Posted: Tue Apr 15, 2008 2:56 am
So as a newbie what tactics do you use against the LF ? to get rid of them .or can you afford to just to ignore them ?do you need cavalry in larger bg's (6?) will we see larger bg's of LF?
Respectfully, we must be talking about a different game.shall wrote:If you try the games you don't need any of those to make it work - it already does and is quite carefully set up to do so.
Now that's really assuming that they have a choice, isn't it? Ideally, they find some cover or heavy troops to protect them. But if their commander sends them out in the open...LF are not stupid - they don't by choice come so close to mounted that they are doomed to die...
That is an -interesting- generalization of history, to say the least. To say nothing of logic.this is an asumption that is not backed up by history or logic.
Which the mounted troops can't force in FOG, because the LF move just as fast on their turn.They too know the risks. They keep their distance unless forced close by the mounted troops movement.
If you consider no chance of being caught (or 1 in 36 if they want to shoot) to be a really bad time...This is the dynamic that FOG is set up to directly reflect. If you move the Cv agressively the LF have a really bad time in the open.
That may be true for infantry. Cavalry would need more than that distance just to accelerate to "charge speed".PS at the scale we are working an all out charge is about 1MU in length I suspect.
All this shows is that you haven't worked out how to do it yetWhich the mounted troops can't force in FOG, because the LF move just as fast on their turn.
Obviously. BTW, just to clear the air, there are a -lot- of things I like about the rules too.shall wrote:Can't say I agree with you on much I'm afraid...
YepEver ridden a horse
Yes, but 1 MU is <<<< 100 yards, unless you think bows have an effective range of 400 yards. I'd say 30 yards is probably a better estimate...- they accelerate much much faster than you think. <100 yds is ample to get up to speed.
Which is why I quoted an average gallop speed for non-thouroughbred horses... not a sprint speed for racehorses. But even a conservative 20mph is going to catch infantry in bow range...Plus these are not race horses they are warhorses - your image of hunt racing speed charges is not correct.
Ah yes. Those LF have access to battlefield arial reconnaissance and know for sure the orders are certain death.Ever tried sending troops out to certain death - they don't often obey thus it doesn't really happen in the real world.
I'd say there is something of a difference between routing as a melee outcome and being screwed by a deployment mistake, no?Of course they have a choice. Otherwise no-one would ever rout - it is hardly following orders after all!!
That's plain. I have a firm gripe about this issue, but it may not be that vital in the big picture.We'll just have to agree to differ![]()
Even if you're right, it shouldn't be rocket science for cavalry to catch infantry in the open.All this shows is that you haven't worked out how to do it yetnot that it can't be done in FOG.
Glad you like the rules overall. To help on your points (as we do agree in the main)....All this shows is that you haven't worked out how to do it yet not that it can't be done in FOG.
Even if you're right, it shouldn't be rocket science for cavalry to catch infantry in the open.
But I'll play along. You can have the 4-stand protected cavalry unit in the game I watched and I'll be the 6-stand slinger unit in front of it. Let's say we're just out of range... what are you going to do?
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"Curses, those dastardly cavalry are presenting their flank to us! Now we're trapped."hammy wrote:Code: Select all
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Very true, the main thing is that by doing this the cavalry can probably prevent the LF from pulling back quite as far. I have to say it is a theory and not something I have tried. Normally I use light horse to scare light foot away.lawrenceg wrote:"Curses, those dastardly cavalry are presenting their flank to us! Now we're trapped."hammy wrote:Code: Select all
LFLFLFLF LFLFLFLF Cv CvCv CvCv Cv
On the other hand, they could just stay there and shoot. When the cavalry charge, the LF just evade to their rear and have very little chance of being caught.
I've seen "historical maximum longbow range" quoted from 180 to 270 meters. And that's assuming anyone ever fired that far on a battlefield. So 33 - 50 yards per MU.shall wrote: Glad you like the rules overall. To help on your points (as we do agree in the main)....
The MU is NOT religiously fixed as it is not necesssary to do so, but of course has some broad calibration. 1MU is consderable more than 30 yards. Take historical max longbowrange as 6 MU and work backwards.
Okay, say they're in a Hellenistic style phalanx at 2 cubits (1 yard) per man, and in 4 ranks. That's 64 yards per 40mm, or 1.6 yards / mm. Times 25.4mm (1 inch) = 40.64 yards per MU.Take roughly 250 men as a guide for a 40mm base frontage and work forwards.
That would mean a self bow or sling is shooting 280-360 yards. I understand there needs to be some abstraction with the scale, and some of that may be "shooters zone of control", but that's more than double any reasonable shooting range for those weapons.More like 70-90 yds per MU but not religiously fixed as I say.
Well, it clarifies the horse acceleration confusion, anyway. I think we have widely different ideas on shooting ranges (which, according to the book, are the basis for the game scale).Hence my earlier comments and with that for an MU I guess much of it we agreeing upon.
I'm pretty sure there is some law against that in my stateAs to your question - can we play for money![]()
Well, the game I witnessed was using the starter armies, which aren't exactly "optimized" like this. But it's really academic to my issue anyway.Ok maybe not....the answer as posted earlier in this stream is........ (and you can see some odds that someone correctly worked out)
Be in single rank as the Cv and a 6 for Protected to be fair, 4 if armoured is fine for the game - I accept
Yeah, you said that.When you come within 4MU I DONT charge but ride up to 0.05 an MU away
But you're never going to be able to charge me from that close anyway. So those odds are meaningless.You are now in trouble unless you can force my cohesion to drop as all you can do is run away every time until you leave the table and if I keep repeating this and charge you from close range the odds of catching you get rather high.
