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Re: War of the World II
Posted: Sat Dec 05, 2015 3:06 am
by BiteNibbleChomp
May 1939. I have added the Changkufeng Heights incident and Chinese reinforcements now.

- German forces after the annexation of Czechoslovakia in early 1939
- 1939_1.JPG (186.36 KiB) Viewed 6051 times

- Japanese forces close in on the Chinese war-time capital and one of the major objectives of the game: Chungking
- 1939_2.JPG (175.92 KiB) Viewed 6051 times
- BNC
Re: War of the World II
Posted: Sat Dec 05, 2015 8:52 am
by BiteNibbleChomp
1940

- The war begins as Germany invades Poland.
- poland.JPG (190.69 KiB) Viewed 6032 times

- China defeated in 1940 as Chungking is captured. Some units will fight on, but other theatres will require priority.
- chungking.JPG (189.63 KiB) Viewed 6032 times

- It is time for us to reverse the Treaty of Versailles!
- france.JPG (168.97 KiB) Viewed 6032 times
- BNC
Re: War of the World II
Posted: Sat Dec 05, 2015 9:04 am
by Cataphract88
This is looking very good.

Re: War of the World II
Posted: Sat Dec 05, 2015 11:22 am
by BiteNibbleChomp
For those who can't be bothered working out how far their U-Boats can travel:

- uboat markers.JPG (81.79 KiB) Viewed 6011 times
The '20' markers represent the approximate line to which a Type IX U-boat can travel from Antwerp, or a Type VII from Nantes. Although Capital ships can travel further, this is the maximum recommended unless you have captured an Atlantic base like the Azores.
- BNC
Re: War of the World II
Posted: Sun Dec 06, 2015 2:54 am
by BiteNibbleChomp
later 1940;

- Churchill has something to say about the recent takeover of Poland and Benelux
- _churchill.JPG (148.14 KiB) Viewed 5985 times

- And my reply is invasion!
- _sealion.JPG (150.56 KiB) Viewed 5985 times
Re: War of the World II
Posted: Sun Dec 06, 2015 10:20 am
by BiteNibbleChomp
1941

- KMS Friedrich der GroBe (Bismarck-class) attempts to cover the invasion fleet.
- _atlantic.JPG (144.49 KiB) Viewed 5958 times

- 4 million Axis troops have stormed into the Soviet Union. Will Moscow be Germany's next conquest?
- _ussr.JPG (172.67 KiB) Viewed 5958 times
- BNC
Re: War of the World II
Posted: Mon Dec 07, 2015 4:42 am
by BiteNibbleChomp
High Command is in urgent need of reinforcements! Which front would you like to serve at (as an Axis soldier

)
China?

- _china.JPG (202.04 KiB) Viewed 5936 times
The East?

- _east.JPG (197.68 KiB) Viewed 5936 times
or perhaps part of the IJN?

- _usn.JPG (152.47 KiB) Viewed 5936 times
- BNC
Re: War of the World II
Posted: Mon Dec 07, 2015 10:53 am
by BiteNibbleChomp
Progress update:
Still to add:

Marainas Islands Operation

Peleliu Operation

Leyte Landings

Iwo Jima Landings

Okinawa Landings

Operation Downfall

Case Neptune (trans-atlantic amphibious operation to reclaim Europe)

August Storm

More Chinese Units (the current setup only allows a flood until T40)

