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Re: "UNDO" button, too softcore ?

Posted: Fri May 08, 2015 9:09 pm
by gunnergoz
There's an "UNDO" button in war? First I heard of it. Maybe this is Pansy General?

OK, OK, guys, don't throw rocks, its just a bad joke. :)

I looked for it too. Not every game allows it and I can well live with the game as it is. Could not resist the temptation to joke about it though.

Re: "UNDO" button, too softcore ?

Posted: Sat May 09, 2015 3:24 am
by papajack
I have to agreed that this UNDO function should be an optional , it is up to the player how he/she want to play them.

Why the UNDO is consider cheating and not added even as optional while cheat code are added by developer for the same game
viewtopic.php?f=264&t=64128&hilit=cheat

Re: "UNDO" button, too softcore ?

Posted: Sat May 09, 2015 5:28 am
by Vaughn
Seriously, I just purchased the game tonight. I have it on a laptop using a stupid celeron processor. (I had little idea this game would need so much power since panzer core worked awesome).

It takes a full 2 seconds from the time I hit the button till the action. Sometimes I'm unsure if the action was registered, so I hit the button a second time. This results in unwanted actions almost every time.

Who cares if it is cheating or not. If I am to continue playing this game, I need a undo button.

Re: "UNDO" button, too softcore ?

Posted: Sat May 09, 2015 5:33 am
by apec
papajack wrote: Why the UNDO is consider cheating and not added even as optional while cheat code are added by developer for the same game
viewtopic.php?f=264&t=64128&hilit=cheat
Good question. Maybe I am wrong but it could be possible that the UNDO is not that easy to implement in the OOBP game system. Consider that moving units not only reveals hidden units but also alters borders. Perhaps this feature could be implemented in the future after the completion of other priority activities.

Re: "UNDO" button, too softcore ?

Posted: Sat May 09, 2015 7:21 am
by papajack
apec wrote:
papajack wrote: Why the UNDO is consider cheating and not added even as optional while cheat code are added by developer for the same game
viewtopic.php?f=264&t=64128&hilit=cheat
Good question. Maybe I am wrong but it could be possible that the UNDO is not that easy to implement in the OOBP game system. Consider that moving units not only reveals hidden units but also alters borders. Perhaps this feature could be implemented in the future after the completion of other priority activities.
I can accept if it is due to software limitation but to reject it outright due to "cheating possibility and to further deny the players a chance to have this as optional setting then something is definitely not right

Re: "UNDO" button, too softcore ?

Posted: Sat May 09, 2015 8:48 am
by Imarion
http://www.armchairgeneral.com/order-of ... review.htm
Failed Basic: [..] No “undo” move feature; something vital for when you click the wrong hex to move.[..]

A reviewer is a guy like you and me, but the difference is he has a voice outside of the community reading those forums.
Too bad the game lost some points just for this missing, simple, feature.

Imarion

Re: "UNDO" button, too softcore ?

Posted: Sat May 09, 2015 9:25 am
by papajack
I am not arguing whether this UNDO is good or bad for the game , just give me as an optional settings so that I can enjoy my game without the frustration of clicking the wrong units ..I believe this is not a too much request to ask ?