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Re: Order of Battle v1.8.3 Now Available
Posted: Wed Jul 29, 2015 8:30 am
by Decaff
More crash reports, I hate to say it but the beta was much more stable.
Re: Launch and land carrier aircraft in same turn?
Posted: Thu Jul 30, 2015 2:43 am
by KeinGeneral
Erik wrote:Custom multiplayer game.
I launched the aircraft from the carrier bottom right and was also given the option to land on the carrier on the top left.
Didn't try the optional landing as I really needed that fighter unit airborne

This phenomenon is also true in the single player mode and could smooth the "Beam me up Scotty" are referred to, because you can at any aircraft carrier can change the unit and then leave immediately from there start. Very modern, the Japanese in WWK 2 ... Beam technology ... madness * gg *
Re: Order of Battle v1.8.3 Now Available
Posted: Thu Jul 30, 2015 9:50 am
by calmhatchery
When I played Brisbane scenario (JAPAN CAMPAIGN) after of some turn's - Most of my leaders dissapeard from my unit !!! and to the end of the Japan campaign the situation was the same,,,,
The game is still most of the one of the best strategic turn II WW game. but please The Artistocrats repair the rest of bugs and this game will be 10 for 10 points !!

Naval Mines
Posted: Sat Aug 08, 2015 3:08 pm
by Erik2
This should only be revealed when a ship moves adjacent (or bump into one), right?
Re: Order of Battle v1.8.3 Now Available
Posted: Sat Aug 08, 2015 4:49 pm
by adherbal
If they weren't already revealed by a unit or trigger, yes.
Re: Order of Battle v1.8.3 Now Available
Posted: Sat Aug 08, 2015 6:43 pm
by Erik2
This is one of my silly creations, no trigger. The destroyer is the closest unit.
Re: Order of Battle v1.8.3 Now Available
Posted: Thu Aug 13, 2015 8:50 am
by gondar1234
Thank for a good knowlege