3.05MU if I understand correctly, but it really makes no difference for the odds of being caught.With 1 shot each time you will not force my cohesion down easily with Sup Cv - they will usually need only a 6 with re-rolls - and anyway they can kill you esaily DSRed as well. On average you will get 2 hits on a 6 BG. 30% of the time you will fail to make them test. If armoured Cv in 4s then you need 5s to hit anyway.
Your choices are pass a CMT to fall back - which you will fail more often than I fail my CTs. If you pass you can drop back to 3.95 MU and shoot again.
Which is -fine- with me. If your cavalry wants to keep chasing me, they're out of the battle at the cost of a very inexpensive skirmish unit (assuming you manage to chase them off the table before the game ends, which is -not- certain). Meaning I have the advantage everywhere else on the battlefield. If they don't keep chasing me, my LF can turn around and shoot them at will. Win-win, the way I see it.If you fail you have to run off without shooting. If you pass I will repeat my move or charge if you get lucky and DSR me. If you haev ro run away I will ride up behind you and pin you fromthe rear. You are now stuck and have to run away more without shooting or I will massacre you.
It's not a question of wisdom, it's a simple question of velocity.This simulates well the idea of cavalry harassing LF who are wise enough to try at least to keep out of range.
Well, aside from our fundamental difference of scale understanding (see above), I'm not sure why you think this makes sense. If cavalry charge (move at) the LF from X distance they can't catch them. If they move at the LF from X distance to some shorter distance, then charge (move at) them, they have more of a chance of catching them (not true in FOG anyway -see above-). ?. ??. ???.Of course if you choose to charge LF from several hundred yards away then I don't think you should catch them. But this is just wrong tactics with the Cv that's all.
True, but that's making assumptions about the composition of your army that may or may not pertain to a given matchup.Of course it is really LH who should be doing this job so I would rather play the game with a BG of Huns and then you really are dooooomed!
I see them. They fail to convince.See my ealier posting on the subject and peoples reponses
Si
As a curiousity, what do you contend should be the optimal outcome? That Cv should always catch the Lf with a charge? That Cv should mostly catch the Lf? That Cv should catch the Lf more often than they do under the current rules?Jhykron wrote:"Boss, we're being charged by cavalry 200 yards away!"
"Don't panic, kid, they can't catch us."
"Boss, those cavalry 200 yards away are moving at us!"
"Darn it, if they get up to 10 yards away, then charge us, we're in trouble..."
I have found the LF may dodge away for a round, but if they are not near something like serious terrain or friends they are doomed it is only a quesiton of how fast.babyshark wrote: As a curiousity, what do you contend should be the optimal outcome? That Cv should always catch the Lf with a charge? That Cv should mostly catch the Lf? That Cv should catch the Lf more often than they do under the current rules?
I will note, as an aside, that this entire discussion has focused on a non-shooty Cv BG. Shooty Cv would change the whole equation.
That probably would bother me less. Heck, even if it took an average of 2 charges, to give the LF player time to rescue the LF, I'd have no complaints.babyshark wrote: As a curiousity, what do you contend should be the optimal outcome? That Cv should always catch the Lf with a charge?
Yes and yes...That Cv should mostly catch the Lf? That Cv should catch the Lf more often than they do under the current rules?
Well, it would change the matchup dynamics. I doubt it really effects my basic point.I will note, as an aside, that this entire discussion has focused on a non-shooty Cv BG. Shooty Cv would change the whole equation.
Couldn't agree more.imanfasil wrote:What feels so wrong to me is that the foot is allowed a full move +/- in my turn, and then allowed another full move to get back into perfect shooting position during their turn. A restriction on what units can do following an evade on a prior turn is what is needed to make it all feel better. Allowing them to change facing and be able to shoot from whatever distance they wound up ahead of the charge would be reasonable, but letting them take a full move to perfectly reposition themselves at the distance they want to be at for that shot and the following charge seems like they are moving twice as fast as cavalry now, and that feels very wrong.
10 foot tall hill in any short distance is a serious military obtacle. If you visit histocial battlefields to a modern eye the hill look very gentle, but when people are atop them trying to hurt you they get big fast. I think players have grand ideas what the board looks like but in real like it didn't take much to effect people.Kineas1 wrote:
Now as a reenactor--(and a rider) last year in a "war game" (200+ reenactors on a side) my elite Light Infantry ran down a cavalry unit and slaughtered them. Infantry is faster than cavalry in ALL sorts of conditions. In effect, cavalry is faster on a mowed lawn. Throw in some water and some rocks and a few very low hills (like, less than ten feet tall) and your infantry is safe forever. And none of that terrain that we used to keep the cavalry at bay would even have showed up on a FoG board.
Big training difference here. In effect you are saying you are a well drilled, high morale unit relatively speaking. In a lot of historical circumstances the cavlary would be the more expereinced, well drilled, higher morale types. And the foot sloggers would rather be back home.I confess that the scale is MUCH smaller --in effect, each side was one base. But I am comfortable operating in the face of cavalry, unless the terrain is perfectly smooth, and then, as Mr. Scott says, I snear at senior officers trying to push my men out on the billiard table....
But historical ancient and medieval cavalry have far more expereience riding down peasants much like your two experienced riders.As a final note, the best cavalry unit in our part of the hobby is led by two lifelong riders, one a hunter, the other a veteran of the (UK) lifeguards. They have quite a few tricks for operating against infantry in difficult terrain. It is worth noting, however, that they are the ONLY cavalry I've seen who seem to know these tricks.