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Re: Unit issues
Posted: Sat May 16, 2015 9:59 am
by HobbesACW
Many thanks Horst!
Re: Unit issues
Posted: Sat May 16, 2015 10:13 am
by simcc
Good to have players like Horst hahahaha good job
Re: Unit issues
Posted: Sat May 16, 2015 12:25 pm
by Myrddraal
Beware, don't alter the files in the Data folder if you're playing multiplayer. This will break your games.
If you want to play mp, create a mod folder to limit the modified stats to when you're playing single player.
Re: Unit issues
Posted: Sat May 16, 2015 12:32 pm
by Horst
Ah yes, I forgot about multiplayer. I've added a note about that to the download post.
Happy playing!
Re: Unit issues
Posted: Sat May 16, 2015 3:04 pm
by Dragoon.
Something odd going on with the TBF-1 Avenger (T) upgrading(switching) to the bomber version cost money, but the other way round from (B) to (T) is free. Unlike the Helldiver where "upgrading" to the other version always cost money.
Now you may say it's redundant anyway, since you can switch anytime via the interface buttons. The thing is since upgrading to Avenger (B) to (T) is free I can basically via upgrading get Elite replacements for the cost of recruit replacements. *exploit*

Re: Unit issues
Posted: Sat May 16, 2015 6:05 pm
by Horst
Dragoon wrote:Something odd going on with the TBF-1 Avenger (T) upgrading(switching) to the bomber version cost money, but the other way round from (B) to (T) is free. Unlike the Helldiver where "upgrading" to the other version always cost money.
Now you may say it's redundant anyway, since you can switch anytime via the interface buttons. The thing is since upgrading to Avenger (B) to (T) is free I can basically via upgrading get Elite replacements for the cost of recruit replacements. *exploit*

Yes, I can reproduce that too here by starting a scenario with switchable tactical bombers, basically with all units capable switching to an alternate variant within its class.
For example, you purchase a switchable tactical bomber like the Avenger, so it appears in the force list at beginning. There you select it and switch to its alternate variant. Then the cost is for free to upgrade it to the alternate variant (which could save you replacement costs). If you keep the plane in its purchased variant state, the upgrade to the alternate variant still costs something.
Sounds a bit confusing, but anyone can check this out by the US-Midway (42) scenario. I also could reproduce it with other planes, including japanese ones.
In short: units capable switching to an alternate, also purchasable variant of same class like tactical bombers with bombs and torpedoes, can cause free upgrades in their switched state to the alternate/original variant.
While testing that, I've noticed that the B5N2_Kanko_B has the noPurchase trait as only switch-variant. This is maybe a good feature, as it can prevent free reinforcements by the exploit above. I don't want to offer this as download yet though.