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Re: Non historical scenarios?
Posted: Fri Dec 21, 2012 3:55 pm
by s_ron42na
Yojimbo252 wrote:nigel_ht wrote:Jeff, if you provided the ability to import the starting location and strength of units, the reinforcement/replacement schedule and VP values of areas then users could generate some of these alternate scenarios. Could be as simple as a CSV file. You guys can have a contest for user generated scenarios.
As fantastic as that sounds, is that even possible on the iOS platform? I mean in terms of the heavy file management restrictions that Apple place over the iOS.
How would such user generated scenario files be shared between players and imported into BotB?
An alternative could be to allow the players to decide where their units start (with some restrictions of course - and maybe some mandatory unit placements). This isn't the same as the user-generated scenario (which is what I think Yojimbo is getting at), but it would significantly increase replay value.
Re: Non historical scenarios?
Posted: Fri Dec 21, 2012 4:43 pm
by s_MesaDon
Yojimbo252 wrote:nigel_ht wrote:Jeff, if you provided the ability to import the starting location and strength of units, the reinforcement/replacement schedule and VP values of areas then users could generate some of these alternate scenarios. Could be as simple as a CSV file. You guys can have a contest for user generated scenarios.
As fantastic as that sounds, is that even possible on the iOS platform? I mean in terms of the heavy file management restrictions that Apple place over the iOS.
How would such user generated scenario files be shared between players and imported into BotB?
Battle Academy allows, in some multi-player scenarios, the players to determine the force makeup based on an allowed point system. They do put restrictions on numbers of certain types of units to create even matches if possible.
Re: Non historical scenarios?
Posted: Sat Dec 22, 2012 7:14 am
by s_nheather
I'm down for El Alamein and really looking forward to it - but that was a one sided battle too. The allies outnumbered the axis by at least 2:1 in all respects apart from air power.
It would be difficult to imagine he axis winning an historically accurate game.
This is why battles like Waterloo make good war games - a damn close run thing.
Cheers,
Nigel