Western Allied Air Reinforcements post-1942

Reinforcements for North Africa 1942 onwards

Some Pacific Airforce

Convoys after 1941

Main Menu UI

Library
So probably release this month

, considering I programmed >50% of the current stuff in the scenario within the last 72 hours.
- BNC
Re: War of the World II
Posted: Tue Dec 08, 2015 12:50 am
by Akkula
I must say I am ANXIOUS to play your new project bite!.
It looks very very promising.
All those screenshots show us pure quality
And I am glad to see another modder using the fantastic Puma´s ships, they add a lot of color to the scenarios.
Thanks a lot bite!.
Re: War of the World II
Posted: Tue Dec 08, 2015 5:21 am
by JimmyC
Indeed, it looks interesting.
I understand that each unit is supposed to represent an "army" given the scale of the game. But i just want to confirm - do the units work basically as they do in the standard game? Ie. Tanks are good vs infantry, AT good vs tank, etc.?
I'm not sure if i would be able to get my head around the scale of the game. But for sure i will try to give it a go. Factories and diplomacy sound fun too.
Re: War of the World II
Posted: Tue Dec 08, 2015 6:43 am
by BiteNibbleChomp
JimmyC wrote:Indeed, it looks interesting.
I understand that each unit is supposed to represent an "army" given the scale of the game. But i just want to confirm - do the units work basically as they do in the standard game? Ie. Tanks are good vs infantry, AT good vs tank, etc.?
I'm not sure if i would be able to get my head around the scale of the game. But for sure i will try to give it a go. Factories and diplomacy sound fun too.
Mostly similar to vanilla, but due to scale I have cut AA, Artillery and AT (these are assumed to be part of the other units). I have simplified the units a little bit as well, cutting transports (instead replacing them with "Motorised Infantry", which are slightly better than regular inf, and much faster).
I noticed that you managed a Total Victory in Battlefield Europe - perhaps you would like to add Sydney and Washington to your conquests? (Although Washington in particular will be a nasty beast!)
- BNC
Re: War of the World II
Posted: Tue Dec 08, 2015 11:08 am
by BiteNibbleChomp
Re: War of the World II
Posted: Tue Dec 08, 2015 11:11 am
by JimmyC
It will be interesting to see how the game plays without these units present, although i thought i saw that you has some models for AA?
I am interested in controlling Imperial Japan and therefore China. SE Asia and Australia would be my targets. But do you control both Axis and Japan or just Japan?
Re: War of the World II
Posted: Tue Dec 08, 2015 11:45 am
by BiteNibbleChomp
JimmyC wrote:It will be interesting to see how the game plays without these units present, although i thought i saw that you has some models for AA?
I am interested in controlling Imperial Japan and therefore China. SE Asia and Australia would be my targets. But do you control both Axis and Japan or just Japan?
AA was originally planned, but when most of the original mod was lost I decided it made no sense to have a flak-only army (or even corps for that matter!).
The scenario wouldn't be a global conflict without Germany as well, so every major (and many minor) nations can be played as/invaded. Japan is unable to build factories, but Germany is always willing to donate some pp to them!
Japan's objectives are not only China, SE Asia and Australia: Hawaii is also necessary for at least a Decisive Victory.
- BNC
Re: War of the World II
Posted: Tue Dec 08, 2015 11:42 pm
by BiteNibbleChomp

- mwnu.JPG (114.25 KiB) Viewed 5810 times
New menu screen!
- BNC
Re: War of the World II v1.0 (Dec 9, 2015)
Posted: Wed Dec 09, 2015 7:03 am
by BiteNibbleChomp
Released!
Mod Files:
http://www.mediafire.com/download/c38bz ... II_v10.zip
After great thought I decided to include the Nazi flags as an optional DLC:
http://www.mediafire.com/download/a6mij ... _addon.zip
Looking forward to the AAR's!
- BNC
Re: War of the World II v1.0 (Dec 9, 2015)
Posted: Wed Dec 09, 2015 11:21 am
by hugh2711
Thank you for your mod.
Although i have put it in the usual mydocuments\games\panzer corps\mods subdirectory it is not coming up in the usual menu with all the other mods, i also notice that unlike the ones that do come up in that subdirectory it does not have a guid.txt file with it, perhaps this is why?, is it because my download is corrupt? or is this deliberate? thanks for info.
As a matter of interest what actually is the function of the guid.txt file? it seems to make all the difference with the mods that work. thanks.
Re: War of the World II v1.0 (Dec 9, 2015)
Posted: Wed Dec 09, 2015 11:27 am
by BiteNibbleChomp
hugh2711 wrote:Thank you for your mod.
Although i have put it in the usual mydocuments\games\panzer corps\mods subdirectory it is not coming up in the usual menu with all the other mods, i also notice that unlike the ones that do come up in that subdirectory it does not have a guid.txt file with it, perhaps this is why?, is it because my download is corrupt? or is this deliberate? thanks for info.
As a matter of interest what actually is the function of the guid.txt file? it seems to make all the difference with the mods that work. thanks.
As with all my other mods, you will need to use GME (unless you would rather duplicate the game and copy the files in manually). The My Docs place is for custom campaigns that don't add any new units or other content: only scenarios.
GUID is supposed to be a reference document of some sort, but it doesn't matter when GME is used.
- BNC
Re: War of the World II v1.0 (Dec 9, 2015)
Posted: Wed Dec 09, 2015 1:48 pm
by hugh2711
Thank you.
I dont use jgme - although i have tried to install it many time following the detailed instructions it basically completely stuffs my installation every time so i use the overwriting method.
How much revenue do the factories generate each turn? i am trying to work out (at the beginning) if it is better to build factories (at 150 pp each) or just attack. thanks
Re: War of the World II v1.0 (Dec 9, 2015)
Posted: Wed Dec 09, 2015 2:32 pm
by Cataphract88