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Posted: Mon Oct 13, 2008 6:03 am
by Claudius
MikeK,
Thanks for an excellent compilation of tips and guidelines.
As it is now 12 Oct 08, are there any revisions to this 10 Jul 08 version?
Posted: Sun Oct 19, 2008 10:18 pm
by Mahatma
Are you Sun Tzu reincarnated?
Posted: Mon Oct 20, 2008 9:57 pm
by Claudius
No - Tiberius Claudius Caesar Augustus Germanicus or simply Claudius.
I was considered a rather unlikely man to become emperor, but despite my lack of political experience, I proved to be an able administrator and a great builder of public works. My reign saw an expansion of the empire, and OBTW the conquest of Britain.
So I'll take the Roman side when my Principate Romans meet the Ancient British.
Posted: Wed Oct 22, 2008 4:11 pm
by jhs
Thanks very much for this, it is extremely helpful. I hope there will be more!
Jim.
Posted: Sun Nov 02, 2008 11:42 am
by SirGarnet
I'm glad you find this as useful as I do as a reminder. I started it for my reference in understanding the game and my primary intention is for this to help those fresh players who don't mind a read to get up to speed.
I'm not taking credit for the content. Part of it is original with me but the bulk of it is an edited and condensed digest of comments and lessons from posts here and elsewhere, so all wisdom/comments/question/ideas in addition are welcome.
I read every English language post in the FOG forums starting with the earliest, though I may have missed some things and I've been away a while so need some vacation time to methodically to catch up. I will update this further with added content, corrections and revisions.
Agreed that a hyperlinked FOG Wiki would be very useful, but not something I could tackle and should probably be sponsored by The Management.
Posted: Thu Nov 27, 2008 7:10 am
by Malidor
Nice!
Posted: Wed Jan 07, 2009 5:13 pm
by daleivan
Mike,
I really find these tips very helpful, and look forward to future additions, especially on light horse tactics
Thanks again,
Dale
Posted: Sun Mar 08, 2009 10:27 am
by SirGarnet
daleivan wrote:Mike,
I really find these tips very helpful, and look forward to future additions, especially on light horse tactics
Thanks again,
Dale
I'm glad you find them useful. I do as well.
All the existing sections have been extensively revised and new content added - there are too many changes to mark each one.
Part 10 on Light Horse/Shooty Cavalry is close to ready. I'm trying to reduce Part 12 to something compact and easily intelligible without resorting to graphics (that exceeds my skill level).
Cheers,
Mike
Posted: Sun Mar 08, 2009 6:04 pm
by Redpossum
Good work, Mike.
Thank you.
Posted: Fri Mar 13, 2009 11:37 am
by SirGarnet
Part 10 on LH/Shooty Cav now done and added above.

Posted: Sun Mar 29, 2009 7:30 pm
by SirGarnet
The only substantive change since adding Part 10 is completion of Tip 952 on Battle Wagons, which now should serve as a fairly complete guide on BWGs.
April 2: Added simple answer to "Difficult Forward Moves" confusion to 224.
Posted: Fri Apr 03, 2009 10:44 am
by hasdrubal
As a new player to this system, I've found this information to be invaluable, especially as I'm trying to teach my sons the rudiments of wargaming as well as learn myself! Thanks again.
Re: Part 5 Commanders
Posted: Fri Apr 03, 2009 7:47 pm
by DaiSho
MikeK wrote:PART 5 – COMMANDERS
v2009.0308
501. Good use of Commanders can decide a battle. They are a key part of reinforcing success and in turning the tide where things look bad. Commanders do 4 things:
I think one thing you missed that commanders can do is:
5. Cause a cohesion test if they die in combat.
It is a small thing, but something to consider when throwing him into the front rank. An otherwise successful combat, where you completely dominate the biffo can go totally the other way very very quickly by failing a cohesion test when the enemy lose a combat but manage to get 2 hits and roll a 12! I've done it 3 times so far.
I have actually managed to kill a general and cause one unit to go fragmented and two other units to go disrupted. Given that this was Pike vs Offensive Spear, it had a massive effect as I suddenly went from disadvantaged to advantaged along the entire line - all from rolling one pair of box cars.
Ian
Posted: Fri Apr 03, 2009 8:09 pm
by SirGarnet
Commander fatalities are mentioned and fighting is discussed in 530, but I think you are right that it is a downside that deserves to be highlighted in the bullet summary and have added to the change list. Something like Commanders do 4 good things and one bad one, and a 5th bullet to cover it.
Posted: Fri Apr 03, 2009 8:17 pm
by DaiSho
MikeK wrote:Commander fatalities are mentioned and fighting is discussed in 530, but I think you are right that it is a downside that deserves to be highlighted in the bullet summary and have added to the change list. Something like Commanders do 4 good things and one bad one, and a 5th bullet to cover it.
Yes, I appreciate it is covered, but as you say things they can do are good AND bad

, and if you don't consider it, bad can be VERY bad - especially for a new player (which this list is really intended for)

.
Ian
Posted: Thu Jul 02, 2009 4:22 am
by JCgoose
Cheer for this its very good
