that radius.
Re: Design & Modding Guides
Posted: Sun Mar 18, 2018 2:31 pm
by bru888
PoorOldSpike wrote:Thanks guys, I'm still working on it.
Meanwhile I've got one more question- is it possible to make units randomly appear in different places each time a scenario is started?
The Panzer Corps editor has that feature where you place a unit, then slap a "radius" setting on it (e.g. 1 hex, 2 hexes, 3 hexes etc) to make it appear in any random hex within that radius.
OOB does not have it built-in like PzC but you can do the same thing with a Random Trigger choosing from an array of Spawning Triggers. For example, this is how I place the Japanese carriers randomly at the start of
The Aleutian Crisis:

- Capture787.jpg (537.6 KiB) Viewed 9751 times
Each Spawn Trigger places a set of three Japanese carriers someplace on the map. The Random Trigger chooses one among six possible setups:

- Capture788.jpg (537.29 KiB) Viewed 9751 times
Re: Design & Modding Guides
Posted: Thu May 31, 2018 9:37 pm
by jbarradale
I have been through this with so many games. Blitzkrieg II for example, can build a map/scenario, but cannot put them together to make a custom campaign. Is there a way in this editor to create a whole campaign, Poland to Norway, to France...? It took a while, in Blitzkrieg II, to access the editor in other games without any manual at all, it is a wonder I got any map to work at all. Any help is appreciated. Thank you.
Re: Design & Modding Guides
Posted: Fri Jun 01, 2018 2:46 pm
by Erik2
There are two editors in the game, scenario and campaign.
Re: Design & Modding Guides
Posted: Mon Jun 18, 2018 4:57 am
by Admiral_Horthy
Hello!! Im a little bit stuck here
The Manual on new 3D units is very useful however it says nothing about infantry units - what I am trying to create here. I understand they are being put together from individual soldier models but where are these - I mean where to put these? And their texture? Even bigger problem is handling animation.. there is no word on animations at all (( Can anyone help?
Re: Design & Modding Guides
Posted: Fri Jun 22, 2018 10:13 am
by GabeKnight
Re: Design & Modding Guides
Posted: Mon Aug 20, 2018 2:34 am
by bru888
The scenario editor manual in the seventh post of this thread has been updated for game version 6.1.9. Here is a quick list of some new stuff:
- Add troops on board trains needing to be spawned.
- New: escarpments, arid climate, and sandstorm weather.
-Trigger event Construct/Purchase/Upgrade replaces Build Object.
- "Remove" setting for Remove Unit is only allowed with Scenario Start or during deployment.
- Set Unit Skin effect is completed for 6.1.9 and it works (for default skins).
- Press J to view the unit AI team assignments and press again to refresh.
- Use hashtag (#) to show there is no description for an objective (no question mark).
- Mention not being able to see popup event message pictures when launching the scenario in the editor.
- Suggestions: "think outside the box" when designing a scenario and avoid large AI teams.
Re: Design & Modding Guides
Posted: Mon Aug 20, 2018 7:33 am
by Erik2
Thanks Bru.
Re: Design & Modding Guides
Posted: Sun Aug 26, 2018 3:42 pm
by GabeKnight
bru888 wrote: ↑Mon Aug 20, 2018 2:34 am
The scenario editor manual has been updated for game version 6.1.9.
Almost didn't see this. Thanks, Bruce.
PS: Sorry I haven't played much OoB the last weeks. But your new scen is already on my "to-do-list"

Re: Design & Modding Guides
Posted: Tue Oct 16, 2018 4:58 pm
by terminator
Is it possible to have a Campaign Editor Manual ?
Re: Design & Modding Guides
Posted: Sat Dec 29, 2018 7:42 pm
by bru888
terminator wrote: ↑Tue Oct 16, 2018 4:58 pm
Is it possible to have a Campaign Editor Manual ?
I have posted my attempt to meet this need. At the prompting of a couple of my associates here, I have edited the opening post to link to a Scenario Editor Manual and a Campaign Editor Manual.
uran21, I hope you don't mind that I substituted my link for the one to your draft scenario editor manual that you started a few years ago. I hesitated, but it was pointed out to me that you had not updated that thread in almost three years, that your latest post was based on version 2.2.5, and that the screen prints that you had included were now missing. If you wish to continue it in the future, here is the link to your "Editor Manual - Draft" thread:
http://www.slitherine.com/forum/viewtop ... 74&t=67313
Re: Design & Modding Guides
Posted: Sun Dec 30, 2018 6:31 am
by GabeKnight
bru888 wrote: ↑Sat Dec 29, 2018 7:42 pm
terminator wrote: ↑Tue Oct 16, 2018 4:58 pm
Is it possible to have a Campaign Editor Manual ?
I have posted my attempt to meet this need. [...] I have edited the opening post to link to a Scenario Editor Manual and a Campaign Editor Manual.
Excellent! Thank you!

Re: Design & Modding Guides
Posted: Sun Dec 30, 2018 8:11 am
by airbornemongo101
Bru,
Even tho I will never be this adventurous with this game ,I do thank you for the work you put into this
Re: Design & Modding Guides
Posted: Sat Feb 09, 2019 5:23 am
by AceDuceTrey
This is all over my head but will it ever be possible to mod the existing scenarios in the campaigns- so that we can represent historical units?
Re: Design & Modding Guides
Posted: Sat Feb 09, 2019 9:47 am
by kondi754
AceDuceTrey wrote: ↑Sat Feb 09, 2019 5:23 am
This is all over my head but will it ever be possible to mod the existing scenarios in the campaigns- so that we can represent historical units?
You mean to use the names of real units?
I can do it, but you will have to play each scenario separately, forget about the campaign and building the core
Re: Design & Modding Guides
Posted: Sat Jun 29, 2019 9:08 am
by terminator
Sometimes depending on the size of the map, it is very difficult or impossible to see correctly the edges of the map even when zooming as far as possible
I change the variable "
defaultMaxZoomEditor" from 100 to 110, this is usually enough to see correctly the edges of the map

- variablesEditor.JPG (59.52 KiB) Viewed 7571 times
PS: it has no effect on the game.
Example with Stalingrad :
"defaultMaxZoomEditor" = 100

- Screenshot 270.jpg (499.04 KiB) Viewed 7565 times
"defaultMaxZoomEditor" = 110

- Screenshot 269.jpg (477.03 KiB) Viewed 7565 times
Re: Design & Modding Guides
Posted: Fri Jul 12, 2019 3:40 pm
by killerbannana_1
Why do my mapmaking skills suddenly make me feel inept...
Re: Design & Modding Guides
Posted: Fri Jul 12, 2019 4:22 pm
by bru888
killerbannana_1 wrote: ↑Fri Jul 12, 2019 3:40 pm
Why do my mapmaking skills suddenly make me feel inept...
Nonsense. Start with the Scenario Editor Manual which is linked to in the first post of this thread.
Re: Design & Modding Guides
Posted: Sun Jan 19, 2020 1:16 am
by bru888
I have updated the OOB Campaign Editor Manual to correct a misstatement. Also, much of the manual has been tweaked as to wording and formatting.