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Re: Bugs game editor v1.9.3 - New units or improve things

Posted: Sun Sep 06, 2015 10:16 am
by bcnkor5
More ideas, add military police unit (You can also be in cities or towns), and camp prisoners (a unit barracks and another to make fence) to escape and rescue scenary.

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Mon Sep 07, 2015 12:58 pm
by bcnkor5
Add units Frogman (The Frogman have a space in the submarine or space to unit british commandos, German Commandos brandenburger), BB Harbor attack torpedo (Maiale italy) or commandos attack on the coast transported from a submarine to Scenary Commandos. The Frogman It is a unit of sea and also remove sea mines.

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Mon Sep 07, 2015 2:09 pm
by GottaLove88s
bcnkor2 wrote:Add units Frogman (The Frogman have a space in the submarine or space to unit british commandos), BB Harbor attack torpedo or commandos attack on the coast transported from a submarine to Scenary Commandos.
BcnKor, They're halfway there already. Subs already have an empty space, at the moment used to indicate when minisubs are being carried.
If somebody could write a mod so that Marine Raiders (or Teishi Dan) could also be carried there instead...?
8)

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Mon Sep 07, 2015 4:18 pm
by bcnkor5
GottaLove88s wrote:
bcnkor2 wrote:Add units Frogman (The Frogman have a space in the submarine or space to unit british commandos), BB Harbor attack torpedo or commandos attack on the coast transported from a submarine to Scenary Commandos.
BcnKor, They're halfway there already. Subs already have an empty space, at the moment used to indicate when minisubs are being carried.
If somebody could write a mod so that Marine Raiders (or Teishi Dan) could also be carried there instead...?
8)
-------------------------------------------------

Yes, there is a space for mini-submarines, but does not accept another unit (that is closed code), that is what I say also accept these special units (Commandos and Frogman) all submarines (only add to the internal code of the game for programmers). Commandos can attack by air and sea from the WWII until now. After it is enabled only on the units.txt that space has a submarine. The game has many things that can be added and do it very well, but they have to do those things programmers.

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Thu Sep 10, 2015 7:52 am
by bcnkor5
FAIREY SWORDFISH REAL SWITCH: Unit torpedo or bomb and other units with rockets or depth charge for the Royal Navy, to Scenario battle for the Atlantic and the Mediterranean, (In the game that the English aircraft carrier but not his plane star).

Images Fairey_Swordfish REAL SWITCH: Torpedo/Rockets

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Thu Sep 10, 2015 9:36 am
by bcnkor5
ADD New Real Radar: German Radar Würzburg 1940 70 km (43 mi), Radar german Freya 1939 Range 200 kilometres (120 mi), British Radar Chain Home Low range 30 miles (50 km).

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Sun Sep 13, 2015 8:39 pm
by bcnkor5
Radar movil unit (Range Microwave Radar).
MORTER, bike+machine gun.
Note: The mortar and bike+machine gun were since WWI, images add wwI.

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Sun Sep 13, 2015 8:58 pm
by bcnkor5
Units BAZOOKA more PIAT, Soviet PTRD anti-tank Rifle, panzerfaust, Panzerbüchse (image German anti-tank Rifle).

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Mon Sep 14, 2015 3:53 pm
by bcnkor5
1 image- Paratroopers Light airportable pieces for artillery AT 15cm Leichtegeschutz Howitzer
2 image- REMOVE SHIP MINES (Minesweeper),
3 image- UNDERLAND TRENCH (japan).

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Wed Sep 16, 2015 7:52 am
by bcnkor5
Unfortunately we stop working on modifications of this game from the old versions are asking small changes (enable graphics icons for the game), to make major changes to the player's view, but it is activating little. We will be behind them to ask activate each icon.

Important Note Megamod: Unfortunately with v1.8.3 still not enabled and not running the same images in the v1.7.8 If the images are not enabled or things, the modders can not work in this game. Link Download: http://www.mediafire.com/download/a5z0u ... ATIVES.rar

Examples (no active in mod folder, no active in game original):

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Wed Sep 16, 2015 7:53 am
by bcnkor5
more

Re: Bugs game editor v1.8.3 - New units or improve things

Posted: Wed Sep 16, 2015 7:55 am
by bcnkor5
Video turn .ogm or .ogv (active in mod folder, no active in game original).